4 comments
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Goth Rei Ayanami
Vampire Survivors copycat # 757
2
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ozzito
ugh this idiots just like those stupid winnie pooh communists, they take the idea of someone else and do shitload of copies over and over and over
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Zz_AGoGp
Cannot start the game....
See this in C:\Users\XXX\AppData\LocalLow\Raytrace Interactive\Dragon Survivors\Player.log:

Begin MonoManager ReloadAssembly
- Completed reload, in  0.068 seconds
<RI> Initializing input.

<RI> Input initialized.

d3d11: QueryInterface(IDXGISwapChain2) failed (80004002).
<RI> Initialized touch support.

UnloadTime: 0.439801 ms
Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/steam_api64
Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/steam_api64.dll
Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/steam_api64
Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/libsteam_api64
Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/libsteam_api64.dll
Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/libsteam_api64
Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/steam_api64
Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/steam_api64.dll
Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/steam_api64
Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/libsteam_api64
Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/libsteam_api64.dll
Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/libsteam_api64
[Steamworks.NET] Could not load [lib]steam_api.dll/so/dylib. It's likely not in the correct location. Refer to the README for more details.
System.DllNotFoundException: steam_api64
at (wrapper managed-to-native) Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(Steamworks.AppId_t)
at Steamworks.SteamAPI.RestartAppIfNecessary (Steamworks.AppId_t unOwnAppID) [0x00005] in <9511bdc0920f4d7ba7b2ac268a356119>:0 
at SteamManager.Awake () [0x0006b] in <05b98d2c148a4db4a51caad077f947ef>:0 
Setting up 4 worker threads for Enlighten.
Thread -> id: 1f84 -> priority: 1 
Thread -> id: 15e4 -> priority: 1 
Thread -> id: 17b0 -> priority: 1 
Thread -> id: 1ac4 -> priority: 1
Some one knows what should I do?
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Kirokeishin
Miam !