Another weirdly buggy textadventure, the quality of those keeps declining in more ways than one.
Other than Faerie's Bargain, though, this one is not noticeably well written (though it isn't bad), it's kinda short & the main plot is really underwhelming.
In my book it's rarely a positive when the sidestories and encounters are more engaging than the actual plot. But other than Elder Scrolls IV or V this is not a game with a beautiful, open world to explore, so the fact the story in and off itself is really meh, convoluted and takes itself way to serious for what is actually rather ridiculous and not convincing in any way shape or form harms the game a lot.
Wayhaven Chronicles (Vampire/Mystery, heavy focus on romance, player choices define the flavor of literally everything that is happening, the writing is not only appealing but also the author knows what she's doing and has a good grasp on how to play with language to create atmosphere and imaginative descriptions)
Tin Star (Wild West, one of the oldest Choice of... games, excellent writing, pretty interesting story, satisfying way to wrap up the player character's story at the end, branching paths etc. i'd call that one a "classic", so to speak.)
Study in Steam Punk (it's a very creative adaption of bits of different Sherlock Holmes stories in a Steampunk setting. Again absolutely excellent writing, different branches of story to climb)
Choice of Robots (it deals with the possible consequences of creating actually sentient AI. It's the one I think most people call the best entry, but I'll admit personally I do not enjoy it that much. It's well written and everything though, it's likely just my personal tastes that made me pass on that 1 after just playing it once.)
Breach: The Archangel Job (it feels like a mixture between a James Bond movie and a Marvel movie. Very over the top at times, but it's also very engaging in my opinion. Also it's really long and has many intriguing characters. The ending of the 1st book is a bit weird though from a storytelling perspective, not sure what the author was trying to do with it, and I felt as if the author wasn't sure either. Can't tell if the 2nd of supposedly 3 books will actually come, though.)
Very good:
War for the West (It's fantasy, pretty classic, and goes some interesting routes compares to most Choice of... games. It seems like a somewhat random kingdom management text adventure at first, but the last part is a really good story and very promising in regards to the next book. The management part, which feels like it's making up the majority of the game, is a little odd and disjointed though, at first sight)
Werewolves Haven Rising/Pack Mentality (it's about werewolves and their life in a rather darkly human world. Can't say much cause this one doesn't shine when you get spoiled on the plot. It's well written, a bit too dark for my taste though.
Fog Knows Your Name (It's somewhere between mystery and horror, writing is great, the characters are interesting, the story is a bit creepy. I think this one would work better though had it multiple parts, especially in regards to relationship building and character development it feels a bit unsatisfying, cause it's so good and then you kinda don't get to enjoy it enough)
I personally like Werewolve (something) part 1 of Cog. The choices still doesnt matter much and the story is teenagerly cringed but it painted out a realistic fiction world where werewolves exist alongside human then trigger racials problem/thoughts.
Can't recommend this one, sadly. Good start, then gets boggled down in millions of subplots, shits on you if you miss one check and fuck up either GPA avg or sub-hook check and locks you out to worst ending. GREAT fucking feeling when it turns out it's either "pick one plot and stick with it FROM THE START AND NO DEVIATIONS EVER' or lose. One of the worst books I've played in CoG.
Sure. Faeries Bargain: Price of Business is very nicely written, though ending feels lackluster. Cliffhanger: Challenger of Tomorrow is fun over-the-top Indiana Jones-que adventure. Luminous Underground is slow but interesting story, pretty but, if you like the first two chapters (you can check it in demo) then you fine to go on. Fox Spirit: Two-Tailed Adventure is strong average quality stoyr, if you like kitsunes go for it. Werewolves 1 and 2 - very good story about werewolves in reservation. Mask of the Plague Doctor - middle-agey story about plague doctors in realistic style. In the service of Mrs Claus - fun story where you're a magical elf serving the Mrs Claus, long, quite fun and with good strong story paths that lead to wildly different endings. Sword of the Slayer - one of the most interseting stories due to having to deal with story complication you won't pick up if you're not paying attention. Fool! - You're the fool for the medieval court. Surprisingly deep, though it depends on who you build you fool be like: it can be cynical, smart phylosopher with dry humour, farting cartwheeling weirdo or anything inbetween. MetaHuman Inc. is rough at times but fun try at 'you're the CEO let's see if you'll do good or go for profits' and believe me trying to be good is not easy. Choice of Robots is undying classic. Last Monster Master is fun, but only honestly supports one story path. I liked it, but it's really depending on what you like to play. The Vampire Regent - AMAZING story. Great plot, many fine twists, long and very good in both writing quality, mechanics and plot structure. Samurai of Hyuga - first game is amazing. Then it gets weird so try others at your own peril. Fallen Hero: Rebirth - absolutely AMAZING story, deep, rich, variable 10\10.
I kind of feel bad for those schmucks who are baited in solely for the representation the company constantly promises (and fails). AI Dungeon gives you the possibility for those who identify as a recovering aloe shavings-huffing Muppet who only speaks in hexadecimals and have the game build a world around that. And it's absolutely free, for the most part anyway.
what do you mean by 'baited in solely for the representation the company constantly promises (and fails).' are you talking about the cog website? which company
The biggest culprit is the romance portion, which honestly is the only valid reason to promote any sort of representation. Promising something of that caliber will never touch all of representation that targeted demographic would want unless the team is thorough in their story writing. Even if they stuck with the majority, it's going to be a task to solve and have it tie in with the plot preferably seamlessly. At best it'll be a slight mention that won't go off track, but at the same time lack weight in the world building. At worst the scenes will come off as a sidestory that REALLY has no real effect to the plot at all.
So they have a few options to get the story right and be true to their statement:
Make it solely romance where time and effort can be spent putting detail for the majority of walks of life out there leading to an ending that is open-ended.
Kill off the romance. Make sure the coding works well to save and use all pronouns when talking about the MC once the choice have been made. Continue with the narrative that was already thought up.
The second option is easier to do and have been attempted.
Other than Faerie's Bargain, though, this one is not noticeably well written (though it isn't bad), it's kinda short & the main plot is really underwhelming.
In my book it's rarely a positive when the sidestories and encounters are more engaging than the actual plot. But other than Elder Scrolls IV or V this is not a game with a beautiful, open world to explore, so the fact the story in and off itself is really meh, convoluted and takes itself way to serious for what is actually rather ridiculous and not convincing in any way shape or form harms the game a lot.
Wayhaven Chronicles (Vampire/Mystery, heavy focus on romance, player choices define the flavor of literally everything that is happening, the writing is not only appealing but also the author knows what she's doing and has a good grasp on how to play with language to create atmosphere and imaginative descriptions)
Tin Star (Wild West, one of the oldest Choice of... games, excellent writing, pretty interesting story, satisfying way to wrap up the player character's story at the end, branching paths etc. i'd call that one a "classic", so to speak.)
Study in Steam Punk (it's a very creative adaption of bits of different Sherlock Holmes stories in a Steampunk setting. Again absolutely excellent writing, different branches of story to climb)
Choice of Robots (it deals with the possible consequences of creating actually sentient AI. It's the one I think most people call the best entry, but I'll admit personally I do not enjoy it that much. It's well written and everything though, it's likely just my personal tastes that made me pass on that 1 after just playing it once.)
Breach: The Archangel Job (it feels like a mixture between a James Bond movie and a Marvel movie. Very over the top at times, but it's also very engaging in my opinion. Also it's really long and has many intriguing characters. The ending of the 1st book is a bit weird though from a storytelling perspective, not sure what the author was trying to do with it, and I felt as if the author wasn't sure either. Can't tell if the 2nd of supposedly 3 books will actually come, though.)
Very good:
War for the West (It's fantasy, pretty classic, and goes some interesting routes compares to most Choice of... games. It seems like a somewhat random kingdom management text adventure at first, but the last part is a really good story and very promising in regards to the next book. The management part, which feels like it's making up the majority of the game, is a little odd and disjointed though, at first sight)
Werewolves Haven Rising/Pack Mentality (it's about werewolves and their life in a rather darkly human world. Can't say much cause this one doesn't shine when you get spoiled on the plot. It's well written, a bit too dark for my taste though.
Fog Knows Your Name (It's somewhere between mystery and horror, writing is great, the characters are interesting, the story is a bit creepy. I think this one would work better though had it multiple parts, especially in regards to relationship building and character development it feels a bit unsatisfying, cause it's so good and then you kinda don't get to enjoy it enough)
There are more games ofc
○ Use Left Feet first
○ Use Right Feet first
your choice will have consequences.
Faeries Bargain: Price of Business is very nicely written, though ending feels lackluster.
Cliffhanger: Challenger of Tomorrow is fun over-the-top Indiana Jones-que adventure.
Luminous Underground is slow but interesting story, pretty but, if you like the first two chapters (you can check it in demo) then you fine to go on.
Fox Spirit: Two-Tailed Adventure is strong average quality stoyr, if you like kitsunes go for it.
Werewolves 1 and 2 - very good story about werewolves in reservation.
Mask of the Plague Doctor - middle-agey story about plague doctors in realistic style.
In the service of Mrs Claus - fun story where you're a magical elf serving the Mrs Claus, long, quite fun and with good strong story paths that lead to wildly different endings.
Sword of the Slayer - one of the most interseting stories due to having to deal with story complication you won't pick up if you're not paying attention.
Fool! - You're the fool for the medieval court. Surprisingly deep, though it depends on who you build you fool be like: it can be cynical, smart phylosopher with dry humour, farting cartwheeling weirdo or anything inbetween.
MetaHuman Inc. is rough at times but fun try at 'you're the CEO let's see if you'll do good or go for profits' and believe me trying to be good is not easy.
Choice of Robots is undying classic.
Last Monster Master is fun, but only honestly supports one story path. I liked it, but it's really depending on what you like to play.
The Vampire Regent - AMAZING story. Great plot, many fine twists, long and very good in both writing quality, mechanics and plot structure.
Samurai of Hyuga - first game is amazing. Then it gets weird so try others at your own peril.
Fallen Hero: Rebirth - absolutely AMAZING story, deep, rich, variable 10\10.
are you talking about the cog website? which company
The biggest culprit is the romance portion, which honestly is the only valid reason to promote any sort of representation. Promising something of that caliber will never touch all of representation that targeted demographic would want unless the team is thorough in their story writing. Even if they stuck with the majority, it's going to be a task to solve and have it tie in with the plot preferably seamlessly. At best it'll be a slight mention that won't go off track, but at the same time lack weight in the world building. At worst the scenes will come off as a sidestory that REALLY has no real effect to the plot at all.
So they have a few options to get the story right and be true to their statement:
fuck magic thats for pussies, guns are better