It's a shame that the later part wrapped up too quickly. The difficulty/story narration has a sudden jump so large, that running out of steam is the only logical explanation. And a bit of too strict on dialogue checks that makes multi-solution quest seem linear. (less time to debug = less work I guess)
There were 2 single pixel hunting in the game. One is optional, but per my opinion any at all is too many.
Also, places for more dialogue/story branches easily come to mind, there's under utilized NPC, linear final segment which should have been at least 2 variants, ending with too little difference based on your actions...etc.
Regardless, it has lovely aesthetics (even a bit of gore), attention to sound effects. Good fun, if slightly flawed by the rush.
And a bit of too strict on dialogue checks that makes multi-solution quest seem linear. (less time to debug = less work I guess)
There were 2 single pixel hunting in the game. One is optional, but per my opinion any at all is too many.
Also, places for more dialogue/story branches easily come to mind, there's under utilized NPC, linear final segment which should have been at least 2 variants, ending with too little difference based on your actions...etc.
Regardless, it has lovely aesthetics (even a bit of gore), attention to sound effects. Good fun, if slightly flawed by the rush.