18 comments
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TeemoTrtanzudo
gonna try
53
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KS18199
Thank you for the re-upload.
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KS18199
Download link are dead.
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Kartolas
Need 1.0.4. This version drones stop working. Don't bother.

Thank you.
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Kevin Albertson
What the heck is wrong with the graphics in this game? Somehow it can only get 52 FPS with the lowest settings at 2560x1440 on an RTX 3060, while looking like a game from 2005. Most other games can easily run at 60 FPS on high settings with this card and not look like a total potato.
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Lus
Vibes from Cliff Empire.
Anymore games like this? Or any other games like ANNO series? I'm looking for fresh titles.
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Lus
Vibes from Cliff Empire.
Anymore games like this? Or any other games like ANNO series? I'm looking for fresh title.s
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Schlauewurst
I got a black screen after starting a new game -any help?
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Tupac
waiting for new update.
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MeatflapAcrobat
We'll be waiting a bit more now since another one hit:
[Fri, October 29] v.0.1.5

  • Additions:
    New Splash Screen at game start that explains the most important controls and mechanics
    The info-ticker in the top left of the screen now displays even more useful information
  • Tweaks:
    Changed elements conversion rates to 1:16, 1:12, 1:8, 1:4
    Increased energy consumption of repair station from 5 to 30
    Increased workers needed for construction station from 1 to 2Halved the water output of the Hydro Tree

    [Fri, October 22] v.0.1.4
  • Additions:
    The game's settings menu is now accessible in game (some settings are only available in main menu though).
    Maximum storage capacity for food, water and materials is now shown in main HUD.
    Maximum housing capacity is now shown in main HUD.
    Food, water and material numbers now turn red when getting too low or running nearly full.
    Material consumption is now shown in power plant info panel.
    Convert button for elements is now always shown, and is greyed out, when conversion is not possible.
    Research button in HUD now has a tooltip to indicate that a running technology center is needed for research.
    The Healthbars of damaged buildings is now permanently visible.
    The acess-arrows for buildings are now shown in red, if not connected to a road.
    In shield view, protected buildings are shown green, and unprotected buildings in red.
  • Tweaks:
    The camera stops rotating now, when a cutscene starts while the camera is moving.
    Building priorities now correctly goes from 0 to 10 instead of from –1 to 11.
    Housing buildings, parks and storage buildings cannot be toggled off anymore.
    Harvesting drone models have been rotated 90°.
    The health bar of the hydro tree building is now visible.
    Fixed some problems with building hitboxes.
    Sectors on the world map now also flash correctly when the game is paused.
    The toolbar cannot be toggled off anymore.
  • Bugfixes:
    Fixed a bug that incorrectly displayed shield levels between 8 and 10.
    Fixed a bug that resulted in resources that go over max storage not saving correctly.
    Fixed: manual save is not being canceled by auto-unsave anymore.
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Tupac
Third Patch (v.0.1.5) has been released. we have already lived to see it.
I want to try out how this new update works. and is it worth buying this game? I tested these 0.01 versions. storms every now and then. you will get to the 3rd task in the tutotial with city movement and game over, you have lost the integrity of the force field.

in the new patch they had to reduce the occurrence of storms because it was impossible to play, every 30 minutes game over suddenly pops up.
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TrustedBlue Bomber
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Rick Sanchez
meh.
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Cela
ditto.
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MeatflapAcrobat
It's early access so of course there's not much for now, however I see some potential here. With a limited geographic scale city builder yet a portable colony akin to a spaceship, more depth can be made in terms of scripting events. There's that game where you build a corporation and send out ships and stuff to sabotage and war other corporations on the same planet, a similar system could be cool here as a quasi-tower-defense mechanic for instance. Vertical building connection and tunneling to create a beehive city would also be cool for this game specifically, akin to Skid Cities. Will put in watchlist for now.
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Tupac
May this game not end like. "base one" base one has a lot of bugs on bugs. broken patchfainding.