Nyctophobia-devil unleashed is 1st person horror, building exploration, story based game where character goes to a asylum to find the truth of what happened for it's horrific condition. He is haunted by a girl spirit who he discovers was tortured & died in asylum. Finally, he is able to escape after finding the truth. Find keys, search rooms, meet ghost girl, know truth, escape. Game has good sound, music, detailed graphics. Had to run it on medium settings. Really Nyctophobia game-phobia of darkness. 2gb+ file size. Easy level game with jump scares, completed it in 2 hours max. Overall, I rate it 3.5/5. https://youtu.be/JTTzN-Q8B-o
Another bull shit puke up my ass eat my shit adventure game with ambiguous cat hair mustache's? I love advent-unsure games. Get the walkthrough ready and remember to keep in step with it or you'll be turning pages with a hot face.
its because they are abusing making the same crap over and over honestly i am no longer scared of people making horror shit using the same engines unity and unreal i would be more impressed if they do it in a engine that is hard to believe like "Total chaos" who is a horror game but fucking very well done in the Gzdoom engine https://www.youtube.com/watch?v=EAO-7ao0C2A&ab_channel=AlphaBetaGamer the author is a fucking genius because making something like this in that engine its a total nightmare for coding, worse than brutal doom spaghetti code
What? its cool to make games with an bad engine, with shitty code - if theres bugs it would a much of work to get the simplest bugs done... so it would be a bad game - with a bad engine - with shitty code... Okay idk dudee edit: thats why people take Unity or Unreal... bcs its really good to work with - Jedi: Fallen Order, Borderlands 3, Days Gone, Gears 5, Sea Of Thieves, Hogwarts Legacy - just some example that not just the Engine is important - its who works on it
they use unity cuz its a easy engine to use, thats why you see a lot of bad shit made with that engine same for Unreal but much less since its a little more complex compared to unity
https://youtu.be/JTTzN-Q8B-o
https://www.youtube.com/watch?v=bDbGky4bKeI
Nyctophobia
https://en.wikipedia.org/wiki/Fear_of_the_dark
honestly i am no longer scared of people making horror shit using the same engines unity and unreal
i would be more impressed if they do it in a engine that is hard to believe like "Total chaos" who is a horror game but fucking very well done in the Gzdoom engine
https://www.youtube.com/watch?v=EAO-7ao0C2A&ab_channel=AlphaBetaGamer
the author is a fucking genius because making something like this in that engine its a total nightmare for coding, worse than brutal doom spaghetti code
Okay idk dudee
edit: thats why people take Unity or Unreal... bcs its really good to work with - Jedi: Fallen Order, Borderlands 3, Days Gone, Gears 5, Sea Of Thieves, Hogwarts Legacy - just some example that not just the Engine is important - its who works on it
same for Unreal but much less since its a little more complex compared to unity