Perhaps include version numbers when posting new download links because as it stands, one needs to download in order to find out the version. I find it can help everyone out and reduce bandwidth usage for both parties if the version is included next to the download links or somewhere within the original post (OP). I mean, your game request page says 1.0b but nothing is stated in your OP, and the fact it is posted with release of 21 Mar, 2016 tells me only when it was first released, not what version is included in the present download links.
Like comments under mine, crash at start after the logo (osiris) :'( Alchemist.exe or Alchemist32.exe alchemistErrorLogs "Exception in thread "LWJGL Application" java.lang.NullPointerException at net.osaris.alchemist.k.ab.a(Unknown Source) at net.osaris.alchemist.k.ab.(Unknown Source) at net.osaris.alchemist.k.i.b(Unknown Source) at net.osaris.alchemist.l.(Unknown Source) at net.osaris.alchemist.a.h(Unknown Source) at net.osaris.alchemist.a.render(Unknown Source) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(Unknown Source) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$http://1.run(Unknown Source) " Waiting for an update then :(
so this game here have a very old version :/
alchemistErrorLogs
"Exception in thread "LWJGL Application" java.lang.NullPointerException
at net.osaris.alchemist.k.ab.a(Unknown Source)
at net.osaris.alchemist.k.ab.(Unknown Source)
at net.osaris.alchemist.k.i.b(Unknown Source)
at net.osaris.alchemist.l.(Unknown Source)
at net.osaris.alchemist.a.h(Unknown Source)
at net.osaris.alchemist.a.render(Unknown Source)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(Unknown Source)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$http://1.run(Unknown Source)
"
Waiting for an update then :(