Well the game is basically unplayable as the developer has done a great job of dealing with their game being cracked, every night you get a message saying "Pirates stole $1000, the only way to prevent this is to buy the game" its worth the $10 though, just a heads up.
Early Access Game Get instant access and start playing; get involved with this game as it develops. Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Sounds interesting but I will wait a little more, I am still bitter about the school management game that wasn't finished/polished (other dev but same type of game and graphics).
___________________________________________ ############################################################################################ FATAL ERROR in Vertex Shader compilation ShaderName: glr_shader_mesh_color D3DXCompile failed - result ############################################################################################
-------------------------------------------------------------------------------------------- called from - gml_Script_glr_draw (line 82) called from - gml_Object_objGlareEngineInit_Draw_0 (line 3) Is there a known fix? or did i have to wait for updates?
Get instant access and start playing; get involved with this game as it develops.
Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: glr_shader_mesh_color
D3DXCompile failed - result
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_glr_draw (line 82)
called from - gml_Object_objGlareEngineInit_Draw_0 (line 3)
Is there a known fix? or did i have to wait for updates?