With every game that has random layouts or restarting from the beginning when you lose being labelled as a "roguelike" now, I often wonder how many of these developers have actually played a classic roguelike or even Rogue before slapping that label on it.
The game's pretty alright. It's basically Lidl Teleglitch, though that probably doesn't tell you much as Teleglitch is pretty obscure. The core of the game is that you fly around in a ship, collecting salvage (get the title now? heh) and having to reach certain points in the map and then return to your carrier in order to proceed to the next level. It calls itself a "roguelike" but it's more like a randomized game; the levels have the same areas every time, just with different layouts, the enemies you face are the same too, and the only meaningful thing that changes is the items you get to salvage. You also get to start on later stages as you complete them, which is pretty opposite to the roguelike core design. The difficulty is below your average "roguelike" too, but it's not a cakewalk until you've already learnt about everything the game's going to throw at you and how to efficiently deal with it. Like in Teleglitch, the looting & crafting mechanic is one of the strong points; you don't just get weapons, you have to bodge them together with the junk you find around the place, and different items and combinations will produce different weapons. You also craft ammo, consumables, and permanent upgrades (of varying degrees of utility). This is one of the more interesting parts of the game, and it compliments really well the main gameplay loop, but it's also pretty flawed: balance is almost non-existant. Some weapons are excellent, others are simply utter garbage, some upgrades are incredibly worth crafting and pretty unexpensive, others leave you wondering why they even bothered programming in something so unimpactful into the game. All in all, it's fun for a bunch of hours, how many depends on how skilled you are and how much you enjoy experimenting. If they continue to work on it, it could become pretty great, so I advise keeping an eye on it for now.
My guess would be that the sound files are actually missing. I included my OS just in case it's relevant (it's probably not - i agree). Hope you're doing well, C
The core of the game is that you fly around in a ship, collecting salvage (get the title now? heh) and having to reach certain points in the map and then return to your carrier in order to proceed to the next level. It calls itself a "roguelike" but it's more like a randomized game; the levels have the same areas every time, just with different layouts, the enemies you face are the same too, and the only meaningful thing that changes is the items you get to salvage. You also get to start on later stages as you complete them, which is pretty opposite to the roguelike core design. The difficulty is below your average "roguelike" too, but it's not a cakewalk until you've already learnt about everything the game's going to throw at you and how to efficiently deal with it.
Like in Teleglitch, the looting & crafting mechanic is one of the strong points; you don't just get weapons, you have to bodge them together with the junk you find around the place, and different items and combinations will produce different weapons. You also craft ammo, consumables, and permanent upgrades (of varying degrees of utility). This is one of the more interesting parts of the game, and it compliments really well the main gameplay loop, but it's also pretty flawed: balance is almost non-existant. Some weapons are excellent, others are simply utter garbage, some upgrades are incredibly worth crafting and pretty unexpensive, others leave you wondering why they even bothered programming in something so unimpactful into the game.
All in all, it's fun for a bunch of hours, how many depends on how skilled you are and how much you enjoy experimenting. If they continue to work on it, it could become pretty great, so I advise keeping an eye on it for now.
it wouldnt make any sense since it says that the minimum is vista and that shit os have been dead much longer than 7
Hope you're doing well, C