I was on V0.65.4p at the beginning of this year, and for almost half of a year, it updated nearly nothing. Even the V0.65 overarching version was about a year and a half ago, so basically, this Korean developer just did a cash grab by relaunching it on Steam. I remind you the developer is not poor. In his prime days, he received at least 7k per month. Now it's still around 3k per month for a game that had its last major update last year, and for nearly a year, barely anything has been updated. The last time I played this game, it had a lot of fatal bugs and a lot of grind. I suppose the dev ironed out some of the bugs, but it's such a grind.
Let me save you some time. Here is the full gallery unlock file. Open the game once and save the game so you have a save file in AppData\LocalLow\Studio Ginkgo\Spooky Milk Life, replace omake.sav from https://workupload.com/file/TjtNLGvnx53 Click the "candy basket" on the main menu, and you should have 98% of the gallery unlocked. I've tested on the version on Igg's v0.65.7 and it works just fine.
Personally, I felt the dev is ambitious for a project he knows very soon he cannot pull off. At that moment, he should just scrap the project altogether and create a game like "Horace's Hoarse Horse Whores" type of thing. Either make a whole bunch of mini games or drastically decrease the difficulty and the grindiness to make this game sort of like a gallery art viewer with some mini games. In the end, overall, this artist drew about 2-3 thousand unique images (not all are CGs, most of the images are game elements since the whole game is "hand-drawn" aesthetic), but nobody appreciates it. Even a big portion of the CG was not utilized in the game, and with such a difficult grind, people probably would never see 3/4 of the content anyway. The developer is good at art, so just do many mini games and showcase your art. People would still appreciate it. But if you are too ambitious and create a hodgepodge, people probably can't grind this much and leave a negative comment.
If I were the dev, I would make the change immediately. But now he has launched his game on Steam. He cannot pull out anymore because prior to this, he could still find an excuse to abandon the project if he refunded some money and offered some mini-games for free to the existing subscribers. Now he can't.
If you play the late 2023 version of the game, you would realize that only 10% more content was added since then. Since the beginning of 2024, the developer has been reposting the same jpeg "Spoiler Art" from the old "Spoiler Art" update back in 2023 or prior, to make you feel the developer is creating art and still engaging in the project. But in fact, you can find the identical jpeg from a post a few years back. The developer is betting that you are not going to search his old post from 2 years ago.
4/5 as a CG gallery viewer
98% CG unlock links included.
I was on V0.65.4p at the beginning of this year, and for almost half of a year, it updated nearly nothing. Even the V0.65 overarching version was about a year and a half ago, so basically, this Korean developer just did a cash grab by relaunching it on Steam. I remind you the developer is not poor. In his prime days, he received at least 7k per month. Now it's still around 3k per month for a game that had its last major update last year, and for nearly a year, barely anything has been updated. The last time I played this game, it had a lot of fatal bugs and a lot of grind. I suppose the dev ironed out some of the bugs, but it's such a grind.
Let me save you some time. Here is the full gallery unlock file. Open the game once and save the game so you have a save file in AppData\LocalLow\Studio Ginkgo\Spooky Milk Life, replace omake.sav from https://workupload.com/file/TjtNLGvnx53
Click the "candy basket" on the main menu, and you should have 98% of the gallery unlocked. I've tested on the version on Igg's v0.65.7 and it works just fine.
Personally, I felt the dev is ambitious for a project he knows very soon he cannot pull off. At that moment, he should just scrap the project altogether and create a game like "Horace's Hoarse Horse Whores" type of thing. Either make a whole bunch of mini games or drastically decrease the difficulty and the grindiness to make this game sort of like a gallery art viewer with some mini games. In the end, overall, this artist drew about 2-3 thousand unique images (not all are CGs, most of the images are game elements since the whole game is "hand-drawn" aesthetic), but nobody appreciates it. Even a big portion of the CG was not utilized in the game, and with such a difficult grind, people probably would never see 3/4 of the content anyway. The developer is good at art, so just do many mini games and showcase your art. People would still appreciate it. But if you are too ambitious and create a hodgepodge, people probably can't grind this much and leave a negative comment.
If I were the dev, I would make the change immediately. But now he has launched his game on Steam. He cannot pull out anymore because prior to this, he could still find an excuse to abandon the project if he refunded some money and offered some mini-games for free to the existing subscribers. Now he can't.