• Balance Changes •
Mutation Tree changes (Brawl):
Levels 1and 2 of Wide Selection have had their costs lowered: 10; 15 -> 5; 10;
Armor Bonus cost lowered: 30 -> 20. This mutation now gives more armor at level 1: 10; 20; 40; 80 -> 20; 40; 80 (there are fewer levels now);
Health Bonus now gives more health at levels 1and 2: 40; 100; -> 60; 120;
Level 1 of Health Multiplier has had its cost lowered: 30 -> 20, and the effect is a little weaker: 50 -> 40. But it's easier to reach Magic Defense Bonus now!
Added the main game mode's attack speed mutation to Brawl.
Changes to class abilities and the recently-added tier 4 item abilities:
Increased the cooldown of Taunt for Tanks: 20 seconds -> 30 seconds;
Buffed the effect of Demoralizing Blow (the special ability of tier 4 Tank weapon, Panzer-Poo): 30% -> 50%;
The Force (the special ability of tier 4 Fencer weapon, Laser Sword): enemy projectiles now should have a higher chance of being deflected: 20% -> 30%;
The chance for Shock Therapy (the special ability of tier 4 Healer weapon, Defibrillator) to trigger has been increased: 20% -> 30%;
Build a Turret (the special ability of tier 4 Egghead weapon, Turret) damage increased: 45 -> 65;
Bonus from Final (uni)Form (the special ability of tier 4 Mage weapon, Sailor Fuku) increased: 50% -> 70%.
Changes to random mutations and the Mutation Tree:
Slightly nerfed Fast Reload in the standard mutations tree: 20; 30; 45; 60 -> 15; 30; 40; 50;
Summon Zombie now requires more mana: 10 -> 45;
Final Gift is less generous – health bonus reduced (only in Brawl): 200 -> 100;
Sticky Blood is a little less sticky now: -40% -> -30%;
Despiritualization now burns less mana: 70 -> 40;
Radius of No Touching significantly reduced: 56 -> 25;
Panic in Brawl now only drops starting on floor 9.
The game had a free demo playtest version that was released for a bit, this version is the actual full game (and the blue thing is just the early access banner)
• Balance Changes • Mutation Tree changes (Brawl): Levels 1 and 2 of Wide Selection have had their costs lowered: 10; 15 -> 5; 10; Armor Bonus cost lowered: 30 -> 20. This mutation now gives more armor at level 1: 10; 20; 40; 80 -> 20; 40; 80 (there are fewer levels now); Health Bonus now gives more health at levels 1 and 2: 40; 100; -> 60; 120; Level 1 of Health Multiplier has had its cost lowered: 30 -> 20, and the effect is a little weaker: 50 -> 40. But it's easier to reach Magic Defense Bonus now! Added the main game mode's attack speed mutation to Brawl. Changes to class abilities and the recently-added tier 4 item abilities: Increased the cooldown of Taunt for Tanks: 20 seconds -> 30 seconds; Buffed the effect of Demoralizing Blow (the special ability of tier 4 Tank weapon, Panzer-Poo): 30% -> 50%; The Force (the special ability of tier 4 Fencer weapon, Laser Sword): enemy projectiles now should have a higher chance of being deflected: 20% -> 30%; The chance for Shock Therapy (the special ability of tier 4 Healer weapon, Defibrillator) to trigger has been increased: 20% -> 30%; Build a Turret (the special ability of tier 4 Egghead weapon, Turret) damage increased: 45 -> 65; Bonus from Final (uni)Form (the special ability of tier 4 Mage weapon, Sailor Fuku) increased: 50% -> 70%. Changes to random mutations and the Mutation Tree: Slightly nerfed Fast Reload in the standard mutations tree: 20; 30; 45; 60 -> 15; 30; 40; 50; Summon Zombie now requires more mana: 10 -> 45; Final Gift is less generous – health bonus reduced (only in Brawl): 200 -> 100; Sticky Blood is a little less sticky now: -40% -> -30%; Despiritualization now burns less mana: 70 -> 40; Radius of No Touching significantly reduced: 56 -> 25; Panic in Brawl now only drops starting on floor 9.
I am looking forward about this one 🤔
https://youtu.be/JevCSb91GWE
(yeah yeah I'm watching it currently so...)
anyway
https://store.steampowered.com/app/1227280/Despots_Game_Dystopian_Army_Builder/