They dont care about that, the only thing they care about is their ad revenue without that they would stop uploading things on the Crack Subdreddit this site here is listed as dangerous
V9.3 Now. This will be the final mini update before V10.0 is released. This update is focused on AI optimization and combat behavior(s). FPS and overall game performance should also be better on this update.
AI Changes: CHANGE - AI behavior optimization, boost to game play performance. CHANGE - Performance tweak: Village AI will now spawn in when Player gets within specific distance of village as opposed to on game load. ADDED - Vambies are starting to develop new behaviors & skills that tie in to their unique nature. When engaged in combat with the player, there is a chance the Vambie will retreat to heal themselves up. They can jump away, run away, or utilize their new teleport mechanic to phase out of range to safety. ADDED - Vambie behavior- observation. Enemy AI may now observe players at a distance before choosing to engage or retreat. Other Changes and Additions: CHANGE - Visibility in Blizzards decreased. CHANGE - No more fog/mist intrusion into player bases. CHANGE - Control panel now lists quantity of each type of power source. CHANGE - Fresh games will spawn an extra ration of sticks & stones in close proximity to the player. CHANGE - Modifications to the village loot item spawn list. CHANGE - Increased perish time of raw and baked potatoes to 12 hours. ADDED - 2 new game settings-- these may be changed when loading a game as well as on the start of a new save.
By default a month takes 60 real time minutes but players can now adjust that time to suit their game play style.
Players can now toggle between playing with all 4 seasons, only winter or only summer. Please note that choosing "Only Winter" means you cannot fish, as the water will remain frozen. Bug Fixes: BUGFIX - Dead Scorpion would sometimes read "Harvest Fox". BUGFIX - Under the hood Errors for Patrolling AI in the AI combat component. BUGFIX - All Doors now have a nav blocker do ensure no more lag when opening/closing doors. BUGFIX - Adding an inner half wall on top of the full inner wall would casue the half wall to destroy. BUGFIX - Various adjustments to the building systems alignment of parts. BUGFIX - Some french translation fixes. BUGFIX - Animals will no longer catapult players in the air when bumping into them.
Small changes and a handful of bug fixes, copied from the patch log: CHANGE - Cement Half Wall changed to a Brick Half Wall. CHANGE - Health and Stamina maximum increased from 200 to 300. Players can increase these by eating advanced foods such as Meat Stews and Fruit Salads. CHANGE - Quite a few have been asking me to look at the control panel widget and identify which components are actually running or not. I have added some text colors and check boxes to identify them. CHANGE - Another popular demand has been to allow the drying racks to be placed on foundations also. At first I thought the outdoor air should be required to dry the meats but after getting many requests for it to be placed indoors also, I have changed my mind. CHANGE - Increased oxygen depletion time, can stay under water for longer. BUGFIX - Dying while drowning was causing player to keep drowning even after death and resapwn on bed. BUGFIX - When loading a game with a Horde Night active, the amount of vambies left to kill would read something like "5 of 0 left to kill" BUGFIX - Decreased FPS when interacting with some crafting stations. BUGFIX - Could no longer overlap spike traps if they were white ghosts. BUGFIX - AI would sometimes move and walk around after death.
the version v6.4 is very old if you play it save your progress it will not help you because the location on the map is very changed in the infected v9.2
Looking at it looks just like scum i think ill stick to playing scum! I like the different vehicles you can use does this even have vehicles to drive or you have to walk everywhere like scum was years ago?
If you dont like IGG's game version or think they are too slow to update the game.....Spend the $13.99 and buy it on Steam......That will solve your problems....If you can't afford to buy it, then be patient and IGG will do his best to get it updated. Also, YOU can go to the Game Request Page and request for updates....1 Update request allowed per 24 hours.
update 2.3 is uploaded.....however there was a patch just after 2.3 was updated so now it is on v2.5 for steam....Have to wait for IGG to get the newest patch
And here we have a Trump supporter. They are not smart enough to properly form words or have even the smallest shred of social ability. And as their only vocabulary suggests. They are, indeed, trash.
No, this is made by a solo developer.....it has some instances that are similar to other survival games because most of these devs use the same items and textures to develop their games because they can get them for free to use from Unreal or Unity game engine,
I have collected all 9 books aka technology, but every time i try to build a solar fridge for example, it says i don't have the tech. What am i supposed to do next?
PTPA Takes time to get used to the game , it needs some work, but I like the survival aspects and the overall mechanics. I don't encounter any Vambies, maybe you need some hour so that they'll appear? I understand this is alpha and really early access , but I think it needs alot more time before its enjoyable to play for me. https://www.youtube.com/watch?v=yJc2jDFxCnM
I wonder how many games like this one were made already, I bet around 100. btw dear IGG I just wanna note that there is such genre as 'popular game' but no 'metroidvania' or 'pixel art'
like, there are thousands of 8-16 bit side scrolling shooter, looter, platforming type of games. especially being released lately. some almost direct copies of others, like that category is overpopulated for being cash grabs just to make a simple game with little mechanics and barely story. although it does make a game like this easier to make with free assets, like keep that out of a survival game thread nonetheless
Theres almost no draw in, and the graphics look fine.
And fit all that into 8 gigs.
CHANGE - AI behavior optimization, boost to game play performance.
CHANGE - Performance tweak: Village AI will now spawn in when Player gets within specific distance of village as opposed to on game load.
ADDED - Vambies are starting to develop new behaviors & skills that tie in to their unique nature. When engaged in combat with the player, there is a chance the Vambie will retreat to heal themselves up. They can jump away, run away, or utilize their new teleport mechanic to phase out of range to safety.
ADDED - Vambie behavior- observation. Enemy AI may now observe players at a distance before choosing to engage or retreat.
Other Changes and Additions:
CHANGE - Visibility in Blizzards decreased.
CHANGE - No more fog/mist intrusion into player bases.
CHANGE - Control panel now lists quantity of each type of power source.
CHANGE - Fresh games will spawn an extra ration of sticks & stones in close proximity to the player.
CHANGE - Modifications to the village loot item spawn list.
CHANGE - Increased perish time of raw and baked potatoes to 12 hours.
ADDED - 2 new game settings-- these may be changed when loading a game as well as on the start of a new save.
Please note that choosing "Only Winter" means you cannot fish, as the water will remain frozen.
Bug Fixes:
BUGFIX - Dead Scorpion would sometimes read "Harvest Fox".
BUGFIX - Under the hood Errors for Patrolling AI in the AI combat component.
BUGFIX - All Doors now have a nav blocker do ensure no more lag when opening/closing doors.
BUGFIX - Adding an inner half wall on top of the full inner wall would casue the half wall to destroy.
BUGFIX - Various adjustments to the building systems alignment of parts.
BUGFIX - Some french translation fixes.
BUGFIX - Animals will no longer catapult players in the air when bumping into them.
https://youtu.be/4BdJhlnb2UM
CHANGE - Cement Half Wall changed to a Brick Half Wall.
CHANGE - Health and Stamina maximum increased from 200 to 300. Players can increase these by eating advanced foods such as Meat Stews and Fruit Salads.
CHANGE - Quite a few have been asking me to look at the control panel widget and identify which components are actually running or not. I have added some text colors and check boxes to identify them.
CHANGE - Another popular demand has been to allow the drying racks to be placed on foundations also. At first I thought the outdoor air should be
required to dry the meats but after getting many requests for it to be placed indoors also, I have changed my mind.
CHANGE - Increased oxygen depletion time, can stay under water for longer.
BUGFIX - Dying while drowning was causing player to keep drowning even after death and resapwn on bed.
BUGFIX - When loading a game with a Horde Night active, the amount of vambies left to kill would read something like "5 of 0 left to kill"
BUGFIX - Decreased FPS when interacting with some crafting stations.
BUGFIX - Could no longer overlap spike traps if they were white ghosts.
BUGFIX - AI would sometimes move and walk around after death.
Takes time to get used to the game , it needs some work, but I like the survival aspects and the overall mechanics. I don't encounter any Vambies, maybe you need some hour so that they'll appear? I understand this is alpha and really early access , but I think it needs alot more time before its enjoyable to play for me.
https://www.youtube.com/watch?v=yJc2jDFxCnM
btw dear IGG I just wanna note that there is such genre as 'popular game' but no 'metroidvania' or 'pixel art'
cash grab
Are you familiar with the term https://www.merriam-webster.com/dictionary/tautology?