Yes, I understood that the moment I realized that road tiles are limited. But now, I have another thought of concern. Can road tiles be reclaimed and placed again? The destinations and the houses seem to be randomly placed, such that roads that have been placed before that would become a problem for these new sets. If the road tiles cannot be reclaimed, then luck is a significant factor. The destination and houses can appear in places that are just shit and the player could not reorganize the roads for more efficient traffic. But then, that would be a facsimile of real-life traffic planning, isn't it?
You can know which players understand the concept of bottle-necking when you see them playing the game. Also, fucking traffic lights. In real life, you would know which municipal has future-proofed their road planning by the number of traffic lights that are there on the roads versus the number of actual roads and fly-overs.
you probably downloaded an ad
You need to make roads that dont suck and with limited road tiles
But now, I have another thought of concern. Can road tiles be reclaimed and placed again? The destinations and the houses seem to be randomly placed, such that roads that have been placed before that would become a problem for these new sets.
If the road tiles cannot be reclaimed, then luck is a significant factor. The destination and houses can appear in places that are just shit and the player could not reorganize the roads for more efficient traffic.
But then, that would be a facsimile of real-life traffic planning, isn't it?
Also, fucking traffic lights. In real life, you would know which municipal has future-proofed their road planning by the number of traffic lights that are there on the roads versus the number of actual roads and fly-overs.
for mobile = 👌