Compared to Re-volt, graphics are a bit more realistic, but that's about it. In fact, it doesn't even make the game more pretty. I prefer the environments of Re-volt, despite being released in 1999, which is incredible... (with RGVL engine) Tracks looked like real locations you could explore(loved the supermarket!!), whereas in this game, it looks too much like props without a purpose are put randomly around a track to make it more fun, but it actually feels worse, and frankly, it's so flat and boring. Re-volt tracks are much more complex, have more different paths, jumps, etc. More importantly, there's no "soul". Don't ask me to explain what is it exactly. lol But it's a problem which plagues most new games anyways.
In fact, it doesn't even make the game more pretty.
I prefer the environments of Re-volt, despite being released in 1999, which is incredible...
(with RGVL engine)
Tracks looked like real locations you could explore(loved the supermarket!!), whereas in this game, it looks too much like props without a purpose are put randomly around a track to make it more fun, but it actually feels worse, and frankly, it's so flat and boring. Re-volt tracks are much more complex, have more different paths, jumps, etc.
More importantly, there's no "soul". Don't ask me to explain what is it exactly. lol
But it's a problem which plagues most new games anyways.