Pretty much garbage, just like what the cars in this game are made of. There's clearly a lot of work put into it, which is a pity because the design is so completely awful right down to the core that it would take just as much work to fix it (and the will to change it). It's a non-racing non-game; you don't actually control the car so much as you switch lanes, which you can do freely but barely works half the time, and occasionally press a different button to either accelerate, slow down, or jump. But all those other actions cost "energy", and you have a very limited amount of it, even worse if you try and use a driver's skill, which costs ludicrous amounts of energy for laughable 10% speed buffs and shit like that. So most of the time you're sitting there, changing lanes every so often to try and dodge the instant-death obstacles (there's a lot of those), and being amazed at how bad the camera is at showing you what's coming and how boring it is to "play" this game... All the cars you will face are, from day one, several orders of magnitude better than your own; you're lucky to have 8 or 9 points of health, while even the shittest enemy car has at least 20, so """combat""" (ramming your car against theirs) is never an option. If you min-max and put yourself in a huge debt, you might reach something like 12-15 points of speed (purely dependent on the RNG of item shops), which is still not enough to win a race even if you play flawlessly, and it'll cripple your car's stats in every other aspect (you're lucky if you even have energy to use lol) and probably end your game as soon as the end of the week rolls in. The """choice-based events""" are a fucking joke; you get a percentile chance of success depending on one of the 4 stats, and if it's any less than 75% it's absolutely pointless to do it, as you'll not only waste a valuable day of the week, but also lose stats, resources, etc. The events themselves aren't interesting and there's literally zero player input besides choosing to do it. Even if the game was actually semi-playable, the cars are all essentially identical and the underlying gameplay mechanics are braindead, unfun and simplistic even for mid 2000's mobile/flash game standards. Hell, there's actually a ton of mid 2000's flash games that are legitimately better in every regard. Avoid this game, because just like playing in a junkyard, it's not very fun and you might walk out with tetanus.
Not quite absolute; the art is definitely good if you like the style (I'm not the biggest fan but I'm fine with it), and the soundtrack is pretty interesting. The game has a sense of humor too, which is nice: the edges of the map for example are full of random scribbles. But everything about actually playing the game is godawful, yeah.
It's a non-racing non-game; you don't actually control the car so much as you switch lanes, which you can do freely but barely works half the time, and occasionally press a different button to either accelerate, slow down, or jump. But all those other actions cost "energy", and you have a very limited amount of it, even worse if you try and use a driver's skill, which costs ludicrous amounts of energy for laughable 10% speed buffs and shit like that. So most of the time you're sitting there, changing lanes every so often to try and dodge the instant-death obstacles (there's a lot of those), and being amazed at how bad the camera is at showing you what's coming and how boring it is to "play" this game...
All the cars you will face are, from day one, several orders of magnitude better than your own; you're lucky to have 8 or 9 points of health, while even the shittest enemy car has at least 20, so """combat""" (ramming your car against theirs) is never an option. If you min-max and put yourself in a huge debt, you might reach something like 12-15 points of speed (purely dependent on the RNG of item shops), which is still not enough to win a race even if you play flawlessly, and it'll cripple your car's stats in every other aspect (you're lucky if you even have energy to use lol) and probably end your game as soon as the end of the week rolls in.
The """choice-based events""" are a fucking joke; you get a percentile chance of success depending on one of the 4 stats, and if it's any less than 75% it's absolutely pointless to do it, as you'll not only waste a valuable day of the week, but also lose stats, resources, etc. The events themselves aren't interesting and there's literally zero player input besides choosing to do it.
Even if the game was actually semi-playable, the cars are all essentially identical and the underlying gameplay mechanics are braindead, unfun and simplistic even for mid 2000's mobile/flash game standards. Hell, there's actually a ton of mid 2000's flash games that are legitimately better in every regard.
Avoid this game, because just like playing in a junkyard, it's not very fun and you might walk out with tetanus.