When using mods downloaded using SteamCMD, you will have to do some additional work to get them to work.
Once you have the mod downloaded and it's in a folder whose name is just numbers, you'll have to open up the folder and the open the file mod_id.txt Inside this text file, you'll find words and whatnot. Then, rename the mod's folder with what you found in the text document. Finally, your mod is ready to be used.
TL;DR, rename the mod's folder with the contents of mod_id.txt that is in the folder.
Buy a better computer...no thats not teasing you Im telling you to actually buy a better computer because this one doesnt have necesary parametres to play a fk 1,2gb indie game......
I'm having issues with steam workshop mods, they don't translate well into the mods folder so I wanna ask how the fuck you get the mods to work? Some mods like "Edit wands Everywhere" work, but some seem to not show the little steam icon on the side, like "Spells Evolution" and "Monsters Drop your Guns" and simply don't work when inserted into the mods folder and you launch a game with them. How do I fix this?
I believe this is the final version. Not sure why the file is called v30.12.2021. When you run it, it clearly is the Apr 23 2021 version. This is the final version of the game according to https://noitagame.com/release_notes/
lol I understand your feeling, as I love this incredibly addictive game too, but are you sure you can say it's "underrated"? It has almost 30 000 positive reviews on Steam.
They actually only released v1.0, but the game is still being developed. They released an update only yesterday (possibly even today, due to timezone shenanigans), called the Epilogue Update. But it's by far, not the last update. They're not an AAA title, they can't afford to stop developing the game now. They might even add multiplayer, in the somewhat-far future, or work on a rewriting of the game to allow multiplayer. Honestly, allowing multiplayer would create a boom in player numbers, just like it the multiplayer survival mode did for Scrap Mechanic Epilogue Update details: https://steamcommunity.com/games/noita/announcements/detail/3008941395581931612
I am aware of this, since I'm in the discord. They said it's the final MAJOR update, since the beta went through over 30 major content cycles. 1.0 was a while ago iirc, they'll probably add a few smaller changes and maybe little bits of content, but for now the future of nolla games is a bit unsure to all of us it seems.
Once you have the mod downloaded and it's in a folder whose name is just numbers, you'll have to open up the folder and the open the file mod_id.txt
Inside this text file, you'll find words and whatnot. Then, rename the mod's folder with what you found in the text document. Finally, your mod is ready to be used.
TL;DR, rename the mod's folder with the contents of mod_id.txt that is in the folder.
pic from noita_dev.exe ↓
Varangian Lone
Learn to program a game, then tell him if his computer is the problem, fucking idiots who think that everyone needs a good pc for a potato game.
https://steamcommunity.com/games/noita/announcements/detail/3008941395581931612
Some mods like "Edit wands Everywhere" work, but some seem to not show the little steam icon on the side, like "Spells Evolution" and "Monsters Drop your Guns" and simply don't work when inserted into the mods folder and you launch a game with them. How do I fix this?
They're not an AAA title, they can't afford to stop developing the game now. They might even add multiplayer, in the somewhat-far future, or work on a rewriting of the game to allow multiplayer. Honestly, allowing multiplayer would create a boom in player numbers, just like it the multiplayer survival mode did for Scrap Mechanic
Epilogue Update details: https://steamcommunity.com/games/noita/announcements/detail/3008941395581931612