FYI: If you encounter starting problems, open gamefolder: delete the steam_api.dll and rename the steam_api.dll.bak(also in the gamefolder) to just steam_api.dll.that should work.
The current package(v1.5.3) doesn't contain a crack. Need to download the 1.5.2 update package and copy the CODEX crack files from it to get the game running.
Error : Object reference not set to an instance of an object. ~* Click this window, then press Ctrl+C to copy this entire message! *~ at Actor.handleSpecialAVs(ActorValueEffect AVEffect, TileCoord AVEffectOrigin, Single originRot) at Actor.applyAVEffect(ActorValueEffect AVEffect1, TileCoord AVEffectOrigin, Single originRot) at ActorValueAffecter.executeOnTileActor(Actor caster, Actor target, Boolean applyVisuals, Single delayFX, Single rank, TileCoord origin, Single chanceRandom, Single originRot) at ZoneManager.updateActions(Single elapsedTime) at ZoneManager.Update(Single elapsedTime, Vector2 updatingAt) at ZoneManager.Update(Single elapsedTime, String actorName) at Game1.Update(GameTime gameTime)
--------------------------- OK
--------------------------- help... this error pops up in the salvage area this pops up but other places works fine
I can't get the game to run on fullscreen at 1920x1080; it just moves the window up to the upper left corner and keeps the same resolution as before. Does anybody know a solution?
get XNA Frameworks redis from eg microsofts site and it WILL RUN! :) DS dont pack "Redist" with their games so yeah, started forkin for me and mates right after updatin XNA
delete the steam_api.dll and rename the steam_api.dll.bak(also in the gamefolder) to just steam_api.dll.that should work.
I hope this help you guys🤗
I can't, but I'm not sure if it's a problem with my DirectX/XNA/DotNet install or with the game itself.
Error : Object reference not set to an instance of an object.
~* Click this window, then press Ctrl+C to copy this entire message! *~
at Actor.handleSpecialAVs(ActorValueEffect AVEffect, TileCoord AVEffectOrigin, Single originRot)
at Actor.applyAVEffect(ActorValueEffect AVEffect1, TileCoord AVEffectOrigin, Single originRot)
at ActorValueAffecter.executeOnTileActor(Actor caster, Actor target, Boolean applyVisuals, Single delayFX, Single rank, TileCoord origin, Single chanceRandom, Single originRot)
at ZoneManager.updateActions(Single elapsedTime)
at ZoneManager.Update(Single elapsedTime, Vector2 updatingAt)
at ZoneManager.Update(Single elapsedTime, String actorName)
at Game1.Update(GameTime gameTime)
---------------------------
OK
---------------------------
help... this error pops up in the salvage area this pops up but other places works fine
Ah and id give "thumbs up" for the game and DARKSiDERS :)
DS dont pack "Redist" with their games so yeah, started forkin for me and mates right after updatin XNA
execute "BoatTactics" file ?
Despite the graphic ...
yeah, the gameplay surprisingly good (I play Magic Candle 1-3)
https://igg-games.com/horizons-gate-free-download.html
the same thing happened with the updated strafe gold edition
https://store.steampowered.com/sale/digitaldragons
https://www.youtube.com/watch?v=6_RXsNYdbsw
https://igg-games.com/horizons-gate-free-download.html
or are you the other guy who use this account too?