It's pretty good. Movement is great, combat is solid, the only complaint is that some enemies have perfect tracking or instant attacks which makes it a pain to fight them (getting up close to a ranged enemy should be a good strategy, but it can pivot instantly and shoot you). The claw melee feels great, but due to the enemy design it feels less useful against some enemies, which makes sense as a design choice even if it's not always well executed. The level design feels nice; it's linear, but it gives a good sensation of traversing an actual place instead of a series of corridors. There's some platforming and you often have to look for switches, but it almost never leads to having to backtrack. The pace of the game is always quite fast. Overall, despite some issues here and there, it feels like a great game so far. The difficulty can be a tad inconsistent, but the game feels good to play so getting a bit stuck isn't too bad, and breezing through a level isn't too bad either.
The level design feels nice; it's linear, but it gives a good sensation of traversing an actual place instead of a series of corridors. There's some platforming and you often have to look for switches, but it almost never leads to having to backtrack. The pace of the game is always quite fast.
Overall, despite some issues here and there, it feels like a great game so far. The difficulty can be a tad inconsistent, but the game feels good to play so getting a bit stuck isn't too bad, and breezing through a level isn't too bad either.