56 comments
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Blue Bomber
interesting story. nice gameplay. boss to boss battle, didnt meet any smaller enemies like in dark souls that could give us massive pains like the unforgiving bosses
https://youtu.be/Yn_RtyHTH_E
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The Nobody
Finished the game, Git Gud noobs and also fuck the the blue balls boss.
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John RytkΓΆnen
''git gud noobs'' the game is literally so easy that my 11yo son finished it xD
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Asura Fang
my unborn child finish this with a steering wheel so yeah
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Korkee
11yo son?
Pathetic, my goldfish beat this game with a waterproof controller in an hour xD
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Co1NeD
eh i recommend Crawl rather than this
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Rafi'e Ivory
its not even the same genre, one is a coop/multiplayer brawl game, this is a single player hack and slash lol
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Co1NeD
still eh πŸ₯±
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damn this game it should be renamed to "git fucking gud scrub"
its not a damn joke is hard as fuck
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Lenny
Is it harder than the soulsborne games?
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a little much worse, the stamina bar recovers quite slow
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Lenny
Yeah, I can see others are complaining about the dodge bar which is kinda ridiculous.
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Marco Funke
Looks really great... but since it's a boss-rush game, I instantly lost all interest.
The only boss-rush titles I play are "Monster Hunter" and it's army of clones.
These games are giving you alot of incentives to beat a boss multiple times while having content for ages.
There is a reason why people complained about the original idea of "Cuphead" and why levels were added.
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KhanMaytok
aea
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Tomato
I'm torn. The game is beautiful, the controls are ok, and the battles are somewhat fair. The bad thing is that the dodge takes a good while to reload, enemies have a ton of health and hit like a truck. This design makes it mandatory to learn boss patterns by heart, and this makes it necessary do die a lot of times, increasing game time in a tedious way... Upgrades make little difference, and you can't grind.
I want to say the game is nice, but dying over and over trying to perfect a boss pattern just to die again to a new pattern is not that fun.
"Git gud", i now, but gitting gud this way is not entertaining.
Edit: For those complaining about the dodge, it's not broken, it's an interesting but cruel design. It rewards perfect dodges, making them almost free to use, but punishes indiscriminate roling.
Edit 2: Finished it. The dificulty comes from having to deal with a lot of thing at the same time, with lots of bullets, huge aoe attacks, ground efects, and so on. In retrospect some bosses looked cheap.
It feels like a missed oportunity to make a great RPG.
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Johanas Dunbar
I just finished the game and it being the first "souls-like" game I've ever played I can say it's challenging but fair. The bosses hitting hard and the dodge mechanic being vital is part of the reason the devs labeled it as "souls-like". It supposed to be difficult and part of the challenge is learning the bosses attack pattern and adapting on how to approach it.
While I can understand the off-putting nature of having to memorize the boss pattern perfectly I also found a great sense of achievement once I was able to learn it's pattern and ultimately beat it after dying countless number of times but maybe you had a different experience of it which I can understand.
The "git gud" phrase is meant for triggering purposes, really. Another way to put it is keep at it, learn, and overcome (improvise, adapt, overcome if you're familiar with the meme) that's how you become good at something. But as you said you didn't find the gameplay loop entertaining so there's not much else to it other than the game isn't for you which is fine.
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Tomato
Try "Salt and Sanctuary", one of the best souls like i played. It's an awesome coversion of souls to 2d platform.
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Rick Sanchez
lots of masochist in the comment section.
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jevon small
Eldest Souls Running On Low End PC
https://youtu.be/c8aMOcOL2GQ
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Lecaton Baumeister
I loved this title and its difficulty.
https://youtu.be/vyC7jGe3Bi4
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Mami Sasazaki
nice nice
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Lucas Marcomin
Played till the second boss and uninstalled, terrible dodge system to make the game appears harder than it really is, pathetic game and not worth my time anymore
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Spoofman
Oh... I can see why you don't like the dodge.
Each control input for dashing knocks a pip off, regardless of the distance covered. The player can cancel out of the dash, but does not regain any of the stamina spent if the full distance of the dash is not covered.
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could give a better detail why the dodge sucks?
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Alguem Insignificante
I dont think it sucks, you have 3 stamina bars, each dash consume one bar, normally the time it takes to the stamina recharges its long, but if you dash+block an attack at the same time, you revover stamina alot faster
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currently playing and this game it says "GIT GUD AND I AM BEING SERIOUS YOU SCRUB"
its hard as fuck
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Lucas Marcomin
The dodge of this game completly sucks
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hilter
next game: youngest souls
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