I got the crack, but for some reason when I try and start it, it spawns me in the floor- and it doesn't even show me anything in the headset itself, it just keeps me in the vr steam home.
Yay! Now I can practice and experiment without costing a fortune! Gave this a go for a couple of hours and it works almost like the real thing. Not having any frictional feedback of course is an inherent problem, but overall the behaviour of the tools and the paint itself is pretty good. It's very easy to be too heavy handed when trying to do very delicate strokes... but like everything I think it's a case of just getting accustomed to it. I found it very easy to accidentally run my brush through my mixer palette on the bottom of the easel when doing broad strokes, thus contaminating my colour. I also haven't found a way to pick custom paint colours, it seems you HAVE to mix from one of two palette swatch sets... which sucks, but there's probably a way to do this I just haven't found yet. Other than that, it has a built in YT player with all the Bob Ross tutorials you could ever want... and you can bash your brush on the easel legs and make that infamous brush paddle sound. Yeah it's not too bad. Remember, support the developers if you like the game!
I don't think there is a way around. What's your system? It doesn't really need too much and my PC is most likely bored when in Vermillion. I heard the publisher wants to release a Quest2 Version so maybe that could be a way around. But it probably takes quiet some time until available. But how do you play other VR Games then? In virtual Desktop? Why even play in VR then? :D
I can play games of steam in VR, when I use Virtual Desktop, I can link my controllers and my Quest 2 to Steam VR, so I can play VR games, mostly I play VRchat.
so it is more a charging wire, not a link cable xD You should invest and get one. There are even cheap ones on amazon for around 20 Bucks. You should get one and connect the Q2 directly to the computer.
I don't have VR but I'd be curious to watch someone playing this. It seems like it'd be damn hard tbh with the inaccurate and jittery hand sensors in VR to actually make a decent picture.
I can try it out. I imagine it's going to be a pile of dump and it wont be because of controls. I don't have the slightest idea how to record that though.
I can assure you that outside in tracking is very accurate :D Inside out like on the Quest on the other hand... That has its own issues but its decent. And tracking doesn't have to be jittery, the game just needs some good smoothing. The thing with jitter is that you're the one moving, there's not a lot of weight on controllers to help as well so that's what makes it hard sometimes. I did experiment with adding weights and that did make my aim more stable but made me slower and didn't improve accuracy. A stock in shooting games does help a lot though. Also, this isn't the first artsy vr game. People have made great 3d art in vr. I think google's Tiltbrush shows how great it actually is to work in VR.
I've actually been waiting for this on this and other sites. It looks like a really good game to just paint. Apparently according to reviews its a best in class painting game.
I had absolutely zero and had a blast. In game they have a youtube player if you wanna follow along with Bob Ross. I mean I painted this. Its no masterpiece... but it was alot of fun
I got the crack, but for some reason when I try and start it, it spawns me in the floor- and it doesn't even show me anything in the headset itself, it just keeps me in the vr steam home.
Any fixes?
Gave this a go for a couple of hours and it works almost like the real thing. Not having any frictional feedback of course is an inherent problem, but overall the behaviour of the tools and the paint itself is pretty good. It's very easy to be too heavy handed when trying to do very delicate strokes... but like everything I think it's a case of just getting accustomed to it.
I found it very easy to accidentally run my brush through my mixer palette on the bottom of the easel when doing broad strokes, thus contaminating my colour. I also haven't found a way to pick custom paint colours, it seems you HAVE to mix from one of two palette swatch sets... which sucks, but there's probably a way to do this I just haven't found yet.
Other than that, it has a built in YT player with all the Bob Ross tutorials you could ever want... and you can bash your brush on the easel legs and make that infamous brush paddle sound. Yeah it's not too bad.
Remember, support the developers if you like the game!
What's your system? It doesn't really need too much and my PC is most likely bored when in Vermillion.
I heard the publisher wants to release a Quest2 Version so maybe that could be a way around. But it probably takes quiet some time until available.
But how do you play other VR Games then? In virtual Desktop? Why even play in VR then? :D
What specs do you have ? (Cpu, Gpu, RAM) and do you own a Link cable?
And tracking doesn't have to be jittery, the game just needs some good smoothing.
The thing with jitter is that you're the one moving, there's not a lot of weight on controllers to help as well so that's what makes it hard sometimes.
I did experiment with adding weights and that did make my aim more stable but made me slower and didn't improve accuracy. A stock in shooting games does help a lot though.
Also, this isn't the first artsy vr game. People have made great 3d art in vr. I think google's Tiltbrush shows how great it actually is to work in VR.
I mean I painted this. Its no masterpiece... but it was alot of fun
And I'll respect the mantra "If you like it, buy it!". 🎩
Maybe it turns out to be worth it /shrug