The game gives out the same aura as KEMCO's cheaply made RPGs: Awful dialogues dilute my attention from the game really quickly. Small sample of multiculturalism, Japanese, Middle East, English names all in one place. Story? cannot comment, not going to spend time to find out. Music gets old fast, I mute it roughly 10 minutes in. Sprites look fine as static piece, but stiff as animations. Messy GUI bindings (ex: WASD still moves the cursor despite no bindings) You can't quit during combat other than Alt-F4. (2 options: Resume, Retry. Seriously?)
The main thrill of Tetris is to dish out as much full rows as fast as possible, which contradics directly with turn or semi-turn based combat: In my 40 min of gameplay, not once did I check which enemy I'm targeting, or what attack they're trying to make - I'm busy trying to make lines.
It feels like a game designed from the top-down: "Let's take a bit of this, and some of that, and make a game" with little attention to how things can work together as a whole.
https://www.youtube.com/watch?v=F-ka-nfz8Uw
Awful dialogues dilute my attention from the game really quickly.
Small sample of multiculturalism, Japanese, Middle East, English names all in one place.
Story? cannot comment, not going to spend time to find out.
Music gets old fast, I mute it roughly 10 minutes in.
Sprites look fine as static piece, but stiff as animations.
Messy GUI bindings (ex: WASD still moves the cursor despite no bindings)
You can't quit during combat other than Alt-F4. (2 options: Resume, Retry. Seriously?)
The main thrill of Tetris is to dish out as much full rows as fast as possible, which contradics directly with turn or semi-turn based combat:
In my 40 min of gameplay, not once did I check which enemy I'm targeting, or what attack they're trying to make - I'm busy trying to make lines.
It feels like a game designed from the top-down:
"Let's take a bit of this, and some of that, and make a game"
with little attention to how things can work together as a whole.