Its complexity would be like Hearts of Iron if Hearts of Iron was about medieval fantasy. Oh wait, scratch that. This is even more so. Hearts of Iron doesn't have this many terrain types to be concerned about, for one.
As someone that have already bought this game, I will say this game does have a fairly rough learning curve as there are some variables to consider more than your usual 4x. There are many different resources, each with its usage for a specific reason. For the most part, they are vendor fodder until you find what they are used for. Some are more often than used (lumber) which others are used for a certain playstyle (fairy dust) and some are only used for a few thing (obsidian). It isn't a hard restriction since you can automatically purchase the resource with gold if you are lacking in it. Also aside from units, you also have different races whose culture are also randomly varied as well. For example, dwarves are usually master miners and industrious but you can end up with dwarves cultures that are also have a pact with nature (bonus to farming and hunting). Of course you can turn the variance factor off if it gets too confusing. The gameplay itself is kind of a mix between Deity Empire and Master of Magic with the formers being able to work the land and dwell in dungeon with your followers (not as well fleshed out though) while also being able to cast global spells and terrain hex that will affect things in different ways such as blighting your enemy's land to creating an ice bridge over a river to mutating your workers into combat units. The game isn't for everyone especially those that just want a simple 4x game. But for those that want some complexity, planning, and a little RNG for their 4x game, this game works well for you. My biggest fault with this game so far is that the UI is rather cumbersome and not too many QoL will help ease this problem and make micromanaging easier (something you will be doing a lot).
I bought this game way back in the alpha/beta stage, so I can attest that it has both come a long way and yet retains some cumbersome design decisions. Still, it is a lot of fun, and definitely worth the time if you enjoy Paradox games. Unlike those games it is both turn-based and also not easy to learn, so yeah.
Oh my grud, so much text from the get-go. And there are even text-loaded tooltips. The only game that I have played that have this much gameplay-pertinent text is AI War.
Too complex. Too much stats and info from the start... I like Civ6, Thea2, Godking, OldWorld, Endless series, Sorcerer King... After 30 mins with W&W I have found no fun.
So after playing it today for a few hours, I have to say, I like it alot. That said, I can definetly say this game isnt for everyone. Only bother to download it, if you like to put the effort in to actual learn the game, which means mostly figure the shit out on your own, since the tutorial is utter garbage. Second its turnbased and well not really pretty, if that didnt bother you, go ahead, otherwise I would advise you to move on.
This is game is a hidden gem!!! I haven't played it though so that's just what I think this game will be. P.s. It's surprising how easily it is to troll people xD
There's a difference between trolling, and editing your comment after the fact to make it seem like you're trolling. Steve is free to have his own opinion, but to play people for fools so that you don't look bad is just... Also, non-hidden and unhidden are equally valid and depend strictly on context, both of them are just adjectives.
If it ever leaves Steam, do support the dev (if you like the game and all that jazz).
Oh wait, scratch that. This is even more so. Hearts of Iron doesn't have this many terrain types to be concerned about, for one.
There are many different resources, each with its usage for a specific reason. For the most part, they are vendor fodder until you find what they are used for. Some are more often than used (lumber) which others are used for a certain playstyle (fairy dust) and some are only used for a few thing (obsidian). It isn't a hard restriction since you can automatically purchase the resource with gold if you are lacking in it.
Also aside from units, you also have different races whose culture are also randomly varied as well. For example, dwarves are usually master miners and industrious but you can end up with dwarves cultures that are also have a pact with nature (bonus to farming and hunting). Of course you can turn the variance factor off if it gets too confusing.
The gameplay itself is kind of a mix between Deity Empire and Master of Magic with the formers being able to work the land and dwell in dungeon with your followers (not as well fleshed out though) while also being able to cast global spells and terrain hex that will affect things in different ways such as blighting your enemy's land to creating an ice bridge over a river to mutating your workers into combat units. The game isn't for everyone especially those that just want a simple 4x game. But for those that want some complexity, planning, and a little RNG for their 4x game, this game works well for you.
My biggest fault with this game so far is that the UI is rather cumbersome and not too many QoL will help ease this problem and make micromanaging easier (something you will be doing a lot).
Still, it is a lot of fun, and definitely worth the time if you enjoy Paradox games. Unlike those games it is both turn-based and also not easy to learn, so yeah.
https://www.youtube.com/watch?v=SlSzdVsZMfI
The only game that I have played that have this much gameplay-pertinent text is AI War.
P.s. It's surprising how easily it is to troll people xD
https://www.youtube.com/watch?v=ztVMib1T4T4&ab_channel=IQuip4U
Steve is free to have his own opinion, but to play people for fools so that you don't look bad is just...
Also, non-hidden and unhidden are equally valid and depend strictly on context, both of them are just adjectives.