You can know which players understand the concept of bottle-necking when you see them playing the game. Also, fucking traffic lights. In real life, you would know which municipal has future-proofed their road planning by the number of traffic lights that are there on the roads versus the number of actual roads and fly-overs.
Yes, I understood that the moment I realized that road tiles are limited. But now, I have another thought of concern. Can road tiles be reclaimed and placed again? The destinations and the houses seem to be randomly placed, such that roads that have been placed before that would become a problem for these new sets. If the road tiles cannot be reclaimed, then luck is a significant factor. The destination and houses can appear in places that are just shit and the player could not reorganize the roads for more efficient traffic. But then, that would be a facsimile of real-life traffic planning, isn't it?
Traffic light does feel like the worst one but if you get a pileup, these are the most retarded female drivers ever and they just do not fix themselves once no one is in their way... So that pileup is death and a traffic light would have saved you.
Dude its a game about traffic that doesnt suck. Its a puzzle game There are a couple maps with each different terrain so you need to make a traffic that doesnt suck, with limited road tiles. Its a dang puzzle game
I will disagree and say that it is incredibly addictive. You may get bored after an hour but for me it was like COD zombies... You hate the game and vow to never play again and then you back to it the next day. lol I will say though that it does suck in there is a point where it's impossible to continue. They will absolutely destroy you with places you have to go and don't give you enough houses. there's absolutely nothing you can do and it isn't traffic dependent.
You can figure out exactly what's going on with 2 screenshots? If those 2 screenshots don't tell the whole story, then you have to waste your time trying to go and find trailers that usually don't reflect the actual game How about shut the fuck up and scroll down just to the download section and then you don't have to whine? We don't need these guys to stop providing the help they are.
for mobile = 👌
Also, fucking traffic lights. In real life, you would know which municipal has future-proofed their road planning by the number of traffic lights that are there on the roads versus the number of actual roads and fly-overs.
You need to make roads that dont suck and with limited road tiles
But now, I have another thought of concern. Can road tiles be reclaimed and placed again? The destinations and the houses seem to be randomly placed, such that roads that have been placed before that would become a problem for these new sets.
If the road tiles cannot be reclaimed, then luck is a significant factor. The destination and houses can appear in places that are just shit and the player could not reorganize the roads for more efficient traffic.
But then, that would be a facsimile of real-life traffic planning, isn't it?
you probably downloaded an ad
There are a couple maps with each different terrain so you need to make a traffic that doesnt suck, with limited road tiles. Its a dang puzzle game
I will say though that it does suck in there is a point where it's impossible to continue. They will absolutely destroy you with places you have to go and don't give you enough houses. there's absolutely nothing you can do and it isn't traffic dependent.
We came here to get the game not watch your shitty video
How about shut the fuck up and scroll down just to the download section and then you don't have to whine? We don't need these guys to stop providing the help they are.