It's just the way people think these days. Too afraid to release their game blindly only to be shut down and thinking early access tag allows them to get away with any amount of problems and promise to fix it when people tell them whats wrong with their game. And yet the opposite is more often the issue; early access games will attract attention and fade away before they ever fully release, games get lots of attention on first release to steam that doesn't get to come back for 1.0 releases very often.
It would be nice if devs could just use the demo feature instead of releasing half baked games only to fail from not getting enough attention and then they quit development. I'd make a case for needing funds but that's not black and white. It's why I spend so much time looking at games on IGG anyways instead of paying to be a beta tester not knowing if a dev has their heart in it to finish their game or not.
Indeed. As I stated somewhere else, all I do end up in is wishlisting the game and forgetting that I did, until, maybe, when my beard grew long and grey, that specific game finally gets a 1.0 release.
In the 80s and 90s, games weren't treated like that and we all didn't suffer from games not being accessible early. They just shall save up money and make their goddarn game until it's ready for release.
I remember ID Software's former John Carmack answering, when press asked for Doom 3's or some Quake game's release date: "When it's done."
I wish, developers would give an answer like this nowadays. Better not knowing when it's done than ourselves having to find issues in the game and report them to the developers. It's their task, not ours! Did teachers do my homework back in the school days? No. There you have it.
It would be nice if devs could just use the demo feature instead of releasing half baked games only to fail from not getting enough attention and then they quit development. I'd make a case for needing funds but that's not black and white. It's why I spend so much time looking at games on IGG anyways instead of paying to be a beta tester not knowing if a dev has their heart in it to finish their game or not.
As I stated somewhere else, all I do end up in is wishlisting the game and forgetting that I did, until, maybe, when my beard grew long and grey, that specific game finally gets a 1.0 release.
In the 80s and 90s, games weren't treated like that and we all didn't suffer from games not being accessible early.
They just shall save up money and make their goddarn game until it's ready for release.
I remember ID Software's former John Carmack answering, when press asked for Doom 3's or some Quake game's release date: "When it's done."
I wish, developers would give an answer like this nowadays.
Better not knowing when it's done than ourselves having to find issues in the game and report them to the developers.
It's their task, not ours!
Did teachers do my homework back in the school days? No. There you have it.
EA needs to go!
(The other EA as well, ideally.)