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Seems there are a lot of hotfixes coming. I reckon to wait several patches until the performance issues fixed...? It seems a lot of people reported high and/or overheated GPU, especially with newer cards.
Yeah, that's an ill-explained mechanic... Essentially, 100 Fatigue is the baseline, where your pilots are well rested, 0 is super-well rested and 200 is tired as hell. And the only thing it affects is another badly explained mechanic, concussion damage. At 0-100 the pilots takes reduced concussion damage, at 100-200 increased, with a maximum 25% reduction/increase.
If Fatigue has increased over 100, it should start reducing back down to 100 over time. Again, 100 is the baseline, as long as Fatigue remains below 100, it'll keep increasing over time until it hits 100. It'll only start reducing by itself as long as it's over 100. Haven't seen unassigned pilots gaining fatigue after a fight, but yeah, probably a bug.
Watch and learn- this game will overtake that game eventually as time goes on (Especially since lots of players want a real-time RTS mecha game), that is unless the developer abandons this game mid-development.
I doubt it, considering the size of BattleTech's fanbase and the fact that the games aren't in direct competition. I do hope it succeeds but it'll probably do so with minimum impact on market.
uhhh... the side-scrolling shooter was an offshoot actually by the team that made Valken. Front Mission and Front Mission 2 were both also turn-based, as 3 was. Though 2 was kinda bad.
There was a good (amazing even) Front Mission action game, so it's not like the genre can't fit. But Gun Hazard was ages ago, and games descended of Leynos like it are very few and far between (Mechblaze being a recent one though). I hope this one's refined and can take over the gaping hole in our giant robot action hearts.
Great game, gives me some Titan Fall vibes. Although, this game would potentially (But not for sure) beat it's closest game, BattleTech if it gets developed enough and gets mod support as well.
thats it my friend. I dont know why, we couldnt change the graphical features due to the Eary Access I think. im in 1080p only, but as you can see, the graphics is nice
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Gameplay Here: https://www.youtube.com/watch?v=95ybbKrvmXo
Glad that I pirated it first.
thats as close as it gets to AC
Essentially, 100 Fatigue is the baseline, where your pilots are well rested, 0 is super-well rested and 200 is tired as hell.
And the only thing it affects is another badly explained mechanic, concussion damage.
At 0-100 the pilots takes reduced concussion damage, at 100-200 increased, with a maximum 25% reduction/increase.
Again, 100 is the baseline, as long as Fatigue remains below 100, it'll keep increasing over time until it hits 100.
It'll only start reducing by itself as long as it's over 100.
Haven't seen unassigned pilots gaining fatigue after a fight, but yeah, probably a bug.
i get it's a figure of speech but nobody's selling you anything on this site lmao
We will see.
I can't wait until Phantom Brigade has as many positive reviews as Battletech on Steam (in future).
Front Mission and Front Mission 2 were both also turn-based, as 3 was. Though 2 was kinda bad.
I hope this one's refined and can take over the gaping hole in our giant robot action hearts.
https://youtu.be/zmmX3oqe2ZU
It's strange when you look at dates on Steam Database.
Version 0.1.0.
You're right.