That camera. I can see that the developers tried their darnedest to make sure the camera is adjusted for every encounter, but the transitions that the camera makes when it is readjusted isn't great. For example, corners of buildings can still obscure the player's view. when sidling around the corner.
Are you sure? I recall Megaman Legends having very limited draw distances and things disappearing in the blue or black gloom. And Roll being an absolutely shitty driver and running over MegaMan.
I was having fun, but it needs some polish.. Not the kind that eats kielbasa. Be careful walking through doors if on the other side, there's a slim path with falls on either side.. If the camera is coded to turn after going through and you're holding W to move forward, it'll walk you right off a cliff...
https://youtu.be/4sUFh0-ls4o
And Roll being an absolutely shitty driver and running over MegaMan.
Be careful walking through doors if on the other side, there's a slim path with falls on either side.. If the camera is coded to turn after going through and you're holding W to move forward, it'll walk you right off a cliff...
xD
Early 90's 8 bit textures on later 90's low poly 3D. It's the entirety of 90's graphics bundled in to one presentation, lol.