this is an asset from the unity asset store, you can just buy it and say it's your and then sell it on steam, there are at least two other games that are exactly the same. the one I remember is called LGBT BATTLEGROUNDS, it seems to be taken off of steam by now, google it and Comarch the footage.
this is not even an asset flip, this is literary buying a completed game off of unity asset store and saying it is yours. Google LGBT BATTLEGROUNDS and compare the footage from that game to this. exactly the same, because these two guys bought and used the same "asset" form the unity asset store.
That's exactly what an asset flip is. they go into the asset store, buy assets(sometimes even complete games because the asset store sells those as example projects) and then re sell them with very little to no change.I believe they're all using an Unreal Engine sample game called UnitZ. also LGBT BATTLEGROUNDS isn't even on steam anymore, least i couldn't find the store page for it
there is a huge difference from using assets, and using only assets. think about this way, if you use assets for audio, programming, models, level geometry, and pretty much anything else, are you really making a game? or are you putting together a jigsaw? also, even if he used multiple assets it would be more fine, but this one is just one single asset from the unity asset store, one asset, nothing changed, google LGBT BATTLEGROUNDS and compare the two games. they used the same, single, asset.
You don't have to make assets, just change the default ones. that's what an asset flip is, you making money selling something that someone else made while not putting in any effort of your own. The game is only good because it uses assets and most likely mechanics you can just outright buy on the unity engine store
Somebody put some effort into creating it.
the one I remember is called LGBT BATTLEGROUNDS, it seems to be taken off of steam by now, google it and Comarch the footage.
Google LGBT BATTLEGROUNDS and compare the footage from that game to this.
exactly the same, because these two guys bought and used the same "asset" form the unity asset store.
think about this way, if you use assets for audio, programming, models, level geometry, and pretty much anything else, are you really making a game? or are you putting together a jigsaw?
also, even if he used multiple assets it would be more fine, but this one is just one single asset from the unity asset store, one asset, nothing changed, google LGBT BATTLEGROUNDS and compare the two games. they used the same, single, asset.