So this LOOKS great but reading the Steam page for it its one disaster after another, he's a few comments: "1- The game starts in Russian without a language select screen. This is not only amateurish, but takes a long while of tinkering to get it to your preferred language. 2- There is no "crouch" in this game. If you use the button assigned to crouching, it sprints. It's confusing and amaturish to have a wrongly labeled command in the key binding menu. 3- The game doesn't accept your key bindings and graphic settings and reverts back to default once you start playing. You have to start playing and get back to the main menu to bind them again. 4- The mouse cursor shouldn't be visible in the game when you come back to gameplay from the menu. 5- You can't break any in game objects, which makes the gameworld feel detached. 6- There shouldn't be any stuttering in a unity engine game running on a geforce 980 ti and intel core i7 6700 k, 16 gig ram, samsung evo ssd rig." "When launched, we were promised we would have about 30 levels in total, there are only 3 levels total. When asked if there will actually be 30 levels, they ignore the answer. The AI in the game is so janky it's crazy, it's like they never even tested them or the levels themselves with the amount of bugs in the game. Half the time the AI just run up against the walls and if you move back far enough they'll stop chasing you and go the opposite direction. Going up some sets of stairs you have to jump to be able to proceed, your character acts as if he can't simply continue walking up them. The 3 levels that do come shipped, are also not completed. Whether it be an invisible wall that you can only see on one side and not the other, a couple of objects randomly floating in the air instead of being placed on the ground how they should be, and at times you cannot complete the 3rd level simply because when at a certain distance you can see a pathway, but when you get closer it dissapears, and you need to cross that to activate a switch, which unlocks a lever, which draws down a bridge and allows you to proceed. These levels were clearly not tested." This game is just unfinished, untested and not worth anyone's time, despite how it looks. And it's being sold for 20 bucks...
Very misleading early access, IMO.
"1- The game starts in Russian without a language select screen. This is not only amateurish, but takes a long while of tinkering to get it to your preferred language.
2- There is no "crouch" in this game. If you use the button assigned to crouching, it sprints. It's confusing and amaturish to have a wrongly labeled command in the key binding menu.
3- The game doesn't accept your key bindings and graphic settings and reverts back to default once you start playing. You have to start playing and get back to the main menu to bind them again.
4- The mouse cursor shouldn't be visible in the game when you come back to gameplay from the menu.
5- You can't break any in game objects, which makes the gameworld feel detached.
6- There shouldn't be any stuttering in a unity engine game running on a geforce 980 ti and intel core i7 6700 k, 16 gig ram, samsung evo ssd rig."
"When launched, we were promised we would have about 30 levels in total, there are only 3 levels total. When asked if there will actually be 30 levels, they ignore the answer. The AI in the game is so janky it's crazy, it's like they never even tested them or the levels themselves with the amount of bugs in the game. Half the time the AI just run up against the walls and if you move back far enough they'll stop chasing you and go the opposite direction. Going up some sets of stairs you have to jump to be able to proceed, your character acts as if he can't simply continue walking up them. The 3 levels that do come shipped, are also not completed. Whether it be an invisible wall that you can only see on one side and not the other, a couple of objects randomly floating in the air instead of being placed on the ground how they should be, and at times you cannot complete the 3rd level simply because when at a certain distance you can see a pathway, but when you get closer it dissapears, and you need to cross that to activate a switch, which unlocks a lever, which draws down a bridge and allows you to proceed. These levels were clearly not tested."
This game is just unfinished, untested and not worth anyone's time, despite how it looks. And it's being sold for 20 bucks...