"Hand-made locations + randomly generated additional locations." Just the concept of that should be a NEW STANDARD. EVERY game could have dang near endless gameplay. Just based around a well hand designed base experience. Pay Day 2 kind of does that. You'll play the same map but it moves things around. And teh way these AI's are getting so slick, they could take that concept to a fancy next level. New Buildings and roads and MAIN storylines and characters. Who dont generate clunky and look random. We Happy Few tries that.
roguelite dead space °3° @insomniagimania:disqus will you plz do the honors EDIT: nvm it sucks i give it a try and gameplay feels like an early access game, i was expecting this to be something good like dead space 1 but its a smokescreen. To the recycle bin
There's another video up on youtube that shows a bit more, or less, depending on how you judge the video... But it's mostly just constant dying, like.. ridiculous levels of death, Dark Souls unbalanced times 1 million. With guns.
Just the concept of that should be a NEW STANDARD.
EVERY game could have dang near endless gameplay.
Just based around a well hand designed base experience.
Pay Day 2 kind of does that.
You'll play the same map but it moves things around.
And teh way these AI's are getting so slick,
they could take that concept to a fancy next level.
New Buildings and roads and MAIN storylines and characters.
Who dont generate clunky and look random.
We Happy Few tries that.
@insomniagimania:disqus will you plz do the honors
EDIT: nvm it sucks
i give it a try and gameplay feels like an early access game, i was expecting this to be something good like dead space 1 but its a smokescreen.
To the recycle bin
https://www.youtube.com/watch?v=XRZtmATrrLg