Tips: Remember to buy and hold 1m stock from broker (about 13m), it pays for itself (2% to 1% commission bonus) in the first year if you're heavily into stock. Important dates:
Sometimes subsidiaries' profit gradually goes straight down the toilet. The pace of the game is glacial. I'd rather walked outdoor for sunshine than playing this. And there is no way to spot depots and important (material...) producers quickly on the map (think Railroad Tycoon 2/3). 5.0/10. Btw, the 4th scenario is specially NOT RECOMMENDED for new players. If you still wanna try, remember: if you hit 90%+ in residential (an objective of this level) you will have to move materials around and guide the AI by building road.
------------------------------------------------------------- Tbh this game has its own charm with its graphics. However, no instant feedback and no AI when laying track is pretty much a turn-off. And that price tag? No buy. RT3 is $10 MSRP and you can pretty much choo choo everywhere in the map, no signal nothing.
Some "translated" tips (with great help from Google-sama):
Each port will import or export 48 of everything every 5 with HP or 10 days with LP. Occupation rate means nothing for port.
Loading time depends on how much is loaded and the distance from depot to the train station.
Subsidiaries of the same type and height will compete for profit.
Tarmac roads improve some kinds of subsidiaries.
Prepare a 7x5 plot for each station and try not to run streets too close to a station. Always try to connect small villages to developed towns (this is common sense though).
Minimize intersections for smoother bus activity.
At 90% NPC bulding will appear less and with 100% housing new population will be from your new subsidiaries only. Same for commercial, leisure and industry.
Try to grow commercial and residential equally and move more people around. Also use leisure buildings.
Always run IPO plan right after Jul 1st if you think you will need the cash. This is also another source of money besides banking but you will have to pay interest forever... at least it isn't debt.
How to build streetcar route? Answer: Open Road menu, but before you roll as usual, click "Detail", select "Two-lane Road" then roll. Utilize trams (streetcars) in city core. Anw, buying land is the name of the game. Securing prime locations in urban areas or for another station in the suburb, or even more drastic, seizing all plots near your material depots (from tutorial 3 you can have your own material factory, oh boy those buildings grow like weeds with only 60 material), or forethinking with not-yet-developed towns for the long game. You can't build School yourself so consider buying up most land near them, Canyon Village in the 3rd tutorial for instance, awesomesauce location.
Loading trucks with food or coal seems not to work (ok I got it). Buses get confused most of the time. BTW the game is about building your transportation system to grow cities. There are TWO ONE gotchas in this game:
Deadhead means the hour outside the main op time so outside your op time Deadhead setting will kick in even if you don't set it explicitly. Make sure Deadhead and Operator settings are identical.
The game has no auto config so watch what you pick with your trucks.
Important dates:
when I start the game, it says "ERROR,some stupid shit happened!", and I can`t load and save.
The pace of the game is glacial. I'd rather walked outdoor for sunshine than playing this. And there is no way to spot depots and important (material...) producers quickly on the map (think Railroad Tycoon 2/3). 5.0/10.
Btw, the 4th scenario is specially NOT RECOMMENDED for new players. If you still wanna try, remember: if you hit 90%+ in residential (an objective of this level) you will have to move materials around and guide the AI by building road.
-------------------------------------------------------------
Tbh this game has its own charm with its graphics. However, no instant feedback and no AI when laying track is pretty much a turn-off. And that price tag? No buy. RT3 is $10 MSRP and you can pretty much choo choo everywhere in the map, no signal nothing.
Anw, buying land is the name of the game. Securing prime locations in urban areas or for another station in the suburb, or even more drastic, seizing all plots near your material depots (from tutorial 3 you can have your own material factory, oh boy those buildings grow like weeds with only 60 material), or forethinking with not-yet-developed towns for the long game.
You can't build School yourself so consider buying up most land near them, Canyon Village in the 3rd tutorial for instance, awesomesauce location.
BTW the game is about building your transportation system to grow cities.
There are TWO ONE gotchas in this game: