The game looks cool, but this game has high reliance on RNG. YMMV. (coolance is the blood of your Ironcast and uber guns won't help when there is no coolance on the board) Shield rules the first part of the game (drives suck, don't buy at first) and the normal battles as it can stop the 5 or 6-shot weapons cold and zero scatter damage. Armor pieces are late-game items as it blocks a flat % of damage, combining with 70% drive is very solid since armor costs 0 coolant and 0 energy. Wide damage ranges: shield rules? A realistic (IGW) damage range can be 122 - 218 (170). A shield (70 max) and an armor piece (40%) is used against it. Shield: 52 - 148 Armor: 49 - 87
Shield rules the first part of the game (drives suck, don't buy at first) and the normal battles as it can stop the 5 or 6-shot weapons cold and zero scatter damage. Armor pieces are late-game items as it blocks a flat % of damage, combining with 70% drive is very solid since armor costs 0 coolant and 0 energy.
Wide damage ranges: shield rules?
A realistic (IGW) damage range can be 122 - 218 (170). A shield (70 max) and an armor piece (40%) is used against it.
Shield: 52 - 148
Armor: 49 - 87