I bought this game a total of three times now. Once in its original incarnation; Exile 3, once as Avernum 3, before this remake was released, then this version. I remember I was so impatient to play Exile 3 to completion, I actually downloaded a keygen after I bought it, but before Spiderweb Software actually sent me the key(it used to have to be done by e-mail, before they got Steam releases).
TL;DR version: An excellent 'retro' tactical RPG with great writing, exploration, and fun turn based combat. No need to have played the prior games. Expect at least 40hr playtime. This is a remake of Avernum 3, done primarily to modernize things and bring an old classic up to date. Avernum 3 was one of my favorite games, and in my opinion the best game in the entire Avernum series. The story is well told with lots of dry wit interjected into the narration text used to describe things, and the setting excellently crafted. Spiderweb Software has always been an indie outfit, so don't expect cutting edge graphics or super flashy effects. Everything in that realm will be servicable, but the true meat of his games are in the mechanics and the writing. Unlike his Avadon series, characters in Avernum are classless and can build themselves up as they like through various skills. The 'classic' recommended party is still something like 1 fighter, 1 archer, 1 mage, 1 priest, but with some hybridization as the game goes on. Casters have access to a wide array of spells that cost mana whereas training combat skills unlock battle disciplines that use cooldowns. The combat is turn based and tactical, and the game's difficulty settings are well crafted to ensure the game can be as hard or easy as you want it to be. You can change mid game, which is great, one of my pet peeves is games that lock you in immediately before you know how it feels. You do not need to have played previous Avernum games to have fun with this one. I'd recommend playing them because they're good, but Spiderweb is very careful to make sure each game is self contained by having the player band be neophytes so they get relevant things explained to them. Playing the earlier games first will simply make you familiar with the setting and have background on the recurring characters. Obviously I haven't played the whole remake yet, but I've played the original Avernum 3 multiple times and I've also played his prior remakes Avernum: Escape from the Pit and Avernum 2: Crystal Souls so I'm in a good position to know what to expect. And with all that experience, I woke up this morning, went: "Ooh, Avernum 3's remake it out?" and immediately bought it. Overall.its reccomended
I remember I was so impatient to play Exile 3 to completion, I actually downloaded a keygen after I bought it, but before Spiderweb Software actually sent me the key(it used to have to be done by e-mail, before they got Steam releases).
I know it doesn't look like much, but these RPGs are among the best we can find on the market, actually.😃👍
And I never even thought about it, but apparently we can "mod" some of these games?
http://www.rpgcodex.net/forums/index.php?threads/avernum-escape-from-the-pit-recolored-mod-released.119901/
and
http://spiderwebforums.ipbhost.com/topic/19120-aeftp-avernum-reremix-graphics-mod/
😎
This is a remake of Avernum 3, done primarily to modernize things and bring an old classic up to date. Avernum 3 was one of my favorite games, and in my opinion the best game in the entire Avernum series. The story is well told with lots of dry wit interjected into the narration text used to describe things, and the setting excellently crafted. Spiderweb Software has always been an indie outfit, so don't expect cutting edge graphics or super flashy effects. Everything in that realm will be servicable, but the true meat of his games are in the mechanics and the writing.
Unlike his Avadon series, characters in Avernum are classless and can build themselves up as they like through various skills. The 'classic' recommended party is still something like 1 fighter, 1 archer, 1 mage, 1 priest, but with some hybridization as the game goes on. Casters have access to a wide array of spells that cost mana whereas training combat skills unlock battle disciplines that use cooldowns. The combat is turn based and tactical, and the game's difficulty settings are well crafted to ensure the game can be as hard or easy as you want it to be. You can change mid game, which is great, one of my pet peeves is games that lock you in immediately before you know how it feels.
You do not need to have played previous Avernum games to have fun with this one. I'd recommend playing them because they're good, but Spiderweb is very careful to make sure each game is self contained by having the player band be neophytes so they get relevant things explained to them. Playing the earlier games first will simply make you familiar with the setting and have background on the recurring characters.
Obviously I haven't played the whole remake yet, but I've played the original Avernum 3 multiple times and I've also played his prior remakes Avernum: Escape from the Pit and Avernum 2: Crystal Souls so I'm in a good position to know what to expect. And with all that experience, I woke up this morning, went: "Ooh, Avernum 3's remake it out?" and immediately bought it.
Overall.its reccomended
thanks igg :)