9 comments
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Tobeyyy
yep wont play that
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srkN
Ah shit... here we go again
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Imma love yu
i ned thsi
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Carzdroid
yay another toho
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Condescending Otaku
No comment.
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Iale Idioma
the way i like a description
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The Jingo
This is translated discription
This game is a secondary creation of Touhou Project, and is a vertical scroll type STG like the original.
However, this work has a style of selecting and clearing the stage one by one.
If you want to play in a short time, or a six-stage system is suitable for tired people.
(However, you have to achieve the norm score to advance to the second lap. If you only reach the ending you do not need to earn score)
Select the stage and proceed through the stage while avoiding the barrage. If you defeat the boss in the deepest part, the stage is clear and you will return to the title. (Selectable stages completely change depending on the player)
The game is over when you hit a bullet and the remaining aircraft become 0.
You can shoot shots and defeat enemies.
Shooting bombs (spell cards) can cause a great deal of damage to the enemy and trigger various powerful effects. However, there is a limit on the number.
You can switch between low speed and high speed. By switching, the shot that can be shot changes, and depending on the aircraft, the bomb you shoot also changes. During low speed, the hit judgment is displayed. You can also absorb nearby items.
Glades build up when passing near enemy bullets.
In the boss battle, an enemy marker that shows the position of the enemy will appear at the bottom of the screen, so let's refer to the positioning.
Cursor key ... Select item, move
Left Shift ... slow
Left Ctrl ... Conversation skip, replay fast forward
Point: A score is added. Details will be described later.
Bump off point ... In addition to 10 points, the maximum score is also added by 5 points.
Bomb ... Bomb will increase by one. Certain middle boss drops.
Connect score item ... Generate connect score time. Details will be described later.
Key Fetures:
Z ... decision, shot, send conversation
X ... Cancel, Bomb
Esc ... Pause, Replay
1UP ... extend.
The LAP2 is full of enemies and shows off a serious act. It is difficult to break through, but there are many places that can be missed in the pattern, so please try your best by forming a pattern or bombing.
When CS item is acquired, CS time occurs. CS earned during CS time will be the score of CS item.
The initial value of CS is exactly the same as the point item addition method. In other words, it gets higher as it gets above.
CS will increase by acquiring point items, and additional CS items, or by defeating miscellaneous fish. Because the rate of increase is large, you can earn a considerable score.
Since the way to increase CS is "current CS × r" (r is the rate of increase), it is possible to finally generate a large score if one CS is continued and increased.
You can increase the time limit by glazing during CS time. You can enjoy the game of defeating the enemy and extending CS, or throwing a bullet to extend the time limit.
In addition to extending CS, acquiring additional CS items during CS time can also increase the time limit.
The CS time is terminated when the middle boss game and the boss game are received while rushing into the CS time, and the CS is converted to the CS bonus. The CS bonus will be described later.
If there is a CS bonus, a single mistake or bomb will not result in a miss. However, the CS bonus added to the spell card bonus will be deducted.
If there is a CS bonus, a glow effect will appear in the STG frame. In addition, when the CS bonus is added to the spell card bonus, the light emission effect also appears in the spell card bonus display area. Keep these two effects in mind.
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decypherz
Ah ur rite, ohwell kudos to them doin lotsa other shmups anyways that need crackin :)
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decypherz
heh love to DARKZER0/DARKSiDERS releasing this even it was in japanese language :)