Yeah. I have experienced the same thing... Got the items that should have unlocked both 'undead' and 'sasquatch' but the slider continues to show all but the Northerner and Amazon locked... Wondering if it's either a mistake in the crack or if the Dev put in some sort of 'pirate trap' that keeps unlocks from working right if the copy isn't legit.
This game is almost amazing. Almost. The visuals are unique, beautiful, and oddly nostalgic (must be all the 2D sprites hehe). The game is pretty well designed, and while it seems weird for the first half-hour or so, once it clicks it's quite smooth, engaging, and enjoyable. The randomly generated maps and room layouts are surprisingly solid, with few wonky generations and no major broken/unfair stuff so far save for a door that opened into a bottomless (insta-death) pit. Crafting is surprisingly nice, you can adjust how your weapon looks (to an extent) and add extra stuff to it for buffs or aesthetics. Even the skills, which are a bit weird and wild, end up working fairly well, though there's definitely a need for a balance pass. Sadly, there is one, huge stain on this otherwise excellent game: the damage scaling. The first 5 or so levels are quite fine, but once you get to around 6 or 7, it's a joke. Basically everything is an instant kill, and even trash mobs become too tanky. It's like the curve goes way too hard way too fast; a level ago the average longsword did 50-60 base damage, now ones that do 90-100 drop, but their requirements are far too high for you to realistically use! So you're essentially left out of the "ludicrous damage numbers" race, and even if you weren't, your HP simply can't keep up: even slimes reduce you to single digits! This is further aggravated by certain attacks and hazards which are much more painful or bullshitty; there's a spell enemy mages cast that appears out of the ground and ignores line of sight (goes through walls), and you guessed it, it kills you instantly. Difficult locomotion seems to be an intended part of the game, but in moments like these getting randomly stuck on the severed head of an enemy is beyond annoying. The broken damage scaling also aggravates other bugs, like for instance an enemy that gets stuck in an invulnerable charge attack towards you because it couldn't go through a door properly, and makes it virtually impossible to proceed because you can't damage it and getting near it will instantly kill you. And sure, you can still make use of the physics to kill most enemies; pushing them into spikes or down a pit is an instant kill regardless of HP, but I doubt that the game would suddenly throw melee and ranged combat out the window after 5 levels of establishing it. Plus luring enemies into traps over and over again is pretty damned annoying. In non-permadeath mode, you could probably grind out your character level until the later levels became playable (though I don't know how crazy the scaling goes on level 8, so who knows if it's even possible), but that seems like a big 'fuck you' to the player if it's the intended way. I'm hoping it's just a very badly implemented damage curve and that it'll be fixed soon, because otherwise it seems like the second half of the game takes a shit on the first half then throws it out the window... Oh, and getting (heavily) damaged if you get too close to spikes is retarded. I get it, but it's retarded. Either way, it's definitely worth a try even right now. The first 5-6 levels of the game are great fun, which is probably why this is sitting on such positive reviews on Steam as I doubt half the people playing have managed to go beyond that lol
from what i've played in the build before this, this game is quite good if you like dungeon crawler and want some first person rpg action. but yeah this is quite something if you can't handle difficult pathing
At last the full version of this Great Action , RPG , Dungeon game has been released , Its very good FPS game , with fantastic graphics and nice sounds and very enjoyable gameplay with a lot of simple RPG elements , This game is deserve Your time guys . Its only need to be balanced and polished more by a few patches .
Request: Update (v1.0925)
Game: Slasher's Keep
Steam: https://steamcommunity.com/app/598060/allnews/
IGG: https://igg-games.com/slashers-keep-free-download.html
Already did just now, so, lets wait and see what IGG answer.
Sadly, there is one, huge stain on this otherwise excellent game: the damage scaling. The first 5 or so levels are quite fine, but once you get to around 6 or 7, it's a joke. Basically everything is an instant kill, and even trash mobs become too tanky. It's like the curve goes way too hard way too fast; a level ago the average longsword did 50-60 base damage, now ones that do 90-100 drop, but their requirements are far too high for you to realistically use! So you're essentially left out of the "ludicrous damage numbers" race, and even if you weren't, your HP simply can't keep up: even slimes reduce you to single digits! This is further aggravated by certain attacks and hazards which are much more painful or bullshitty; there's a spell enemy mages cast that appears out of the ground and ignores line of sight (goes through walls), and you guessed it, it kills you instantly. Difficult locomotion seems to be an intended part of the game, but in moments like these getting randomly stuck on the severed head of an enemy is beyond annoying.
The broken damage scaling also aggravates other bugs, like for instance an enemy that gets stuck in an invulnerable charge attack towards you because it couldn't go through a door properly, and makes it virtually impossible to proceed because you can't damage it and getting near it will instantly kill you. And sure, you can still make use of the physics to kill most enemies; pushing them into spikes or down a pit is an instant kill regardless of HP, but I doubt that the game would suddenly throw melee and ranged combat out the window after 5 levels of establishing it. Plus luring enemies into traps over and over again is pretty damned annoying.
In non-permadeath mode, you could probably grind out your character level until the later levels became playable (though I don't know how crazy the scaling goes on level 8, so who knows if it's even possible), but that seems like a big 'fuck you' to the player if it's the intended way. I'm hoping it's just a very badly implemented damage curve and that it'll be fixed soon, because otherwise it seems like the second half of the game takes a shit on the first half then throws it out the window...
Oh, and getting (heavily) damaged if you get too close to spikes is retarded. I get it, but it's retarded.
Either way, it's definitely worth a try even right now. The first 5-6 levels of the game are great fun, which is probably why this is sitting on such positive reviews on Steam as I doubt half the people playing have managed to go beyond that lol
https://www.youtube.com/watch?v=DXNapD_rM4I
i was expecting to be something like brutal hexen
https://youtu.be/OKO_lAPfMzY
Add this to shooter pls