2/5 for now, maybe 3/5 if the supply chain is more complicated in future updates.
In short, this is not really tower defense but feel like an RTS game (if the unit can only stay stationary).
Way too much micro-management for a way too shallow production mechanism. Basically, there is no variation between runs. Because once you play this game for a few runs, you soon realise it is just repeat of the last run. You could think it like an RTS game that focus on production chain, but the production aspect is very premitive. This game simply does not have any complexity nor run variation. It just feels really shallow for both the tower defense aspect and the management aspect. but I should give them credit for trying something new, hence 2/5 for now, maybe 3/5 in the future.
In short, this is not really tower defense but feel like an RTS game (if the unit can only stay stationary).
Way too much micro-management for a way too shallow production mechanism. Basically, there is no variation between runs. Because once you play this game for a few runs, you soon realise it is just repeat of the last run. You could think it like an RTS game that focus on production chain, but the production aspect is very premitive. This game simply does not have any complexity nor run variation. It just feels really shallow for both the tower defense aspect and the management aspect. but I should give them credit for trying something new, hence 2/5 for now, maybe 3/5 in the future.
There is English support via the English interface.
Thx
Now THIS is nightmare fuel!!
TOWERS, CONVEYORS AND MUSHROOMS