They only fix that when all of the links are down I believe. http://Mega.co.nz is working (like always), but in my case I already reached my daily limit there. Fortunately Uptobox is also up. There is no MegaUp here but if there was, that's my ol' reliable.
My game crashed at startup because of dark world. If anyone knows what this means and how to fix it, well you'll be my saviour i guess :V TowerFall Error Log
Ver 1.3.3.1 2/25/2019 1:27:41 AM Debug Flags: 0000 - 0 System.IO.FileNotFoundException: Could not find file 'C:\GOG Games\Towerfall - Ascension\DarkWorldContent\SFX\MMG.wav'. File name: 'C:\GOG Games\Towerfall - Ascension\DarkWorldContent\SFX\MMG.wav' at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode) at TowerFall.IntroScene.d__12.MoveNext() at Monocle.Coroutine.Update() at Monocle.Entity.Update() at Monocle.CoroutineEntity.Update() at Monocle.Layer.Update() at Monocle.Scene.Update() at TowerFall.IntroScene.Update() at Monocle.Engine.Update(GameTime gameTime) at TowerFall.TFGame.Update(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at TowerFall.TFGame.Main(String[] args) Ver 1.3.3.1 2/25/2019 1:26:41 AM Debug Flags: 0000 - 0 System.IO.FileNotFoundException: Could not find file 'C:\GOG Games\Towerfall - Ascension\DarkWorldContent\SFX\MMG.wav'. File name: 'C:\GOG Games\Towerfall - Ascension\DarkWorldContent\SFX\MMG.wav' at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode) at TowerFall.IntroScene.d__12.MoveNext() at Monocle.Coroutine.Update() at Monocle.Entity.Update() at Monocle.CoroutineEntity.Update() at Monocle.Layer.Update() at Monocle.Scene.Update() at TowerFall.IntroScene.Update() at Monocle.Engine.Update(GameTime gameTime) at TowerFall.TFGame.Update(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at TowerFall.TFGame.Main(String[] args) Ver 1.3.3.1 2/25/2019 1:26:26 AM Debug Flags: 0000 - 0 System.IO.FileNotFoundException: Could not find file 'C:\GOG Games\Towerfall - Ascension\DarkWorldContent\SFX\MMG.wav'. File name: 'C:\GOG Games\Towerfall - Ascension\DarkWorldContent\SFX\MMG.wav' at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode) at TowerFall.IntroScene.d__12.MoveNext() at Monocle.Coroutine.Update() at Monocle.Entity.Update() at Monocle.CoroutineEntity.Update() at Monocle.Layer.Update() at Monocle.Scene.Update() at TowerFall.IntroScene.Update() at Monocle.Engine.Update(GameTime gameTime) at TowerFall.TFGame.Update(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at TowerFall.TFGame.Main(String[] args)
How to install: if you have something like WInCDEmu you can click double click on ik-tfadw (not in the bin) then a cd drive with towerfall should appear How to install darkworld: right click on that cd drive that has towerfall and go to open you'll see thee setup for darkworld
i am able to launch the game using daemon tool lite(found this out in the tutorials of this website) but i can't find any thing to download the dark world expansion Please explain in more detail.
To all who launch Towerfall.exe and nothing happens/crash, please install all redist in the folder. (Microsoft XNA is needed, it is located in the folder.)
Try right clicking and extracting the rar/zip file. Don't drag and drop. Worked wonders for me and this seems to be the problem with many games. Have fun! If it still doesn't work then make sure you're using all of the redist files and using stuff that's required.
https://youtu.be/Bs3wQ_9v5Ik
https://www.youtube.com/watch?v=b4M5R1iCvPk
TowerFall Error Log
How to install darkworld: right click on that cd drive that has towerfall and go to open you'll see thee setup for darkworld