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Kyna Tiona
The concept is good, the execution not so much. Moving from place to place is very slow, spells are too much of a pain to aim to be any fun, and there are too many things that can bring you from full health to dead near-instantaneously for the lengthy missions (frequently 10+ minutes) to make sense. There's also a progression system that seems to be expecting the player to get waaaaaaaay more points in a level than you actually do, meaning you'd have to replay said lengthy, janky missions if you don't want to be underpowered.

It's sad, but I don't recommend it.