you'll encounter a few 'bugs' when you're not meeting those minimum system requirements, to name a few:
*>most selected texts will be highlighted with a white background, it retains this however when you scroll through the other selections, you'll probably first encounter this in the main menu. *>next you'll probably wonder why this is happening and check out the settings, that's when you encounter another 'bug' where the mainmenu is duplicated in a different layer of sorts, visible, but not interactable as you're currently fiddling with the settings. *>and another one are the cutscenes that appear as black screens, not all of them tho, but atleast you won't have to deal about jittering movements or static frames. *>then once you reach the actual combat sessions, there'll be no mech models, backgrounds, nothing, but atleast the GUI's still there, unfortunately you'll be dealing with duplicating text GFXs as well as retained targeting highlights. *>finally, you won't be walking outside of your mech any time soon as you'll be met with nothing, just black screen whenever you're moving your character around, and no GUI for any interaction with shops or conversations.
need it fixed? ask the devs for those absurd system requirements when it's only pixelized and 2d-handrawn mech frag-a-jammin' and THEN you can decide to buy it to spare those murdered artists everytime someone skips their cutscenes.
Here's another one with the build that IGG has here: the mini-games that earn you money at the Crapyard or the Hog's Yard may be unplayable. To fix this, you need to restart the game using a save-game made at another location, preferably the Hangar.
I got into a game-breaking bug, very early on in the game. Shade was stuck running in place when I tried to exit Bounty Hog's junkyard. This repeats; it is not random. Apparently, it's not happening to other people, for whatever reason that I don't care much to figure out.
I usually play games at least two years after they come out, just so I don't have to run into f***ing teething bugs like these, especially the kind that only happen to some people but not others. I regret having made an exception here.
That said, thanks to IGG for having uploaded this; if I spent money on a game and found that I am having some game-breaking bug that others don't seem to have, I would be f***ing pissed.
Okay... so the main difference that I have had with some people is that I did not have the Cowboy take the God Charge punch from Wormageddon; that's because I trashed its trademark arm before it could even do so.
In fact, I drove its torso part down to just 20 points, just before the cutscene about the thugs and Shade happens.
If that is indeed how the bug is caused, this is the fault of the devs for not having stress-tested their game.
Yeah, what's up with that? It's like everything nowadays has such bloated specs for no discernable reason. Why would, let's say rpg maker games, need 4gb ram to even start? I know that ps2 at times struggled badly with some 2d and cell shading (and those games still take quite a toll with the emulator), but why would something like this be a problem in the, so called, current year with the games that should be optimised to run smoothly even at minimum specs? What does this game have to warrant such requirements?
*>most selected texts will be highlighted with a white background, it retains this however when you scroll through the other selections, you'll probably first encounter this in the main menu.
*>next you'll probably wonder why this is happening and check out the settings, that's when you encounter another 'bug' where the mainmenu is duplicated in a different layer of sorts, visible, but not interactable as you're currently fiddling with the settings.
*>and another one are the cutscenes that appear as black screens, not all of them tho, but atleast you won't have to deal about jittering movements or static frames.
*>then once you reach the actual combat sessions, there'll be no mech models, backgrounds, nothing, but atleast the GUI's still there, unfortunately you'll be dealing with duplicating text GFXs as well as retained targeting highlights.
*>finally, you won't be walking outside of your mech any time soon as you'll be met with nothing, just black screen whenever you're moving your character around, and no GUI for any interaction with shops or conversations.
need it fixed? ask the devs for those absurd system requirements when it's only pixelized and 2d-handrawn mech frag-a-jammin' and THEN you can decide to buy it to spare those murdered artists everytime someone skips their cutscenes.
https://youtu.be/7sWTCOcZB2w
Here's another one with the build that IGG has here: the mini-games that earn you money at the Crapyard or the Hog's Yard may be unplayable. To fix this, you need to restart the game using a save-game made at another location, preferably the Hangar.
What the f***.
I got into a game-breaking bug, very early on in the game. Shade was stuck running in place when I tried to exit Bounty Hog's junkyard. This repeats; it is not random. Apparently, it's not happening to other people, for whatever reason that I don't care much to figure out.
I usually play games at least two years after they come out, just so I don't have to run into f***ing teething bugs like these, especially the kind that only happen to some people but not others. I regret having made an exception here.
That said, thanks to IGG for having uploaded this; if I spent money on a game and found that I am having some game-breaking bug that others don't seem to have, I would be f***ing pissed.
In fact, I drove its torso part down to just 20 points, just before the cutscene about the thugs and Shade happens.
If that is indeed how the bug is caused, this is the fault of the devs for not having stress-tested their game.
CORRECTION: Actually the problem lies with the V-Sync feature. So the fault definitely lies with the f***ing devs.
https://steamcommunity.com/app/1331210/discussions/0/3193611900732407965/
https://youtu.be/T4tmgs8pqzA
CORRECTION: Actually, there is voice-acting - and it's the wonderfully hammy English dub kind.