The timelimit kinda puts me off... but I don't know, it seems like the game is designed around it in a more interesting way than just rushing you through it.
Anyway, played the demo already on the Switch and it felt already like a masterpiece, when it comes to the controls and gameplay loop.
EDIT: Also, some of these comments... wow... I didn't really actively noticed (or care) that she's a black girl... it was just a female protagonist which doesn't look half bad. But wow, the mindset of some people is just messed up beyond belief.
It's yet another of the reasons why I suggested to the developers of this chat system, that IGG is using, to implement a Block User/Mute User option (like chat systems like Disqus have) - just so anyone that wants to can just completely remove those idiotic comments forever while logged in. Their opinions are not even worth considering if they keep thinking and commenting stupid things like those.
I don't get some of the comments here, who cares if the character is this or that, is the game fking good/decent you brainlets!? OMG the robot has freckles and weird haircut that's not believable!!11!, who the fk cares.
The "UPDATE V1.6.353.0" line makes no sense. It's a version number for Skyrim. Clicked the first link and the file name says v1.1.3, which makes more sense.
The game's fun, but it's kinda soulless. Platforming is uncomfortable with either keyboard or controller.
I paid the devs by picking up the switch version, which is already a bit ahead of the version here in updates. That's mostly for their combat mechanics, which kept me playing the game regardless of the issues:
Combat devolves to souls-like from a relatively Hyper-light-drifter base, emphasizing use of counterattacks from parry critical exposure, but:
Enemy attacks are telegraphed on default (not-explorer, not-hardest) difficulty, making parries simple to set up and execute, given observation of timing, but since player attacks also "block" enemy attacks, players are quickly given the option of just slamming whatever enemy they see. 3 Meteor powder to the weapons shop owner unlocks a mid-to-low "all-elements" weapon, possible within a couple hours of gameplay, permitting a play style that just immediately attacks and kills all non-boss enemies on sight, with freeze, debuff, and DoT effects.
The game is styled for "speedruns", so memorization of later blueprints permits crafting of crucial metroidvania exploration items. Awkward, kinda, since this means most early "block" obstacles can be circumvented with early build of "L. Grenade", for example.
The graphics for actual gameplay are decent, animations are decent, everything about this game looks great until you're confronted with just how tacky and unfortunate most character designs wound up in the UNFORTUNATE amount of cutscenes and dialogue graphic splashes. They can't have intended for their "breathing" animation to come off as vaguely creepy and unrepresentative of any natural movement whatsoever, but every single dialogue and pause screen will force you to confront just what terrible taste these guys have for character design. I'm not just typing that to be mean, I've paid them money for their game because it's basically fun and worth playing, but their characters are hot s h i t crossed with a garbage fire. The game is immensely improved by skipping every possible dialogue and cutscene, regardless of what you miss in lore, because the lore is cheesy and poorly executed.
One of the devs describes the game as "pixel art zelda/souls/metroid-like game made by trans devs with a full LGBT and non-white cast and with a great focus on speedrunning". I love metroidvanias and saw a video talking about how well it makes the optional pickups that you get from backtracking feel worth getting without making them a must have so I'm going to give it a try.
for those don't like PC,SJW and BLM shit,i'm highly not recommend you guys touch it. Inside main characters mostly are black or "silver" skin with SJW classic hair style. background story are pretty lame. but somehow combat are quite challenging amd fun.
btw freckles on a robots face are so weird and nonsense,unless the robot are design to satisfy some humans desire UwU
This looks almost like a clone of a similar game that I can´t remember the name now but there are at least half a dozen games that use this same engine and gameplay. Pass.
This game is a Zelda-esque action adventure with Soulslike combat and a world that changes while in-game, even if you're doing nothing. Basically it's like Hyper Light Drifter x Majora's Mask and ERRRGGGG my brain stopped working just play it!
Go away, toxic human. Representation is important. I guess they forgot the hard rule that every game protagonist has to be a white male, OH SHIT LET'S BAN IT
Representing in the name of representing isn't representation. It's forcing your belief system down our throats, a society that has built their ideals around God and moral principals. Homosexuality is evil, we all know it, and these disgusting acts are only publicized by a minority of people who are directly funded by think tanks seeking to demoralize humanity, that is why homosexuality is all over our entertainment today. You are doomed for eternity if you believe in these disgusting things, I hope you soon realize that.
Anyway, played the demo already on the Switch and it felt already like a masterpiece, when it comes to the controls and gameplay loop.
EDIT: Also, some of these comments... wow...
I didn't really actively noticed (or care) that she's a black girl... it was just a female protagonist which doesn't look half bad.
But wow, the mindset of some people is just messed up beyond belief.
Their opinions are not even worth considering if they keep thinking and commenting stupid things like those.
https://youtu.be/BGMSVTNg4A4
I paid the devs by picking up the switch version, which is already a bit ahead of the version here in updates. That's mostly for their combat mechanics, which kept me playing the game regardless of the issues:
Combat devolves to souls-like from a relatively Hyper-light-drifter base, emphasizing use of counterattacks from parry critical exposure, but:
Enemy attacks are telegraphed on default (not-explorer, not-hardest) difficulty, making parries simple to set up and execute, given observation of timing, but since player attacks also "block" enemy attacks, players are quickly given the option of just slamming whatever enemy they see. 3 Meteor powder to the weapons shop owner unlocks a mid-to-low "all-elements" weapon, possible within a couple hours of gameplay, permitting a play style that just immediately attacks and kills all non-boss enemies on sight, with freeze, debuff, and DoT effects.
The game is styled for "speedruns", so memorization of later blueprints permits crafting of crucial metroidvania exploration items. Awkward, kinda, since this means most early "block" obstacles can be circumvented with early build of "L. Grenade", for example.
The graphics for actual gameplay are decent, animations are decent, everything about this game looks great until you're confronted with just how tacky and unfortunate most character designs wound up in the UNFORTUNATE amount of cutscenes and dialogue graphic splashes. They can't have intended for their "breathing" animation to come off as vaguely creepy and unrepresentative of any natural movement whatsoever, but every single dialogue and pause screen will force you to confront just what terrible taste these guys have for character design. I'm not just typing that to be mean, I've paid them money for their game because it's basically fun and worth playing, but their characters are hot s h i t crossed with a garbage fire. The game is immensely improved by skipping every possible dialogue and cutscene, regardless of what you miss in lore, because the lore is cheesy and poorly executed.
I love metroidvanias and saw a video talking about how well it makes the optional pickups that you get from backtracking feel worth getting without making them a must have so I'm going to give it a try.
Inside main characters mostly are black or "silver" skin with SJW classic hair style.
background story are pretty lame.
but somehow combat are quite challenging amd fun.
btw freckles on a robots face are so weird and nonsense,unless the robot are design to satisfy some humans desire UwU
I was ready to laugh along with you, tilkl i saw two screenshots, and didnt even see a fat person.
so instead im gonna ask " what crack are you on, bruh? "
its nice btw