1.21 - August 17 2021 Added Liquid pressuriser Liquid pressure valve Destructible activation propagation wires Hover thruster Activation toggle Accumulator battery Automatic spike gun You can now change the range of a detector using the context menu Red LED, Blue LED, Green LED, White LED More mystery liquids Lava pools now work nicely with ambient temperature All contraptions saved from now on will include a list of required mods. When selecting a modded contraption, the game will display a list of required mods if you don't have them installed or enabled. Scrollbar to the mod menu and toybox More ambient sounds Gate now has a double trigger mode Some UI sounds A clear "Steam uninitialised" warning dialog box Changed Simplified some object colliders Bone breaking sounds Minor texture changes Missile launcher missile is now disarmed until its fins are deployed Made the phase link smaller Ceiling turret moves less smoothly and more robotically Laser performance improvements Detector performance improvements Detector rays are a little brighter Dialog boxes are clearer now Other major performance improvements Hovercars now hover over water Increased mouse scrolling speed in menus Some UI sounds Bone breaking poison is less instant Decreased the chance for damage to the upper body to do damage to the heart Changes to the internal map system. Note to custom map creators and users: your maps will inevitably break in the upcoming updates. They may work to an extent but you should consider them obsolete. Fixed A broken plate being heavier than a normal one Display text change dialog not being pre-filled with the current text being displayed Stuff being rendered outside of map bounds Some items going haywire inside lava Context menu closing when the scrollwheel is clicked Valves still transferring pressure when closed Channel-related bug with the gate Liquid related bugs Detectors, lasers, and the missile launcher detecting themselves when moving fast Lasers blocking their own beam Minor disintegration & crushing bugs and also performance improvements Item persistence bug A memory leak Metal detector not considering some items metal Small buttons going haywire in water and lava Heartrate Monitor issues UI lock when attempting to publish a contraption to the Workshop before Steam is initialised Debris not being scaled with the destroyed object correctly Camera trying to follow disintegrated/crushed objects Other minor bugs
1.20 - July ?? 2021 Added Lava map Lava pool to Hybrid Buttons have a double trigger mode Underwater objects may transfer charge to other near underwater objects Tempered glass pane Liquid container pressure now travels through valves and such. This may introduce some unfamiliar, however correct, behaviour. Changed Rewrote button behaviour Default value for "Liquid overflow limb exploding" setting is now "Disabled" Made the "Pacifist" achievement less strict. LMG belt is now lighter Minor texture changes Hybrid thumbnail change Extended environmental setting numerical limits. Gravity can now go from -200 to 200. Ambient temperature can now go from -100 to 9000 degrees C ExplosionCreator.CreateExplosionWithWater no longer asks for a water surface level Fixed Human visual wound serialisation issues Acid inconsistencies Limb crushing inconsistencies Impact intensity inconsistencies Performance improvements Syringe and other stabby item problems to do with limb crushing and disintegration Pink enhancing serum can no longer weaken limbs Major water bugs (this changes the WaterBehaviour significantly and if your mod depends on this then it will break) Removed That "Made it easier to grab moving objects while following them" thing is gone because it actually made things less easy
good game but getting updated daily and download it again and again and again can become quite annoying damn devs should take a break and update 1 day per month maybe
do not ask for 1.19.2 here, ask in the featured comment link if it don't appear the update in 1 or 2 days is probably because the creators are busy updating other games or doing another thing.
1.19 - June 19 2021 Added Rope Stronger spring variant Empty syringe Ceiling sentry turret Mending syringe Hold the spawn key when spawning contraptions to see their silhouette before placing them down. This only applies to all contraptions saved in or after this version. This also applies to copying/pasting using the shortcuts. Empty syringes can push, pull, or be idle. Just like the blood tank. Limbs no longer have an upper bound on their liquid capacity. Liquid identifying machine. It displays the make up of its contents. Blood tank context menu options for each mode Gate "max power" property that you can set using the context menu. Minor details to most maps Brightness setting Changed The entire syringe system. This will destroy all syringe mods created before this version. All syringe behaviour is now based on liquids. Syringes are liquid containers and every syringe effect is the result of foreign liquid entering the circulation. All syringes, except the empty syringe, are infinite. Attention to modders: you can derive from "OldSyringeBehaviour" instead of "SyringeBehaviour" if you want to keep using the old system. Almost all spawnable item thumbnails Map ambience is now stereo Bandages will now prioritise connecting to the same object. This makes applying bandage a lot easier. Beings react a little more intensely to being shot Underground tunnel in Hybrid is better lit Syringe appearance Made rope catenaries more accurate Minor performance improvements Made context menu scrolling faster Balloons pop sooner Some electronics are shielded from heat damage on spawn Nitroglycerine is now harmful in large doses Fixed Shock detector not sending out a signal to all channels Some platform specific overrides Audio sliders not updating the volume while sliding Gate not having the correct threshold input dialog Odd transmitter sound artifacts & other issues Framerate dependent splash effects Potential audio clamping bug Major liquid system problems. This may influence older saves with humans in them. Major serialisation issues Blood tank drain particles being the incorrect colour The inspector window "blood amount" value no longer counts other liquid types Shotgun collision boxes Abyss uneven platform height Missing Physics Gun init sound Human reaction to disconnected limbs burning Minor bugs Removed Pink Syringe fog particles
Hold the spawn key when spawning contraptions to see their silhouette before placing them down. This only applies to all contraptions saved in or after this version.
Syringes can now push, pull, or be idle. Just like the blood tank.
Limbs no longer have an upper bound on their liquid capacity.
Liquid identifying machine. It displays the make up of its contents.
Blood tank context menu options for each mode
Gate "max power" property that you can set using the context menu.
Minor details to most maps
Brightness setting Changed
The entire syringe system. This will destroy all syringe mods created before this version. All syringe behaviour is now based on liquids. Syringes are liquid containers and every syringe effect is the result of foreign liquid entering the circulation.
Almost all spawnable item thumbnails
Map ambience is now stereo
Bandages will now prioritise connecting to the same object. This makes applying bandage a lot easier.
Beings react a little more intensely to being shot
Underground tunnel in Hybrid is better lit
Syringe appearance
Made wire catenaries more accurate Fixed
Shock detector not sending out a signal to all channels
Some platform specific overrides
Audio sliders not updating the volume while sliding
Gate not having the correct threshold input dialog
Odd radio sound artifacts & other issues
Framerate dependent splash effects
Minor performance improvements
Major liquid system problems. This may influence older saves with humans in them.
Major serialisation issues
Blood tank drain particles being the incorrect colour
The inspector window "blood amount" value no longer counts other liquid types
Tem jeito sim de baixar mods por que tem uma pasta do jogo com o nome mods? eu consegui e so pesquisar no youtube - link for download downloads e so copiar o link do mod da steam e colar nesse site:https://steamworkshopdownloader.io/
bad news: the devs patched so game need to be connected to steam and delated mods folder from preventing that cracked people playgroud will not support mods so no crack will work :/
i've seen that, it is indeed good that he is taking a step forward to getting more money out of his game but he took away some of the peoples enjoyment. his decision is reasonable tough, i would do the same thing if i were him
Added
Liquid pressuriser
Liquid pressure valve
Destructible activation propagation wires
Hover thruster
Activation toggle
Accumulator battery
Automatic spike gun
You can now change the range of a detector using the context menu
Red LED, Blue LED, Green LED, White LED
More mystery liquids
Lava pools now work nicely with ambient temperature
All contraptions saved from now on will include a list of required mods. When selecting a modded contraption, the game will display a list of required mods if you don't have them installed or enabled.
Scrollbar to the mod menu and toybox
More ambient sounds
Gate now has a double trigger mode
Some UI sounds
A clear "Steam uninitialised" warning dialog box
Changed
Simplified some object colliders
Bone breaking sounds
Minor texture changes
Missile launcher missile is now disarmed until its fins are deployed
Made the phase link smaller
Ceiling turret moves less smoothly and more robotically
Laser performance improvements
Detector performance improvements
Detector rays are a little brighter
Dialog boxes are clearer now
Other major performance improvements
Hovercars now hover over water
Increased mouse scrolling speed in menus
Some UI sounds
Bone breaking poison is less instant
Decreased the chance for damage to the upper body to do damage to the heart
Changes to the internal map system. Note to custom map creators and users: your maps will inevitably break in the upcoming updates. They may work to an extent but you should consider them obsolete.
Fixed
A broken plate being heavier than a normal one
Display text change dialog not being pre-filled with the current text being displayed
Stuff being rendered outside of map bounds
Some items going haywire inside lava
Context menu closing when the scrollwheel is clicked
Valves still transferring pressure when closed
Channel-related bug with the gate
Liquid related bugs
Detectors, lasers, and the missile launcher detecting themselves when moving fast
Lasers blocking their own beam
Minor disintegration & crushing bugs and also performance improvements
Item persistence bug
A memory leak
Metal detector not considering some items metal
Small buttons going haywire in water and lava
Heartrate Monitor issues
UI lock when attempting to publish a contraption to the Workshop before Steam is initialised
Debris not being scaled with the destroyed object correctly
Camera trying to follow disintegrated/crushed objects
Other minor bugs
Added
Lava map
Lava pool to Hybrid
Buttons have a double trigger mode
Underwater objects may transfer charge to other near underwater objects
Tempered glass pane
Liquid container pressure now travels through valves and such. This may introduce some unfamiliar, however correct, behaviour.
Changed
Rewrote button behaviour
Default value for "Liquid overflow limb exploding" setting is now "Disabled"
Made the "Pacifist" achievement less strict.
LMG belt is now lighter
Minor texture changes
Hybrid thumbnail change
Extended environmental setting numerical limits. Gravity can now go from -200 to 200. Ambient temperature can now go from -100 to 9000 degrees C
ExplosionCreator.CreateExplosionWithWater no longer asks for a water surface level
Fixed
Human visual wound serialisation issues
Acid inconsistencies
Limb crushing inconsistencies
Impact intensity inconsistencies
Performance improvements
Syringe and other stabby item problems to do with limb crushing and disintegration
Pink enhancing serum can no longer weaken limbs
Major water bugs (this changes the WaterBehaviour significantly and if your mod depends on this then it will break)
Removed
That "Made it easier to grab moving objects while following them" thing is gone because it actually made things less easy
damn devs should take a break and update 1 day per month maybe
if it don't appear the update in 1 or 2 days is probably because the creators are busy updating other games or doing another thing.
Added
Rope
Stronger spring variant
Empty syringe
Ceiling sentry turret
Mending syringe
Hold the spawn key when spawning contraptions to see their silhouette before placing them down. This only applies to all contraptions saved in or after this version. This also applies to copying/pasting using the shortcuts.
Empty syringes can push, pull, or be idle. Just like the blood tank.
Limbs no longer have an upper bound on their liquid capacity.
Liquid identifying machine. It displays the make up of its contents.
Blood tank context menu options for each mode
Gate "max power" property that you can set using the context menu.
Minor details to most maps
Brightness setting
Changed
The entire syringe system. This will destroy all syringe mods created before this version. All syringe behaviour is now based on liquids. Syringes are liquid containers and every syringe effect is the result of foreign liquid entering the circulation. All syringes, except the empty syringe, are infinite.
Attention to modders: you can derive from "OldSyringeBehaviour" instead of "SyringeBehaviour" if you want to keep using the old system.
Almost all spawnable item thumbnails
Map ambience is now stereo
Bandages will now prioritise connecting to the same object. This makes applying bandage a lot easier.
Beings react a little more intensely to being shot
Underground tunnel in Hybrid is better lit
Syringe appearance
Made rope catenaries more accurate
Minor performance improvements
Made context menu scrolling faster
Balloons pop sooner
Some electronics are shielded from heat damage on spawn
Nitroglycerine is now harmful in large doses
Fixed
Shock detector not sending out a signal to all channels
Some platform specific overrides
Audio sliders not updating the volume while sliding
Gate not having the correct threshold input dialog
Odd transmitter sound artifacts & other issues
Framerate dependent splash effects
Potential audio clamping bug
Major liquid system problems. This may influence older saves with humans in them.
Major serialisation issues
Blood tank drain particles being the incorrect colour
The inspector window "blood amount" value no longer counts other liquid types
Shotgun collision boxes
Abyss uneven platform height
Missing Physics Gun init sound
Human reaction to disconnected limbs burning
Minor bugs
Removed
Pink Syringe fog particles
Added
Changed
All syringe behaviour is now based on liquids. Syringes are liquid containers and every syringe effect is the result of foreign liquid entering the circulation.
Fixed
pls help me!!!!!!1
if it don't make you can make it.
Added
Changed
Fixed