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FrrEEzzyy
MANLIEST GAME ON THE MARKET RIGHT NOW BOYS YOU BETTER GO BUY THIS MF
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Dorothy

It is simply a game to move the drum on the pallet to a specific point.
On my computer, the frames are hitting.



The difficult part of this game is...
It is not because this game is high-end.
This is not why it is a simulation of reality reflection.
The movement of a forklift is very fast in front, rear, and rotation like a racing car.
Yes, I may be unfamiliar with the game because I made some concessions.
It's a simulation, but why is it too fast than reality?

Let's start with step 2.

The distance to move the drum becomes longer, and you have to avoid obstacles.

A junk car found on the way to confirm the final destination.
I don't know the weight, but the rear wheel of our forklift went up from the bottom to prevent it from moving.

I moved back carefully.

Please! I want to be successful!

Holy shit!! Should I blame the game?
Should I blame myself?
Holy fuck!
I didn't want to play any more, so I ended the game.
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BigJhon
Good testing! Thanks for informations.
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Dorothy
I'm angry because I can't play the game.
Not bad if you are patient and keep trying slowly.
I did it because I was interested in the forklift certification.
Hahaha
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BigJhon
Perseverance, and above all slow but sure maneuvers. ;-) If at least you are stuck by difficulty, and not by game bugs.
There is also the Warehouse & Logistics Simulator title in the same style. A bit repetitive, but fun.
Being an expert in all things simulations, I should have fun.
Thanks for your feedback. :-)
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Dorothy
Are you the creator of this game?
The content of the game is really great.
(But if my computer was high-end, I would have thought it was a better game)
Yes. patience.
(But I have very short patience, so that's a problem)
It is a game I want to play again next time.
I think it would be more realistic if there was even speed control.
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BigJhon
No, I am not a developer. I've only been making mods and maps on certain games for over 20 years. I also test a lot of games in collaboration with studios that provide me with either an activation key or early access on Alpha and Beta. I have also been in private testing on a large production for 5 days, which will not be revealed until the end of 2021.
When it comes to the power of a computer, you can always adjust the display and details to enjoy a smooth game. For example, I had to embed a command line on 3 of my Steam games so that they properly use my PC's resources.
Patience is an art that can be learned over time. ;-)
For additional gameplay elements, it is sometimes sufficient to let the developers know so that they can incorporate it in future updates. They often do questionnaires on forums or even through Forms documents. I have already completed 6 (including over 100 questions) just on the game I am currently testing alongside the developers on their Discord. Independent studios listen to gamers and their community much more than big publishers. :-)
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Dorothy
Hello!
I read the contents carefully.
I only thought that it is because the contents of the first part are from experts or people working in related fields that I have not experienced. (Positive)
The options of the game are adjusted according to the specifications of the user's computer, and I use it that way, but I think it is impossible if the difference is too big. :)
(My personal)
patience.
I think the original game should be played with patience and understanding the game.
My meaning of'patience' here means patience, meaning that I don't want to do it for long because I'm not the type I like.
I live in South Korea.
Developers don't have a culture that respects the will of the player.
(It's released by Blizzard or some big game companies, and it reflects the existing needs, or it's too inconvenient, so it's corrected)
I like to participate in the game and leave comments.
(I also leave it on my blog)
Thank you for telling me in detail.
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BigJhon
Hello!
My native language is not English, and Google Translate is sometimes rather capricious, I did not understand all of your last comment, although I read it carefully. However, I will try to answer them without forgetting anything. :-)
I am indeed an expert in simulation, since it is my favorite field, and I often write articles and videos on games that fascinate me. If that's what you're talking about in your first sentence. But becoming better on simulators can be learned. I also give lessons on a few games within my group, and I discover what I do not yet know thanks to people more experienced than me on other titles.
In many games still in development, we very often only have the possibility of lowering the graphics quality, without being able to adjust anything else. If you wanted to make me understand that your computer is not powerful enough. If it's a question of difficulty, either the game is poorly balanced or your learning needs to increase. :-)
As for patience, this is specific to each gameplay. There are games that impose this by starting a passage or a level fairly regularly, while others give free rein to our instincts.
I don't know much about South Korea. But a friend who left to live and work in this country 8 years ago told me a lot of good things about the one where I live.
You are right about the passive listening of some developers. The biggest mainly. I take for example the publisher Ubisoft (a studio that I am and whose games I have acquired since 1986) which remains deaf to the many requests and comments from the community. But sooner or later, it pays off, and their games will sell less and less. Conversely, the little ones often ask the players questions in order to improve certain points of their game, because they want to distribute enough to repay their investment.
I also like to share my impressions on text, voice, and even video social networks.
I would love to check out your blog if you want to put the link in your response. ;-)
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Iale Idioma
which will not be revealed until the end of 2021.
any luck that it's elden ring ? XD
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BigJhon
No, this does not apply to Elden Ring. :-)
The video I recorded in teamplay 5 days ago with other testers will appear as soon as the developers give me the green light. Until then, it will remain in my archives for 1 year. :-(
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Iale Idioma
sad but will keep an eye out XD
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BigJhon
Yes it's sure. Especially since the game is really very promising and original for an Alpha phase. During the following days, the developers will leave their Discord open so that they can discuss with the testers and develop their project according to the comments during the 6 days of private access. :-)
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bdzw
Chill feeling when you just wanna forklift plus some good background music.
https://www.youtube.com/watch?v=jG5eDxdQ6rI
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Ryoga Hibiki
Don't think of this as a cop-out move to not add in complex character models. Think of this is as an alternate dimension where the rapture was a thing and it happened, the apocalypse came and went, and the machines became the new apex race.
Coming to terms with the heavy burden of responsibility of the well-being of this newly savage world, you play the ambitious tribe of the forklift as they venture out in search of ancient civilization struggling to find new purpose.
Will they persevere? Is there a bright and shiny future ahead? Will the burden of reality weigh them down like their payload? Will they ever learn to love?
Tune in next time to find out.
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so this is a game about a ghost driving a forklift?
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Curtis Newton
THE game this world needed
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Blue Bomber
the physical element is good and the music so relaxing while the game frustating
https://youtu.be/qysXxMVvpZY
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rate?
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Blue Bomber
4/5 for challengin and good engine game
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Marisa Kirisame
If this were Forklift Mario Kart maybe I'd play it
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Yuno死神
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TheBadGoy
Chillin' in mah pimp lift sittin' on some 30's, all the Jews in the house be like oy that Goy dirty.
So no good word for your resume, out the door without your pay, boy I am the chosen one and you are naught but super gay, Russland ist ein schönes Land
Ho ho ho ho ho, hey, business then got out of hand and now the world is emptay-ay.
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Yuno死神
Bruh.. xD