It's pretty bad, honestly. I don't know if VR makes it more fun, but I doubt it helps with the other flaws the game has. Here's a quick rundown: The FOV is vomit-inducingly small, and of course there's no way to change it. Great start. You can't change any of the graphical options either, and the camera feels wonky no matter what sensitivity you use, and it's limited so you can't look straight up or straight down by a good margin. The controls are pretty terrible. Moving feels awkward, running is glitchy and you need to be running 24/7 to dodge stuff (read running as "sprinting" even though it's an infinite sprint). Jumping is even worse, with your momentum feeling very weird, as if you've got little control over it and very little weight too, with any obstacle stopping you dead on and sometimes even bouncing you back. The shooting is really lackluster, all of the guns feel like they don't pack any punch and they're quite inaccurate, even the sniper weapons don't ever seem to hit where you're pointing. Reloading is retardedly slow and the fact that there's no real animation or visual feedback means you find yourself repeatedly pressing the shoot button not knowing if the reload is going to finish or not. The difficulty is weird, the game is generally quite easy (when you don't get fucked over by something like the controls), but there's difficulty spikes in big and small forms, like attacks that can wipe most of your healthbar in a single hit, with DoT or just a ridiculously high damage, and also specific stages and moments where the difficulty suddenly rises up by a long mile, like getting endless swarms of enemies on the "hold the objective" missions. The game is very grindy. Maybe it's because progression doesn't feel like progression either, just another level with another objective and a paragraph of story. You have to level up, which is a sloooow process, to unlock weapons, which you then have to purchase. There's weapon mods but, guess what, you gotta grind for that too. Not only do you have to buy them each separately for every single slot you want to use them in, but the slots themselves are a pain to get. To unlock the slots to use mods, you have to level up the guns, which costs money, and you need to level up to unlock being able to pay for the next level up. Getting to gun level 6 already requires you to be player level 10, so imagine how bad this must get later on, considering there's 20 gun levels. With all that said, if they cleaned up the game visually a bit, fixed all of the glaring issues I just mentioned, added some more content and less grinding, the game could be a decent time-waster with arena-based missions.
The FOV is vomit-inducingly small, and of course there's no way to change it. Great start. You can't change any of the graphical options either, and the camera feels wonky no matter what sensitivity you use, and it's limited so you can't look straight up or straight down by a good margin. The controls are pretty terrible. Moving feels awkward, running is glitchy and you need to be running 24/7 to dodge stuff (read running as "sprinting" even though it's an infinite sprint). Jumping is even worse, with your momentum feeling very weird, as if you've got little control over it and very little weight too, with any obstacle stopping you dead on and sometimes even bouncing you back. The shooting is really lackluster, all of the guns feel like they don't pack any punch and they're quite inaccurate, even the sniper weapons don't ever seem to hit where you're pointing. Reloading is retardedly slow and the fact that there's no real animation or visual feedback means you find yourself repeatedly pressing the shoot button not knowing if the reload is going to finish or not. The difficulty is weird, the game is generally quite easy (when you don't get fucked over by something like the controls), but there's difficulty spikes in big and small forms, like attacks that can wipe most of your healthbar in a single hit, with DoT or just a ridiculously high damage, and also specific stages and moments where the difficulty suddenly rises up by a long mile, like getting endless swarms of enemies on the "hold the objective" missions.
The game is very grindy. Maybe it's because progression doesn't feel like progression either, just another level with another objective and a paragraph of story. You have to level up, which is a sloooow process, to unlock weapons, which you then have to purchase. There's weapon mods but, guess what, you gotta grind for that too. Not only do you have to buy them each separately for every single slot you want to use them in, but the slots themselves are a pain to get. To unlock the slots to use mods, you have to level up the guns, which costs money, and you need to level up to unlock being able to pay for the next level up. Getting to gun level 6 already requires you to be player level 10, so imagine how bad this must get later on, considering there's 20 gun levels.
With all that said, if they cleaned up the game visually a bit, fixed all of the glaring issues I just mentioned, added some more content and less grinding, the game could be a decent time-waster with arena-based missions.