there's a cool feature called the Game Request section, so you go there ,and request whatever update you want, what im tryna say is stop requesting updates here and go request them there. for f*cks sake its not that difficult
people keep saying "aw man this doesnt work!" the answer to that is, your computer is very weird or bad, bc mine even with a bad ram it works jsut fine. the only problem is that there are no keys to zoom in or out without scrolling (bc my scroll is kinda broken) but it works so thats my advice! also if an site says "acess denied" try the mage.nz one bc it works the best (for me atleast)
1.21 - August 17 2021 Added Liquid pressuriser Liquid pressure valve Destructible activation propagation wires Hover thruster Activation toggle Accumulator battery Automatic spike gun You can now change the range of a detector using the context menu Red LED, Blue LED, Green LED, White LED More mystery liquids Lava pools now work nicely with ambient temperature All contraptions saved from now on will include a list of required mods. When selecting a modded contraption, the game will display a list of required mods if you don't have them installed or enabled. Scrollbar to the mod menu and toybox More ambient sounds Gate now has a double trigger mode Some UI sounds A clear "Steam uninitialised" warning dialog box Changed Simplified some object colliders Bone breaking sounds Minor texture changes Missile launcher missile is now disarmed until its fins are deployed Made the phase link smaller Ceiling turret moves less smoothly and more robotically Laser performance improvements Detector performance improvements Detector rays are a little brighter Dialog boxes are clearer now Other major performance improvements Hovercars now hover over water Increased mouse scrolling speed in menus Some UI sounds Bone breaking poison is less instant Decreased the chance for damage to the upper body to do damage to the heart Changes to the internal map system. Note to custom map creators and users: your maps will inevitably break in the upcoming updates. They may work to an extent but you should consider them obsolete. Fixed A broken plate being heavier than a normal one Display text change dialog not being pre-filled with the current text being displayed Stuff being rendered outside of map bounds Some items going haywire inside lava Context menu closing when the scrollwheel is clicked Valves still transferring pressure when closed Channel-related bug with the gate Liquid related bugs Detectors, lasers, and the missile launcher detecting themselves when moving fast Lasers blocking their own beam Minor disintegration & crushing bugs and also performance improvements Item persistence bug A memory leak Metal detector not considering some items metal Small buttons going haywire in water and lava Heartrate Monitor issues UI lock when attempting to publish a contraption to the Workshop before Steam is initialised Debris not being scaled with the destroyed object correctly Camera trying to follow disintegrated/crushed objects Other minor bugs
1.20 - July ?? 2021 Added Lava map Lava pool to Hybrid Buttons have a double trigger mode Underwater objects may transfer charge to other near underwater objects Tempered glass pane Liquid container pressure now travels through valves and such. This may introduce some unfamiliar, however correct, behaviour. Changed Rewrote button behaviour Default value for "Liquid overflow limb exploding" setting is now "Disabled" Made the "Pacifist" achievement less strict. LMG belt is now lighter Minor texture changes Hybrid thumbnail change Extended environmental setting numerical limits. Gravity can now go from -200 to 200. Ambient temperature can now go from -100 to 9000 degrees C ExplosionCreator.CreateExplosionWithWater no longer asks for a water surface level Fixed Human visual wound serialisation issues Acid inconsistencies Limb crushing inconsistencies Impact intensity inconsistencies Performance improvements Syringe and other stabby item problems to do with limb crushing and disintegration Pink enhancing serum can no longer weaken limbs Major water bugs (this changes the WaterBehaviour significantly and if your mod depends on this then it will break) Removed That "Made it easier to grab moving objects while following them" thing is gone because it actually made things less easy
good game but getting updated daily and download it again and again and again can become quite annoying damn devs should take a break and update 1 day per month maybe
do not ask for 1.19.2 here, ask in the featured comment link if it don't appear the update in 1 or 2 days is probably because the creators are busy updating other games or doing another thing.
1.19 - June 19 2021 Added Rope Stronger spring variant Empty syringe Ceiling sentry turret Mending syringe Hold the spawn key when spawning contraptions to see their silhouette before placing them down. This only applies to all contraptions saved in or after this version. This also applies to copying/pasting using the shortcuts. Empty syringes can push, pull, or be idle. Just like the blood tank. Limbs no longer have an upper bound on their liquid capacity. Liquid identifying machine. It displays the make up of its contents. Blood tank context menu options for each mode Gate "max power" property that you can set using the context menu. Minor details to most maps Brightness setting Changed The entire syringe system. This will destroy all syringe mods created before this version. All syringe behaviour is now based on liquids. Syringes are liquid containers and every syringe effect is the result of foreign liquid entering the circulation. All syringes, except the empty syringe, are infinite. Attention to modders: you can derive from "OldSyringeBehaviour" instead of "SyringeBehaviour" if you want to keep using the old system. Almost all spawnable item thumbnails Map ambience is now stereo Bandages will now prioritise connecting to the same object. This makes applying bandage a lot easier. Beings react a little more intensely to being shot Underground tunnel in Hybrid is better lit Syringe appearance Made rope catenaries more accurate Minor performance improvements Made context menu scrolling faster Balloons pop sooner Some electronics are shielded from heat damage on spawn Nitroglycerine is now harmful in large doses Fixed Shock detector not sending out a signal to all channels Some platform specific overrides Audio sliders not updating the volume while sliding Gate not having the correct threshold input dialog Odd transmitter sound artifacts & other issues Framerate dependent splash effects Potential audio clamping bug Major liquid system problems. This may influence older saves with humans in them. Major serialisation issues Blood tank drain particles being the incorrect colour The inspector window "blood amount" value no longer counts other liquid types Shotgun collision boxes Abyss uneven platform height Missing Physics Gun init sound Human reaction to disconnected limbs burning Minor bugs Removed Pink Syringe fog particles
Hold the spawn key when spawning contraptions to see their silhouette before placing them down. This only applies to all contraptions saved in or after this version.
Syringes can now push, pull, or be idle. Just like the blood tank.
Limbs no longer have an upper bound on their liquid capacity.
Liquid identifying machine. It displays the make up of its contents.
Blood tank context menu options for each mode
Gate "max power" property that you can set using the context menu.
Minor details to most maps
Brightness setting Changed
The entire syringe system. This will destroy all syringe mods created before this version. All syringe behaviour is now based on liquids. Syringes are liquid containers and every syringe effect is the result of foreign liquid entering the circulation.
Almost all spawnable item thumbnails
Map ambience is now stereo
Bandages will now prioritise connecting to the same object. This makes applying bandage a lot easier.
Beings react a little more intensely to being shot
Underground tunnel in Hybrid is better lit
Syringe appearance
Made wire catenaries more accurate Fixed
Shock detector not sending out a signal to all channels
Some platform specific overrides
Audio sliders not updating the volume while sliding
Gate not having the correct threshold input dialog
Odd radio sound artifacts & other issues
Framerate dependent splash effects
Minor performance improvements
Major liquid system problems. This may influence older saves with humans in them.
Major serialisation issues
Blood tank drain particles being the incorrect colour
The inspector window "blood amount" value no longer counts other liquid types
Tem jeito sim de baixar mods por que tem uma pasta do jogo com o nome mods? eu consegui e so pesquisar no youtube - link for download downloads e so copiar o link do mod da steam e colar nesse site:https://steamworkshopdownloader.io/
bad news: the devs patched so game need to be connected to steam and delated mods folder from preventing that cracked people playgroud will not support mods so no crack will work :/
i've seen that, it is indeed good that he is taking a step forward to getting more money out of his game but he took away some of the peoples enjoyment. his decision is reasonable tough, i would do the same thing if i were him
os devs corrigiram para o jogo precisam estar conectados ao Steam e disseram que a pasta de mods evita que pessoas com a versão crackeadas no ppg não suportem mods, então nenhum crack funcionará: /
im asking for a downgrade to version 1.16.2 because maybe that version has working mods for the cracked ver. and the current version has only working contraptions left, bcuz the dev is smart and yea..
you'll need to use the crack from the 1.15v on it... after that just download the mods from steamworkshop using some site, create a folder named "mods" in your ppg directory and extract the mods there, each in your own folder (for contraptions is the same thing but creating a folder named "contraptions").
1.16 beta 1 Added Energy Sword Bicycle or something Ramp Mods in the mod list now show the errors in their description UI sound when changing tools using keyboard shortcut Beta disclaimer text Changed Major texture overhaul Major car overhaul (This will likely break all mods that use them as a base) Things are less likely to set each other on fire Slight post processing change Increased machine blaster firing rate Vehicle impact sounds Lasers pass through flasks People can now hold broken glass Impact sounds are more consistent Fire is a little less bright and faster Bleedout from dismemberment is slower, but there is more visible amount of blood Updated to Unity 2020.3.1f1 LTS Fire particles can't be too big :D
Anyone out there with problems with the Mods not working at 1.14 32 Bits? If so, just take the "Plugins" folder from People Playground 1.13.1 and replace the one from 1.14. The "Plugins" folder is inside the "People Playground_Data" folder. Here, download version 1.13.1 (Download in parts as it was easier to upload like this): http://www.mediafire.com/folder/v3qzde7ngw1td/People.Playground.v1.13.1
You cant. I tried it and then i seen that you can add mods ONLY through STEAM WORKSHOP. So if you want mods just byu it. (it costs only 0,81 euro cuz winter sale) so byu it while you can!!
you can, use https://steamworkshopdownloader.io, copy the mod url, put it in the site, install it ,unzip the zip, make a folder called "mods" in the game folder and put it in, look at the video by emir for more info, but for me for some reason maps dont work, even if you made a map folder or something
guys "i" know how to fix the steam not initialised, 1= https://mega.nz/folder/NGR1QCBZ#z2EmVbJ2ktjjQgwwAkBfRw go to the plugins folder (People Playground v1.13 Beta 2\x64\People Playground_Data\Plugins) and delete/put somewhere safe the x86_64 and http://steamworks.net stuff and then put the other files (link) inside and your mods will compile at the bottom you will see. it will still say not initialised but it works
what does it mean when "steam is not initialized" is it thats why we can have mods? If steam can be initialized, plz tell me how to do it. Even though I make a mods folder the game does not recognize it(probably because of the "steam is not initialized" thing) plz help me, I just want to enjoy the game with mods.
Maybe I'm just slow but doesn't appear you can add mods. There is no mods folder in the data folder and if you create it yourself nothing appears ingame.
the game creates a mod folder by itself when i ran it the first time you can also google steam workshop downloader to download steam workshop mods as files, then just extract the rar file in to the mods folder. i don't know about creations though, didn't work for me so i'm looking for a solution.
go to the People Playground data folder and look for mod folder if there is'nt then crate one, later found a mod that you liked and copy the URL then paste it in here https://steamworkshopdownloader.io and press download later extract the zip file to folder and YEET the folder to mods folder and have fun if it says steam bla bla bla in down that shows at red then download the game from diffrent site
Everyone who likes to download games from IGG must respect the admin. Sometimes, he is too slow when uploading games or updating them, so you should tolerate when he is too slow. How do your feelings if you are the admin of this site, and you were offended with the cynically words, such as an insult because you are slow?
ikr! peoples don't know that igg admins need to have their time, if you see this(which you are not) admin, i hope you keep the work, because without you we can't play those awesome games!
It's not about how many times you request a certain game, it's about how many people request the same game. If you're not happy with the status quo, either make your own crack sharing website, or look elsewhere. We tend to forget that the admins have no obligation whatsoever towards us, seeing as the cracks are uploaded and updated pretty fast, and you know, for free. Have some patience.
You have to either create it yourself, or just launch the game then quit it so it generates it for you. If it gives you the "Steam is not initialized" message on launch, then you have to copy and paste the steamworks plugin from the cracked 1.12 beta in this directory: People.Playground.v1.12\x64\People Playground_Data\Plugins\x86_64 Then just download whatever mods you like (you can use steam workshop downloader for that), and place them in the "Mods" folder (make sure it's the x64 one), then launch the game (again, make sure you're launching the x64 version). I hope this helps, and good luck!
i was running the game without the mods, then i saw your comment saying about the mod, i waited to you say where was the SW plugin, and then you said that was the the 1.12 beta, i downloaded the beta, copied the Steam_api64dll in the x86_64 folder, and then it run correctly, but its because i didn't removed the one that was there, i removed and it now when i start it close the game(i start, the game even show the menu, and then closes)
Two questions: Did you paste the steam_api64.dll in the x86_64 folder? And are you running the x64 version of the game ? P.S: This is the x64 folder I'm talking about
i putted in the foulder: D:/ryan/jogos(traslation:games)/pastas dos jogos(traslation:game's folder)/People.Playground.v1.12/People.Playground.v1.12/x64/People Playground_Data/Plugins/x86_64 texts in "()" is not a folder part, its just a comment
if when you mean "And are you running the x64 version of the game?" means the .exe inside the folder: i wasn't running it, but it run the game and don't close, but it still say the message "Steam is not initialized"
yup(god my comments is all bugged because im in a diferent location than yours XD, to me the "yup, that one" is show as 11 hours ago, and yours(this one) is 5 hours ago even if i commented the "yup, that one" first XD also useless giant text)
I don't know what the problem is exactly, so I have no idea how to solve it. But the beta you downloaded can run with mods, so you can play that if you don't mind a few compatibility issues with some mods.
If the game asking a CD key or directing you to Steam, it means the game not cracked as well. To fix it, just turn off the antivirus because the cracking method is similar with the method for code a malware so the antivirus detected it as a virus and delete it, even if it isn't tho. Greetings from your enemy, Dio Brando. P.S. I've readed it on FAQ section
As far as I know, noone asked for your opinion. I tried to be nice but there just isn't many people who appreciate that.. For all you know I could be putting a virus on that file and harming your computer, but I'm not. I kindly provided you a link for a fix, which you can access in a few clicks yet you are for some reason complaining. I did this to make people happy, to make people have fun like I do in the game. So please back down and stop being so negative. Thanks, and No problem for the fix.
i do know your intentions, yes they mean well for the community, yes we all appreciate your work, but why the fuck did you choose a website that forces you to enable their dumb fucking notifications to continue. i do apologize for my hostile approach but using adfly? really? that's just a shit move. instead of doing that bullshit you could just have posted the link directly.
can you not use adfly and other shitty ip grabber websites, and give us a direct megaup or mega download link next time, so i dont have to use a vpn, thanks
If you don't have the previous version game folder then use wayback time to download the previous version. (Edit: however wayback machine didn't save the downlaod links so uhhh dont do this actually)
Everything is tested and scanned before being uploaded, this website is virus free. If you get a trojan, it's false positive, like explained http://igg-games.com/virus-trojan.html.
i have downloaded the zip file from mega.up, http://mega.nz and google drive and my antivirus deleted them all because he said they are viruses, i would like an explanation.
My 1.9.4 can't read those mods caused an unknown error. Finally, 1.9.5 can read my mods that I've install! Oh, thank God, you're helping me... I've downloaded these mods Greenbrick mod Custom mod Female human Mangerine Ancient weapons Expanded lightsabers Pot 'o Items Attack on Titan mod
Ya cracking groups have figured out the problem. I first discovered it when the update logs said there was a "steamwork patch". It was actually done by the creator and he made it so it would have to connect to steam servers to install mods.
https://igg-games.com/request-pcgames-pc6.html
All comments asking for updates have been deleted. Any further such comments will also be deleted.
so you go there ,and request whatever update you want,
what im tryna say is stop requesting updates here and go request them there. for f*cks sake its not that difficult
Update: mods work! buttt they crash the game its (i think) the outdated mods that i have.
Added
Liquid pressuriser
Liquid pressure valve
Destructible activation propagation wires
Hover thruster
Activation toggle
Accumulator battery
Automatic spike gun
You can now change the range of a detector using the context menu
Red LED, Blue LED, Green LED, White LED
More mystery liquids
Lava pools now work nicely with ambient temperature
All contraptions saved from now on will include a list of required mods. When selecting a modded contraption, the game will display a list of required mods if you don't have them installed or enabled.
Scrollbar to the mod menu and toybox
More ambient sounds
Gate now has a double trigger mode
Some UI sounds
A clear "Steam uninitialised" warning dialog box
Changed
Simplified some object colliders
Bone breaking sounds
Minor texture changes
Missile launcher missile is now disarmed until its fins are deployed
Made the phase link smaller
Ceiling turret moves less smoothly and more robotically
Laser performance improvements
Detector performance improvements
Detector rays are a little brighter
Dialog boxes are clearer now
Other major performance improvements
Hovercars now hover over water
Increased mouse scrolling speed in menus
Some UI sounds
Bone breaking poison is less instant
Decreased the chance for damage to the upper body to do damage to the heart
Changes to the internal map system. Note to custom map creators and users: your maps will inevitably break in the upcoming updates. They may work to an extent but you should consider them obsolete.
Fixed
A broken plate being heavier than a normal one
Display text change dialog not being pre-filled with the current text being displayed
Stuff being rendered outside of map bounds
Some items going haywire inside lava
Context menu closing when the scrollwheel is clicked
Valves still transferring pressure when closed
Channel-related bug with the gate
Liquid related bugs
Detectors, lasers, and the missile launcher detecting themselves when moving fast
Lasers blocking their own beam
Minor disintegration & crushing bugs and also performance improvements
Item persistence bug
A memory leak
Metal detector not considering some items metal
Small buttons going haywire in water and lava
Heartrate Monitor issues
UI lock when attempting to publish a contraption to the Workshop before Steam is initialised
Debris not being scaled with the destroyed object correctly
Camera trying to follow disintegrated/crushed objects
Other minor bugs
Added
Lava map
Lava pool to Hybrid
Buttons have a double trigger mode
Underwater objects may transfer charge to other near underwater objects
Tempered glass pane
Liquid container pressure now travels through valves and such. This may introduce some unfamiliar, however correct, behaviour.
Changed
Rewrote button behaviour
Default value for "Liquid overflow limb exploding" setting is now "Disabled"
Made the "Pacifist" achievement less strict.
LMG belt is now lighter
Minor texture changes
Hybrid thumbnail change
Extended environmental setting numerical limits. Gravity can now go from -200 to 200. Ambient temperature can now go from -100 to 9000 degrees C
ExplosionCreator.CreateExplosionWithWater no longer asks for a water surface level
Fixed
Human visual wound serialisation issues
Acid inconsistencies
Limb crushing inconsistencies
Impact intensity inconsistencies
Performance improvements
Syringe and other stabby item problems to do with limb crushing and disintegration
Pink enhancing serum can no longer weaken limbs
Major water bugs (this changes the WaterBehaviour significantly and if your mod depends on this then it will break)
Removed
That "Made it easier to grab moving objects while following them" thing is gone because it actually made things less easy
damn devs should take a break and update 1 day per month maybe
if it don't appear the update in 1 or 2 days is probably because the creators are busy updating other games or doing another thing.
Added
Rope
Stronger spring variant
Empty syringe
Ceiling sentry turret
Mending syringe
Hold the spawn key when spawning contraptions to see their silhouette before placing them down. This only applies to all contraptions saved in or after this version. This also applies to copying/pasting using the shortcuts.
Empty syringes can push, pull, or be idle. Just like the blood tank.
Limbs no longer have an upper bound on their liquid capacity.
Liquid identifying machine. It displays the make up of its contents.
Blood tank context menu options for each mode
Gate "max power" property that you can set using the context menu.
Minor details to most maps
Brightness setting
Changed
The entire syringe system. This will destroy all syringe mods created before this version. All syringe behaviour is now based on liquids. Syringes are liquid containers and every syringe effect is the result of foreign liquid entering the circulation. All syringes, except the empty syringe, are infinite.
Attention to modders: you can derive from "OldSyringeBehaviour" instead of "SyringeBehaviour" if you want to keep using the old system.
Almost all spawnable item thumbnails
Map ambience is now stereo
Bandages will now prioritise connecting to the same object. This makes applying bandage a lot easier.
Beings react a little more intensely to being shot
Underground tunnel in Hybrid is better lit
Syringe appearance
Made rope catenaries more accurate
Minor performance improvements
Made context menu scrolling faster
Balloons pop sooner
Some electronics are shielded from heat damage on spawn
Nitroglycerine is now harmful in large doses
Fixed
Shock detector not sending out a signal to all channels
Some platform specific overrides
Audio sliders not updating the volume while sliding
Gate not having the correct threshold input dialog
Odd transmitter sound artifacts & other issues
Framerate dependent splash effects
Potential audio clamping bug
Major liquid system problems. This may influence older saves with humans in them.
Major serialisation issues
Blood tank drain particles being the incorrect colour
The inspector window "blood amount" value no longer counts other liquid types
Shotgun collision boxes
Abyss uneven platform height
Missing Physics Gun init sound
Human reaction to disconnected limbs burning
Minor bugs
Removed
Pink Syringe fog particles
Added
Changed
All syringe behaviour is now based on liquids. Syringes are liquid containers and every syringe effect is the result of foreign liquid entering the circulation.
Fixed
pls help me!!!!!!1
if it don't make you can make it.
Added
Changed
Fixed
But the bad news is the devs patched it so no cracked gamers get mods :(
Added
@@ -13,6 +14,7 @@Changed
@@ -24,16 +26,26 @@
Added
Energy Sword
Bicycle or something
Ramp
Mods in the mod list now show the errors in their description
UI sound when changing tools using keyboard shortcut
Beta disclaimer text
Changed
Major texture overhaul
Major car overhaul (This will likely break all mods that use them as a base)
Things are less likely to set each other on fire
Slight post processing change
Increased machine blaster firing rate
Vehicle impact sounds
Lasers pass through flasks
People can now hold broken glass
Impact sounds are more consistent
Fire is a little less bright and faster
Bleedout from dismemberment is slower, but there is more visible amount of blood
Updated to Unity 2020.3.1f1 LTS
Fire particles can't be too big :D
Added
Changed
Fixed
Here, download version 1.13.1 (Download in parts as it was easier to upload like this): http://www.mediafire.com/folder/v3qzde7ngw1td/People.Playground.v1.13.1
Yeah too lazy to request update rn lol
https://uploadhaven.com/download/5b677eaa41b6ab85f6b3063934834c78
go to the plugins folder (People Playground v1.13 Beta 2\x64\People Playground_Data\Plugins) and delete/put somewhere safe the x86_64 and http://steamworks.net stuff and then put the other files (link) inside and your mods will compile at the bottom you will see. it will still say not initialised but it works
had your same problem, and it helped me
you can also google steam workshop downloader to download steam workshop mods as files, then just extract the rar file in to the mods folder. i don't know about creations though, didn't work for me so i'm looking for a solution.
Sometimes, he is too slow when uploading games or updating them, so you should tolerate when he is too slow.
How do your feelings if you are the admin of this site, and you were offended with the cynically words, such as an insult because you are slow?
someone please respond!
If it gives you the "Steam is not initialized" message on launch, then you have to copy and paste the steamworks plugin from the cracked 1.12 beta in this directory: People.Playground.v1.12\x64\People Playground_Data\Plugins\x86_64
Then just download whatever mods you like (you can use steam workshop downloader for that), and place them in the "Mods" folder (make sure it's the x64 one), then launch the game (again, make sure you're launching the x64 version).
I hope this helps, and good luck!
People.Playground.Beta.1.12\People Playground_Data\Plugins\x86_64
If you didn't download the beta, here is a link from pirate bay:
https://www.pirate-bay.net/search?q=people+playground?q=people+playground#
I hope this answered your question.
Did you paste the steam_api64.dll in the x86_64 folder?
And are you running the x64 version of the game ?
P.S: This is the x64 folder I'm talking about
D:/ryan/jogos(traslation:games)/pastas dos jogos(traslation:game's folder)/People.Playground.v1.12/People.Playground.v1.12/x64/People Playground_Data/Plugins/x86_64 texts in "()" is not a folder part, its just a comment
Greetings from your enemy, Dio Brando.
P.S. I've readed it on FAQ section
2.Copy adress of mod.
3.paste it on this site https://steamworkshopdownloader.io/
http://4.next open game go to mods
http://5.click "open mods folder"
6.copy mod and past it in "mods"
OMG! Thank God, 1.12 is finally here!
This video i just made shows how to fix Mods for the crack.
From emrahgames
I tried to be nice but there just isn't many people who appreciate that..
For all you know I could be putting a virus on that file and harming your computer, but I'm not.
I kindly provided you a link for a fix, which you can access in a few clicks yet you are for some reason complaining.
I did this to make people happy, to make people have fun like I do in the game.
So please back down and stop being so negative.
Thanks, and No problem for the fix.
Ill make sure its a direct one next time if there is a next time
here
Can you give me a link?
Reply it, as fast as you can
Finally, 1.9.5 can read my mods that I've install!
Oh, thank God, you're helping me...
I've downloaded these mods
Greenbrick mod
Custom mod
Female human
Mangerine
Ancient weapons
Expanded lightsabers
Pot 'o Items
Attack on Titan mod