The best part of this game imo was the collection of vehicles as you progress, similar to homeworld where you build an army between missions. Collecting the tank in mission 4, plus a bradley and other vehicles, and from there looking out for special things each mission.
The downsides being that this game revolves around savescumming. Units die at the drop of a hat and cannot be replaced. Those vehicles you collect may end up irreparable or destroyed, and you'll reload the game. Add that to very long missions with tons of surprises first time through and you'll find yourself constantly reloading or even replaying missions after knowing what is going to happen. I find this ruins the fun of the game quite a bit and didn't continue so far past mission 8.
Vehicles having limited parts on a mission that can't be replenished in any way, and if that engine breaks down too much you cannot tow the vehicle off the field or anything, it is as good as lost. Soldier squads cannot replace lost men during missions either, so once they are down to one remaining, you either hide them or risk losing the unit. These are the two hard limits for units other than them being killed/destroyed outright, and must be micromanaged constantly if you don't want to lose units.
On top of that, every mission has you fighting across the map in simultaneous battles that require micromanagement so you must constantly pause the game and micro everything in different areas, take your eyes off for a moment and you may not notice you lot an important unit until later, wanting to reload again.
After all that, you deal with moving your army across the world between missions, and there are wrong answers here. It costs an extreme amount of resources that are finite to move around, and you have to again, know exactly where you should be going next because it is too expensive to do anything other than head immediately to the next mission, on pure faith that you will get rewarded with resources enough to continue paying your extremely expensive upkeep. You must also remove almost all units that are not most important to your army to keep costs down, but you will also want to save things to sell, not knowing if there will always be a shop in the next location. Plus, simply keeping the unique units you collect is expensive on its own and will stretch your budget thin even in the best scenario possible.
I really wanted to like the game but the vast amount of tedium and punishment for not being clairvoyant (or savescumming) are just too much. As always, its worth trying and the first three missions (tutorial) are actually the strongest part of the game.
4th mission is quite amazing in my opinion, it gives you so many options tho again it requires you to be clairvoyant to know of 90% of things you can to as game refuses to give any information. But i love how it is interconnected with past and future missions, if you did not set self destruct you have to fight extra wave of enemies including tank that will rape movement reinforcements who otherwise can clear legion out by themselves. Or that you can jump balzano after the fight with legion when he runs to get bunch of good weapons and not have to deal with him multiple missions later. Shame they did not expand on this kind of deepth in any later missions.
Also game engine is absolute meme for 2024 game, only uses single core, lighting engine is so pathetic that it looks like night time all the time and shadows look like from 2010 game but despite all this it heats my PC better that wither 3.
a lot of people i mean people buy Terminator games because they want Terminators and Skynet and when the game dosnt have either but instead their ugly little brother Legion, just the fact that regular enemies dont look like termintors was enouth for me to not like it
exactly, I mean if you don't care about Terminator then to you its just another generic RTS scifi game, but for the rest of us who've waited for a Terminator strategy game since the 90s, its as much of a massive disappointment as the new movies were.
I'm with you on being skeptical until you play through it, which is where you should judge it on its merits, which are vastly different from the merits of the dark fate film. It's not that big of a deal in this case, you literally could just reskin and rename things and ultimately get the same game, its not terrible just because the terminators look slightly different. To judge it SOLELY on a look, and not even for the looks itself but because its associated with a bad movie, when you have the rest of the game to talk about... I just don't get it.
okay, imagine playing a new Starcraft title, and there's no Terrans, or Zerg, or Protoss, instead you have generic off-brand version of those races and characters. I imagine there would be at least some controversy no? Debating how the game plays after that is besides the point, since you might as well play Command and Conquer and pretend its Starcraft, after all, the looks and story don't matter right?
The downsides being that this game revolves around savescumming. Units die at the drop of a hat and cannot be replaced. Those vehicles you collect may end up irreparable or destroyed, and you'll reload the game. Add that to very long missions with tons of surprises first time through and you'll find yourself constantly reloading or even replaying missions after knowing what is going to happen. I find this ruins the fun of the game quite a bit and didn't continue so far past mission 8.
Vehicles having limited parts on a mission that can't be replenished in any way, and if that engine breaks down too much you cannot tow the vehicle off the field or anything, it is as good as lost. Soldier squads cannot replace lost men during missions either, so once they are down to one remaining, you either hide them or risk losing the unit. These are the two hard limits for units other than them being killed/destroyed outright, and must be micromanaged constantly if you don't want to lose units.
On top of that, every mission has you fighting across the map in simultaneous battles that require micromanagement so you must constantly pause the game and micro everything in different areas, take your eyes off for a moment and you may not notice you lot an important unit until later, wanting to reload again.
After all that, you deal with moving your army across the world between missions, and there are wrong answers here. It costs an extreme amount of resources that are finite to move around, and you have to again, know exactly where you should be going next because it is too expensive to do anything other than head immediately to the next mission, on pure faith that you will get rewarded with resources enough to continue paying your extremely expensive upkeep. You must also remove almost all units that are not most important to your army to keep costs down, but you will also want to save things to sell, not knowing if there will always be a shop in the next location. Plus, simply keeping the unique units you collect is expensive on its own and will stretch your budget thin even in the best scenario possible.
I really wanted to like the game but the vast amount of tedium and punishment for not being clairvoyant (or savescumming) are just too much. As always, its worth trying and the first three missions (tutorial) are actually the strongest part of the game.
But i love how it is interconnected with past and future missions, if you did not set self destruct you have to fight extra wave of enemies including tank that will rape movement reinforcements who otherwise can clear legion out by themselves.
Or that you can jump balzano after the fight with legion when he runs to get bunch of good weapons and not have to deal with him multiple missions later.
Shame they did not expand on this kind of deepth in any later missions.
Also game engine is absolute meme for 2024 game, only uses single core, lighting engine is so pathetic that it looks like night time all the time and shadows look like from 2010 game but despite all this it heats my PC better that wither 3.
Ironically.
And yes, I grew up on old terminator too.