good game but getting updated daily and download it again and again and again can become quite annoying damn devs should take a break and update 1 day per month maybe
do not ask for 1.19.2 here, ask in the featured comment link if it don't appear the update in 1 or 2 days is probably because the creators are busy updating other games or doing another thing.
1.19 - June 19 2021 Added Rope Stronger spring variant Empty syringe Ceiling sentry turret Mending syringe Hold the spawn key when spawning contraptions to see their silhouette before placing them down. This only applies to all contraptions saved in or after this version. This also applies to copying/pasting using the shortcuts. Empty syringes can push, pull, or be idle. Just like the blood tank. Limbs no longer have an upper bound on their liquid capacity. Liquid identifying machine. It displays the make up of its contents. Blood tank context menu options for each mode Gate "max power" property that you can set using the context menu. Minor details to most maps Brightness setting Changed The entire syringe system. This will destroy all syringe mods created before this version. All syringe behaviour is now based on liquids. Syringes are liquid containers and every syringe effect is the result of foreign liquid entering the circulation. All syringes, except the empty syringe, are infinite. Attention to modders: you can derive from "OldSyringeBehaviour" instead of "SyringeBehaviour" if you want to keep using the old system. Almost all spawnable item thumbnails Map ambience is now stereo Bandages will now prioritise connecting to the same object. This makes applying bandage a lot easier. Beings react a little more intensely to being shot Underground tunnel in Hybrid is better lit Syringe appearance Made rope catenaries more accurate Minor performance improvements Made context menu scrolling faster Balloons pop sooner Some electronics are shielded from heat damage on spawn Nitroglycerine is now harmful in large doses Fixed Shock detector not sending out a signal to all channels Some platform specific overrides Audio sliders not updating the volume while sliding Gate not having the correct threshold input dialog Odd transmitter sound artifacts & other issues Framerate dependent splash effects Potential audio clamping bug Major liquid system problems. This may influence older saves with humans in them. Major serialisation issues Blood tank drain particles being the incorrect colour The inspector window "blood amount" value no longer counts other liquid types Shotgun collision boxes Abyss uneven platform height Missing Physics Gun init sound Human reaction to disconnected limbs burning Minor bugs Removed Pink Syringe fog particles
Hold the spawn key when spawning contraptions to see their silhouette before placing them down. This only applies to all contraptions saved in or after this version.
Syringes can now push, pull, or be idle. Just like the blood tank.
Limbs no longer have an upper bound on their liquid capacity.
Liquid identifying machine. It displays the make up of its contents.
Blood tank context menu options for each mode
Gate "max power" property that you can set using the context menu.
Minor details to most maps
Brightness setting Changed
The entire syringe system. This will destroy all syringe mods created before this version. All syringe behaviour is now based on liquids. Syringes are liquid containers and every syringe effect is the result of foreign liquid entering the circulation.
Almost all spawnable item thumbnails
Map ambience is now stereo
Bandages will now prioritise connecting to the same object. This makes applying bandage a lot easier.
Beings react a little more intensely to being shot
Underground tunnel in Hybrid is better lit
Syringe appearance
Made wire catenaries more accurate Fixed
Shock detector not sending out a signal to all channels
Some platform specific overrides
Audio sliders not updating the volume while sliding
Gate not having the correct threshold input dialog
Odd radio sound artifacts & other issues
Framerate dependent splash effects
Minor performance improvements
Major liquid system problems. This may influence older saves with humans in them.
Major serialisation issues
Blood tank drain particles being the incorrect colour
The inspector window "blood amount" value no longer counts other liquid types
Tem jeito sim de baixar mods por que tem uma pasta do jogo com o nome mods? eu consegui e so pesquisar no youtube - link for download downloads e so copiar o link do mod da steam e colar nesse site:https://steamworkshopdownloader.io/
bad news: the devs patched so game need to be connected to steam and delated mods folder from preventing that cracked people playgroud will not support mods so no crack will work :/
i've seen that, it is indeed good that he is taking a step forward to getting more money out of his game but he took away some of the peoples enjoyment. his decision is reasonable tough, i would do the same thing if i were him
os devs corrigiram para o jogo precisam estar conectados ao Steam e disseram que a pasta de mods evita que pessoas com a versão crackeadas no ppg não suportem mods, então nenhum crack funcionará: /
damn devs should take a break and update 1 day per month maybe
if it don't appear the update in 1 or 2 days is probably because the creators are busy updating other games or doing another thing.
Added
Rope
Stronger spring variant
Empty syringe
Ceiling sentry turret
Mending syringe
Hold the spawn key when spawning contraptions to see their silhouette before placing them down. This only applies to all contraptions saved in or after this version. This also applies to copying/pasting using the shortcuts.
Empty syringes can push, pull, or be idle. Just like the blood tank.
Limbs no longer have an upper bound on their liquid capacity.
Liquid identifying machine. It displays the make up of its contents.
Blood tank context menu options for each mode
Gate "max power" property that you can set using the context menu.
Minor details to most maps
Brightness setting
Changed
The entire syringe system. This will destroy all syringe mods created before this version. All syringe behaviour is now based on liquids. Syringes are liquid containers and every syringe effect is the result of foreign liquid entering the circulation. All syringes, except the empty syringe, are infinite.
Attention to modders: you can derive from "OldSyringeBehaviour" instead of "SyringeBehaviour" if you want to keep using the old system.
Almost all spawnable item thumbnails
Map ambience is now stereo
Bandages will now prioritise connecting to the same object. This makes applying bandage a lot easier.
Beings react a little more intensely to being shot
Underground tunnel in Hybrid is better lit
Syringe appearance
Made rope catenaries more accurate
Minor performance improvements
Made context menu scrolling faster
Balloons pop sooner
Some electronics are shielded from heat damage on spawn
Nitroglycerine is now harmful in large doses
Fixed
Shock detector not sending out a signal to all channels
Some platform specific overrides
Audio sliders not updating the volume while sliding
Gate not having the correct threshold input dialog
Odd transmitter sound artifacts & other issues
Framerate dependent splash effects
Potential audio clamping bug
Major liquid system problems. This may influence older saves with humans in them.
Major serialisation issues
Blood tank drain particles being the incorrect colour
The inspector window "blood amount" value no longer counts other liquid types
Shotgun collision boxes
Abyss uneven platform height
Missing Physics Gun init sound
Human reaction to disconnected limbs burning
Minor bugs
Removed
Pink Syringe fog particles
Added
Changed
All syringe behaviour is now based on liquids. Syringes are liquid containers and every syringe effect is the result of foreign liquid entering the circulation.
Fixed
pls help me!!!!!!1
if it don't make you can make it.
Added
Changed
Fixed