so I've reached the ending and have appeared in what appears to be an extra bonus room. first of all please for the love of god don't go following this game's idea of "living by the sword and dying by the sword" because that (and by "that" i mean its originally from a bible verse) was supposed to make you avoid living by the sword as there's nothing waiting for you there except to die by the sword. even more so on the part where you and the dragon have a "hearty talk" on the other realm. that's a really bad advice. as for the game itself, typical rpgmaker gameplay stuff. you know exactly what to expect. you're definitely playing this for the story. typical anime cliches aside, the story is pretty decent enough despite the protag's "living by the sword" ideology. it's good. but 5/10 because of the game's main message is just bad.
i mean yeah you are right... but you have to fight back even it means that... typical anime cliches... contract with someone, and curses seems trope of it
Sorry bud, Jukkaku Games made Fall in Labyrinth. Otaku Plan is just a publisher, like Kagura Games and Jast. They translate games for developers. Though they need to get better translators in my opinion.
Pure 32-Bit Graphics from the 90's during the era of Playstation, Nintendo 64 this one is 64 bit not 32 and SEGA Saturn. The nostalgia of playing a 32-Bit style graphics Turn Based Japanese RPG. This is more of a Turn Based J-RPG mixed as a Visual Novel.
no, i dont think you understand how grammatically incorrect they were to the point of making no actual sense without context. am i not correct? PLEASE """Pure 32-Bit Graphics from the 90's during the era of Playstation, Nintendo 64 this one is 64 bit not 32 and SEGA Saturn. The nostalgia of playing a 32-Bit style graphics Turn Based Japanese RPG."""
And they say old fanless ATI (yes, ATI) graphics cards are dead. They are actually better than integrated graphics for Smeagol games. You would be amazed at what you can find at the pawn store.
The important information is that, she will now take on Yakuza: Like a Dragon. I wasn't really waiting for this game, but I know it's the next part of Yakuza, but done differently (turn-based combat).
first of all please for the love of god don't go following this game's idea of "living by the sword and dying by the sword" because that (and by "that" i mean its originally from a bible verse) was supposed to make you avoid living by the sword as there's nothing waiting for you there except to die by the sword. even more so on the part where you and the dragon have a "hearty talk" on the other realm. that's a really bad advice.
as for the game itself, typical rpgmaker gameplay stuff. you know exactly what to expect. you're definitely playing this for the story. typical anime cliches aside, the story is pretty decent enough despite the protag's "living by the sword" ideology. it's good. but 5/10 because of the game's main message is just bad.
typical anime cliches...
contract with someone, and curses seems trope of it
https://youtu.be/09IsuQoG2p0
INFO from EMPRESS:
and INFO from users :)
xD
I wasn't really waiting for this game, but I know it's the next part of Yakuza, but done differently (turn-based combat).
Mission complete?