I'm sorry but this is just too similar to sea of thieves, and every single detail of sailwind is done better in that game.
The only thing I can see the devs trying to go for is a peaceful singleplayer shipping simulator although that's literally what half of sea of thieves is about. if realism is what you want then there are plenty of games that are more realistic like eSail or Sailaway.
I get that this is early access but I just dont see why anyone would play this over something like sea of thieves.
What do you mean? I play both games and can confirm Sea of Thieves is not as complex as Sailwind, Sailwind has multiple real tools used for navigating and actual resource management, Sea of Thieves is basic. I say play Sea of Thieves if you want more things to do, a little more action and MMO or play Sailwind if you want peaceful, realistic sailing, I usually play it while listening to some podcast and chill.
This is the dumbest take I've ever heard. Let's get Esail and SailAway quickly out of the way by pointing out they're sailing simulators with only modern sloops and which goal is exclusively teaching the theory behind sailing with said pleasure boats. Sea of Thieves is a game about sailing only in appearence, there is nothing in it that translates to real sailing beside "you unfurl the sail to move" and its contribution in the world of sailing is selling that the concept of sailing may be interesting. Sail management is an afterthought, you have a magical map that shows your position in real time, an invisible anchor will stop any boat dead in its tracks always with the same delay without even need for a sea floor to hold onto and releases its grip on the ship only after it's fully pulled up, your rudder is not affected by currents unless you reach the invisible threshold of a storm and then it moves at random not according to any rhyme or reason, cargo weighs nothing, has no collision and your ship does not list from improper weight displacement, sail balancing or excessive currents, food is only relevant for a health mechanic and weighs nothing, do I need to include the very obviously unrealistic combat mechanics? Sailwind, while simplified a little, is an entirely physics-based sailing game. The ship doesn't move based on player inputs and some preset rules but entirely through its interaction with the environment, to move at all you need to properly position your sails and if you don't want to capsize you also need to learn how to trim and balance your sails as well as manage your cargo. You have maps they're just maps, it's no GPS analogue, if you want to move between archipelagos you need way more than a compass and a sharp pair of eyes but learn how to orient yourself through stars and shadows and you can't take on such voyages without careful planning on how many supplies and how much cargo to bring.
Sailwind and Sea of Thieves cannot be more different, they are only weakly linked by the fact they both include sailboats.
Not every aspect is done better in sea of thieves, since that game has nothing whatsoever to do with the action of sailing a boat or a ship. That's the big difference, in sailwind you have to discover how to sail a boat, how to trim your sails, and how to navigate by stars and sun. And if you don't, you'll find out how little it takes to miss your destination at sea. Or the satisfaction of making your way there.
While esail or sailaway are not really games, they're sailing simulators (although that's debatable for sailaway). So sailwind offers an entrancing middle ground between a childish arcade and a dry simulation.
https://youtu.be/U6s5XGu8sGg
I was not expecting the game to be updated to the lst patch yet.
Thank you guys!
v18 here I come!
The only thing I can see the devs trying to go for is a peaceful singleplayer shipping simulator although that's literally what half of sea of thieves is about. if realism is what you want then there are plenty of games that are more realistic like eSail or Sailaway.
I get that this is early access but I just dont see why anyone would play this over something like sea of thieves.
You are talking out of your ass.
Let's get Esail and SailAway quickly out of the way by pointing out they're sailing simulators with only modern sloops and which goal is exclusively teaching the theory behind sailing with said pleasure boats.
Sea of Thieves is a game about sailing only in appearence, there is nothing in it that translates to real sailing beside "you unfurl the sail to move" and its contribution in the world of sailing is selling that the concept of sailing may be interesting. Sail management is an afterthought, you have a magical map that shows your position in real time, an invisible anchor will stop any boat dead in its tracks always with the same delay without even need for a sea floor to hold onto and releases its grip on the ship only after it's fully pulled up, your rudder is not affected by currents unless you reach the invisible threshold of a storm and then it moves at random not according to any rhyme or reason, cargo weighs nothing, has no collision and your ship does not list from improper weight displacement, sail balancing or excessive currents, food is only relevant for a health mechanic and weighs nothing, do I need to include the very obviously unrealistic combat mechanics?
Sailwind, while simplified a little, is an entirely physics-based sailing game. The ship doesn't move based on player inputs and some preset rules but entirely through its interaction with the environment, to move at all you need to properly position your sails and if you don't want to capsize you also need to learn how to trim and balance your sails as well as manage your cargo. You have maps they're just maps, it's no GPS analogue, if you want to move between archipelagos you need way more than a compass and a sharp pair of eyes but learn how to orient yourself through stars and shadows and you can't take on such voyages without careful planning on how many supplies and how much cargo to bring.
Sailwind and Sea of Thieves cannot be more different, they are only weakly linked by the fact they both include sailboats.
While esail or sailaway are not really games, they're sailing simulators (although that's debatable for sailaway). So sailwind offers an entrancing middle ground between a childish arcade and a dry simulation.