This game is fundamentally about early strategic pivoting — knowing what you want early on and working toward a specific goal from the start. If, when first entering the game, you don't understand the terminology, aren't familiar with the units of a certain race, or don't know what cards you can draft, it can indeed be difficult. That's why playing alongside the wiki makes things a lot easier — it's just a shame that many people struggle with English and don't have proper access to online resources.
If you can keep track of what cards might appear, know what you want, and pivot toward one goal right from the start, it becomes very hard to lose even up to difficulty 20. From difficulty 20 to 25, you might need to use save-load (SL) — essentially, reload your save. It's rare to encounter a seed where you just can't win no matter what. If you get screwed by the card dealer (bad RNG), remember to SL and delete a card, because deleting a card will reshuffle the draw order. If deleting one card still doesn't fix it, SL again and delete another card.
When playing low-difficulty runs, make sure to pick more cards so you can unlock more card frames in one go. In high-difficulty runs, if a card doesn't fit your intended playstyle, make sure to pick fewer cards.
The game is not too difficult for races that rely on units for damage. It's much harder for races that rely on spells, especially when fighting the True God. In lower-difficulty games, pick cards that stack debuffs like freeze or poison on the enemy heroes and cards (because these tactics work well early on but not in high-level runs. The goal is to collect all the debuff-stacking cards in low-level runs so you can unlock their frames and not have to pick them later.) High-difficulty runs either require you to skip fighting the True God or to have a very strong unit capable of soloing, because the True God cleanses all status effects every turn, making debuffs useless. Buffing your own units (like stacking attack boosts or Rage) remains effective, so in general: low-level runs, debuff the enemy; high-level runs, buff yourself.
The reason why spell-based or skill-based races are much harder in high-level runs compared to unit-based races is because they're more vulnerable to bad card RNG. Unit-based races only rely on how fast the units grow, and as long as your banner units aren't too messy, it's usually fine. Spell-based races heavily depend on card draws, so your deck must stay very lean. (Banner units refer to certain monsters you're guaranteed to draw in the first or second turn. Ideally, don't have more than three banner units.)
In short: if you're finding the game hard, I recommend opening the wiki. It clearly explains how to play each character, what strategies are available, and what cards you can expect. Once you fully understand the mechanics, then it just becomes a matter of luck which strategy you get — and at that point, it’s actually hard to lose.
Just remember: don't pick cards you don't need. Having fewer but stronger cards won't hurt you, but having too many cards will definitely lower your consistency.
Comparatively, Monster Train 2 is a better game than the first one, It gives you all your banner units right at turn zero. You can immediately use whichever units you want, instead of situations where you need a crucial unit by turn two, but have no Ember (❤️🔥) left to play it. Many of the bigger problems in Monster Train 1 have been addressed in the sequel — such as making it harder to get completely screwed by RNG, and usually gaining self-buffs along with enemy debuffs.
Overall, heroes are much more important in Monster Train 2. Heroes can be duplicated using room cards, enhanced with equipment, and truly become "heroes" — unlike in Monster Train 1, where sometimes the hero was barely relevant. Also, Monster Train 2 focuses more on permanent growth: early-game advantages accumulate into late-game advantages. In Monster Train 1, you could stack 999 Rage in one fight, but start from zero again in the next. In Monster Train 2, stacking 100 Rage in one fight can permanently add +100 damage to your hero, carrying over into future battles.
However, this also means if you don't build up well early on, you’ll struggle later.
Enemies get harder faster compared to Monster Train 1, but heroes' power ceilings have also been raised significantly. It all depends on how well you snowball. Every stage is about compounding advantages — it's not like Monster Train 1 where you could get wrecked by bad RNG in one stage, but still steamroll the next.
It's not that Monster Train 1 wasn't fun — it's just that Monster Train 2 fixes a lot of its design flaws. That said, the sequel definitely launched with many bugs and balance patches needed. So this is a few instance where I highly recommend to purchase the game legitimately on steam because there will be a lots of patch fix in the first few months of the game release. If you download the game from here, god knows what version you are getting. you're probably playing a bug version and you don't know if the dev Have already fixed it.
In short: Monster Train 2 is more about early accumulation, so if your early game isn't good, the game feels much harder. But because I already played Monster Train 1 with an early-accumulation mindset, Monster Train 2 actually feels easier for me — and easier means more fun. In roguelikes, the goal is ultimately that feeling of power: continually strengthening yourself so that later stages feel relaxed and satisfying, and even fighting the True God only takes a few turns. If a roguelike still feels painful and clunky even after perfect early play, I don't rate it highly.
I've always found Monster Train more fun than Slay the Spire, mainly because in Monster Train, if your strategy is right, RNG won’t screw you too badly. But in Slay the Spire, bad RNG can kill you very easily. Slay the Spire 2 is also coming around mid-year, and according to insider news, it's highly unlikely to be delayed. So this year, with both Slay the Spire 2 and Monster Train 2 releasing, it’s a great time for roguelike fans.
Hi just downloaded this to see if it contains the DLC and yes it does, if you go to the main menu it shows The Last Divinity on the menu screen and after beating the game it showed me The Last Divinity as an option in the logbook. Thanks by the way. This is a great game.
Does anybody know how to install mods for this, apparently it uses BepInEx to inject mod .dll files into the game but I can't seem to figure out how to make them show up in the game.
search for metagameSave.json.1 to 10 in moster train save folder and sync folder. Pick the file with largest size rename to .json only and move it to the moster train save folder.
Thank you brother, I did try it before but I guess my mistake was moving all the json files instead of doing the specific rename > replace maneuver from backup. Saved me a lot of time!
The save game location has changed if you updated from an old version. Go to appdata/locallow/shinyshoe and copy the metagamesave.json file to the sync folder
hi, i download the new update but in that one i can´t use my old data for the previous patch, any way to do it? i want to play the new patch but don´t want to start from the begining
I tried to update to 9791 but... when I try to install I get this error: MonsterTrain_Data\resources.assets Hash sum mismatch! Required MD5: C9ED44DAD9A0EA75DCE0097B2D7BDE69 MonsterTrain_Data\sharedassets0.assets Hash sum mismatch! Required MD5: CBE55F2CCB313E116BF9392006FBE55E MonsterTrain_Data\StreamingAssets\aa\StandaloneWindows64\characterprefabs_assets_all_360722ed2e8367bbdadd063d95c6a2b1.bundle File not found! Any help?
Listen guys, this might be the best card game I ever played, 10000 times better than slay the spire in my opinion, even when I lose a run, you always learn, feels like you have more control on runs than slay the spire, you have tons of way to crank up the difficulty when you get the hangs of things and you get rewarded for doing so, and there are so many cards, so many ways to play........ masterful game!!! a must play for players who love run based games and card games like slay the spire, just try it!!!!! 5 stars stuff right there
I tried this game. It's fun. I try not to praise game that feels like a mobile game but the sound, the gameplay is just good for me. It can get a bit repetitive since you need to play many run to level up to unlock stronger stuff for higher difficulty. Thanks IGG.
by old folder you mean we replace the one from the current build with the one of the past build?, and just that folder? I assume I did as you said the card ilustrations got fixed but the summoned units show a default black render...(not in the cards but when on play)
What do you mean? Both steam and this version have the same folder for save data, so when you install it on steam, it automatically picks this one's save?
I have copied the content of the PLAZA folder and put it in the folder of the game and yet Steam still opens when I try to open the game. Is there any more solutions to this problem?
The plaza/codex-Installer provides the possibility to do it for you: In the installer there is a option apply crack by plaza,just chekc/select it.That should help.And if it stll not works,try it again but turning off Anti-Virus.
A very decent Slay the Spire variant. It has a interesting leveled battle mechanic with elements of tower defense. The graphic/sound design is quite good. The meta-progression i'm not sure i like, on the one hand it lets you "beat" the game during your first few tries, on the other, you need to "beat" the game over and over and over again to unlock everything. It's not bad, just not to my taste.
Roguelikes have an element of exploration and discovery mixed in with shear randomness, where as this is much more structured. I find myself having the same kind of battles a lot of the time, and the progression of every run is literally railroaded. So no, it's not very roguelike at all.
It's literally Final Fantasy Crystal Chronicles: My Life as a Darklord combined with typical card battling mechanics (Hearthstone, Shadowverse, Slay the Spire, etc.) which is pretty oversaturated, but it's popular for a reason I guess.
Well,looks intriguing,gonna try this one.🤗🤓🤖 Thx IGG for this upload and regards to you all🤗🤓🤖 Edit:After playing couple hours,i have to say,ist quite enjoyable. 👍🤔🤖🤓🤗
This game is fundamentally about early strategic pivoting — knowing what you want early on and working toward a specific goal from the start. If, when first entering the game, you don't understand the terminology, aren't familiar with the units of a certain race, or don't know what cards you can draft, it can indeed be difficult. That's why playing alongside the wiki makes things a lot easier — it's just a shame that many people struggle with English and don't have proper access to online resources.
If you can keep track of what cards might appear, know what you want, and pivot toward one goal right from the start, it becomes very hard to lose even up to difficulty 20. From difficulty 20 to 25, you might need to use save-load (SL) — essentially, reload your save. It's rare to encounter a seed where you just can't win no matter what. If you get screwed by the card dealer (bad RNG), remember to SL and delete a card, because deleting a card will reshuffle the draw order. If deleting one card still doesn't fix it, SL again and delete another card.
When playing low-difficulty runs, make sure to pick more cards so you can unlock more card frames in one go. In high-difficulty runs, if a card doesn't fit your intended playstyle, make sure to pick fewer cards.
The game is not too difficult for races that rely on units for damage. It's much harder for races that rely on spells, especially when fighting the True God. In lower-difficulty games, pick cards that stack debuffs like freeze or poison on the enemy heroes and cards (because these tactics work well early on but not in high-level runs. The goal is to collect all the debuff-stacking cards in low-level runs so you can unlock their frames and not have to pick them later.) High-difficulty runs either require you to skip fighting the True God or to have a very strong unit capable of soloing, because the True God cleanses all status effects every turn, making debuffs useless. Buffing your own units (like stacking attack boosts or Rage) remains effective, so in general: low-level runs, debuff the enemy; high-level runs, buff yourself.
The reason why spell-based or skill-based races are much harder in high-level runs compared to unit-based races is because they're more vulnerable to bad card RNG. Unit-based races only rely on how fast the units grow, and as long as your banner units aren't too messy, it's usually fine. Spell-based races heavily depend on card draws, so your deck must stay very lean. (Banner units refer to certain monsters you're guaranteed to draw in the first or second turn. Ideally, don't have more than three banner units.)
In short: if you're finding the game hard, I recommend opening the wiki. It clearly explains how to play each character, what strategies are available, and what cards you can expect. Once you fully understand the mechanics, then it just becomes a matter of luck which strategy you get — and at that point, it’s actually hard to lose.
Just remember: don't pick cards you don't need. Having fewer but stronger cards won't hurt you, but having too many cards will definitely lower your consistency.
Comparatively, Monster Train 2 is a better game than the first one, It gives you all your banner units right at turn zero. You can immediately use whichever units you want, instead of situations where you need a crucial unit by turn two, but have no Ember (❤️🔥) left to play it. Many of the bigger problems in Monster Train 1 have been addressed in the sequel — such as making it harder to get completely screwed by RNG, and usually gaining self-buffs along with enemy debuffs.
Overall, heroes are much more important in Monster Train 2. Heroes can be duplicated using room cards, enhanced with equipment, and truly become "heroes" — unlike in Monster Train 1, where sometimes the hero was barely relevant. Also, Monster Train 2 focuses more on permanent growth: early-game advantages accumulate into late-game advantages. In Monster Train 1, you could stack 999 Rage in one fight, but start from zero again in the next. In Monster Train 2, stacking 100 Rage in one fight can permanently add +100 damage to your hero, carrying over into future battles.
However, this also means if you don't build up well early on, you’ll struggle later.
Enemies get harder faster compared to Monster Train 1, but heroes' power ceilings have also been raised significantly. It all depends on how well you snowball. Every stage is about compounding advantages — it's not like Monster Train 1 where you could get wrecked by bad RNG in one stage, but still steamroll the next.
It's not that Monster Train 1 wasn't fun — it's just that Monster Train 2 fixes a lot of its design flaws. That said, the sequel definitely launched with many bugs and balance patches needed. So this is a few instance where I highly recommend to purchase the game legitimately on steam because there will be a lots of patch fix in the first few months of the game release. If you download the game from here, god knows what version you are getting. you're probably playing a bug version and you don't know if the dev Have already fixed it.
In short: Monster Train 2 is more about early accumulation, so if your early game isn't good, the game feels much harder. But because I already played Monster Train 1 with an early-accumulation mindset, Monster Train 2 actually feels easier for me — and easier means more fun.
In roguelikes, the goal is ultimately that feeling of power: continually strengthening yourself so that later stages feel relaxed and satisfying, and even fighting the True God only takes a few turns.
If a roguelike still feels painful and clunky even after perfect early play, I don't rate it highly.
I've always found Monster Train more fun than Slay the Spire, mainly because in Monster Train, if your strategy is right, RNG won’t screw you too badly. But in Slay the Spire, bad RNG can kill you very easily.
Slay the Spire 2 is also coming around mid-year, and according to insider news, it's highly unlikely to be delayed.
So this year, with both Slay the Spire 2 and Monster Train 2 releasing, it’s a great time for roguelike fans.
edit:click to copy to directory files. dont be dumb like me
Thanks by the way. This is a great game.
I need help, the new update wont read my save file, no matter what I tried
Pick the file with largest size rename to .json only and move it to the moster train save folder.
Saved me a lot of time!
Thanks IGG!
Go to appdata/locallow/shinyshoe and copy the metagamesave.json file to the sync folder
MonsterTrain_Data\sharedassets0.assets Hash sum mismatch! Required MD5: CBE55F2CCB313E116BF9392006FBE55E
MonsterTrain_Data\StreamingAssets\aa\StandaloneWindows64\characterprefabs_assets_all_360722ed2e8367bbdadd063d95c6a2b1.bundle File not found!
Any help?
a must play for players who love run based games and card games like slay the spire, just try it!!!!!
5 stars stuff right there
copy the old folder named "StandaloneWindows64" to your new one, same place.
In order to have the card illustrations :
GG, have fun
and i fixed the new version v9386: https://mega.nz/file/QMgFBLYY#nLnKGgUYAVyaxtxth-hQ9OVJZVGwu5zDCpHaoPaDDgU
because i dont have : (
can upload the folder plss
which version did you upgrade from? mine was 9332
https://youtu.be/-9CfrtGFvUE
Thanks in advance
I deleted this game before i installed it on steam though
In the installer there is a option apply crack by plaza,just chekc/select it.That should help.And if it stll not works,try it again but turning off Anti-Virus.
https://youtu.be/lexVaXG6GYI
It's a rogue-UNLIKE!
...I'll see myself out
Graphics Settings: High
Processor: AMD Ryzen 5 1400 Quad-Core Processor @3.2GHz
Memory: 8192MB RAM
GPU: AMD Radeon RX 580 8GB
Windows 10 Pro
https://www.youtube.com/watch?v=uusyYM2bHWM&feature=youtu.be
Thx IGG for this upload and regards to you all🤗🤓🤖
Edit:After playing couple hours,i have to say,ist quite enjoyable.
👍🤔🤖🤓🤗
how can i fix?
ty very much