For anyone who never played or watch Vanguard before especially the new generation Overdress, I will explain how each nation matchup would be like from my experience:
Dragon Empire > Balanced (Bad matchup when fighting Brandt Gate but could win against most deck. It's play keyword is Overdress)
Keter Sanctuary> Aggro (Prioritizing on Grade 3 or above cards with very low shield value. Could beat Dragon Empire, Dark States, and Brandt Gate depending on deck completion progress and skill. Bad matchup against Estoicheia and Dark States's Vanguard, Baromagnes). I used this deck.
Dark States > Powerful card with Soul Charge (Powerful but always have to soul charge a number of cards. Starter deck begins with Diabolos but Booster deck begins with Baromagnes unit with mass Soul Charge. If you misplay on your Soul Charge, Deck Out usually happen). Diabolos line introduce the Final Rush system. While using Diabolo, you can sacrifice the number of Souls your Vanguard have and Stand 1 unit that already attacked before to attack again.
Estoicheia > Powerful card and order (Prioritizing on how many attack you can do in 1 turn, also known as the Wave system. Could win against most deck regardless of skill. Brandt Gate's Prison Continuous Order Card could lock their unit in Prison, preventing Estoicheia deck user to do Wave attack)
Brandt Gate > Depending on the clan line. Usually prioritizing on Prison Order to imprison units and the opponent have to pay the cost with Soul Blast or Counter Blast. Soul Blast allow you (If you used other deck) or opponent (If you are the deck user) to reclaim 1 unit from Prison while Counter Blast allow you or the opponent to reclaim 2 units from Prison. Not sure if there is a bad matchup against this deck since it depends on the completion and the user skill. Keyword: Prison (Aura Battle Princess), Research (Arkhite), Product (Blitz), World (Cardinal), Meteorite (Gravidia), Base (B-line).
There is also Lyrical Monasterio but I rarely encounter this kind of deck. Be careful though, the starter deck Vanguard of Lyrical Monasterio had skill that prevent you from doing Guard or even Perfect Guard, my deck is weak against this deck because of the forced No Guard from the Monasterio VG's skill
you can, just need to backup the save file before you play the bought version then copy and paste it onto the same folder after the bought version created new save files for you
I like the complexity that they have built into the dueling system. An interesting option to rest for a while from the Yu Gi 😅. What may turn some off is its cost. Gameplay --> https://youtu.be/s4pciajBxq4
This game came just after several weeks of me joining the Vanguard card extracurricular community in college. Gameplay must be exactly like the anime since my deck was the blonde young man Tohya Ebata's deck...the Keter Sanctuary. Nice timing of release
It's nice yes but the price of the starter deck, the booster, and the specific card that can be considered very rare and powerful are all expensiver per se. Starting out, I spent too much of my money just to start my first day of the extracurricular activity and having no reference for the newest generation (This game used that Overdress system of play), I chose the wrong deck Keter instead of something more balanced like the Dragon Empire deck and had no choice but to stick to the play system of my deck, Keter which is prioritizing on Grade 3 or above cards
Excuse me, I have a question. On the official website on February 2 there is an additional DLC, can those of us who download on IGG games get this latest DLC or do we have to reinstall or look for the latest patch and then put the patch data where it was previously installed?
Dragon Empire > Balanced (Bad matchup when fighting Brandt Gate but could win against most deck. It's play keyword is Overdress)
Keter Sanctuary> Aggro (Prioritizing on Grade 3 or above cards with very low shield value. Could beat Dragon Empire, Dark States, and Brandt Gate depending on deck completion progress and skill. Bad matchup against Estoicheia and Dark States's Vanguard, Baromagnes). I used this deck.
Dark States > Powerful card with Soul Charge (Powerful but always have to soul charge a number of cards. Starter deck begins with Diabolos but Booster deck begins with Baromagnes unit with mass Soul Charge. If you misplay on your Soul Charge, Deck Out usually happen). Diabolos line introduce the Final Rush system. While using Diabolo, you can sacrifice the number of Souls your Vanguard have and Stand 1 unit that already attacked before to attack again.
Estoicheia > Powerful card and order (Prioritizing on how many attack you can do in 1 turn, also known as the Wave system. Could win against most deck regardless of skill. Brandt Gate's Prison Continuous Order Card could lock their unit in Prison, preventing Estoicheia deck user to do Wave attack)
Brandt Gate > Depending on the clan line. Usually prioritizing on Prison Order to imprison units and the opponent have to pay the cost with Soul Blast or Counter Blast. Soul Blast allow you (If you used other deck) or opponent (If you are the deck user) to reclaim 1 unit from Prison while Counter Blast allow you or the opponent to reclaim 2 units from Prison. Not sure if there is a bad matchup against this deck since it depends on the completion and the user skill. Keyword: Prison (Aura Battle Princess), Research (Arkhite), Product (Blitz), World (Cardinal), Meteorite (Gravidia), Base (B-line).
There is also Lyrical Monasterio but I rarely encounter this kind of deck. Be careful though, the starter deck Vanguard of Lyrical Monasterio had skill that prevent you from doing Guard or even Perfect Guard, my deck is weak against this deck because of the forced No Guard from the Monasterio VG's skill
Can't wait for L-BT03 release... I hope i'll be able to transfer my save when i'm able to buy the game
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An interesting option to rest for a while from the Yu Gi 😅.
What may turn some off is its cost.
Gameplay --> https://youtu.be/s4pciajBxq4