I had good fun with the previous versions, so I can recommend this one without yet trying it. It's a more streamlined card-based RPG, with some interesting differences compared to games like Slay the Spire. As DrDim said, this game is very easy to exploit (you can have infinite loops if you stack cards that deal damage and draw more cards, and you trim your deck down). I think the fun of it is exploring different strategies, instead of finding the few completely broken combos and sticking to them. There's a lot of strong but not game-breaking card combos and synergies, and overall it's quite fun to play and approach each encounter as a puzzle. Some difficulty spikes and unbalances here and there make the journey a bit rougher, and the meta progression element ends up being a detractor to the overall experience, so I'd honestly recommend you cheat in enough gold to unlock the characters and a handful of items, and then worry less about having to collect and save gold without completely taking it out of the game.
This is basically Slay the Spire Lite. It has some meta-progession in the form of unlocking some better cards to your starting deck, but very little else. Once you learn a few "best" things to always do, you'll beat it easily with every one of the 5 classes. If you've played Slay the Spire and want a similar experience, albeit lesser in almost every regard, then the game's worth getting, otherwise, safe to skip.
This one was disappointing. The risk vs reward feels bad. After beating a boss, you can either take your gold and leave or risk another run for more gold. It's not much gold. If you die, you lose it all. This leads to a lot of grinding just to unlock the next character or even a new basic card. Loot is represented as unplayable cards, which can ruin your hand since some cards only shine when they are played as the last card in your hand. However if you don't hoard these useless cards, your run is pointless. "Reinforcements" arrive seemingly at random, adding new enemies to the fight, this is interesting but sometimes can seem unfair. You can spam cards that lower monster attack until the boss (yes, you can do this to bosses) deals 0 damage. The strategy aspect was unsatisfying. Better off playing Slay The Spire or one of the dozens of F2P CCGs on Steam. The one upside is that the game is 75mb.
In the first couple levels, it's not much gold, but you're not mentioning the multiplier - and being that it's a multiplier, it, well, multiplies pretty fast. If you can complete a run, you'll get lots of gold with the multiplier up. If you don't want to risk it, spend FP points at the end of a level to bank it, but that resets your multiplier. The risk/reward is fine. Reinforcements aren't random either, they turn up after a set number of turns. Also, a lot of the debuff cards explicitly state they can't be used on bosses. The only one I can recall you being able to use on bosses is the Torch card, and you shouldn't have more than a couple of those in your deck anyway. If a boss has low enough attack power that a Torch or two can reduce it to zero, then that boss's attack power is secondary, and probably has other mechanics that you have to deal with - Mr. Mirror, The Mad Mage etc.
that's why u use your FP points after defeating the boss to send your treasure. That way u can keep going without the fear of loses the gold u earned the previous floor.
As DrDim said, this game is very easy to exploit (you can have infinite loops if you stack cards that deal damage and draw more cards, and you trim your deck down). I think the fun of it is exploring different strategies, instead of finding the few completely broken combos and sticking to them. There's a lot of strong but not game-breaking card combos and synergies, and overall it's quite fun to play and approach each encounter as a puzzle. Some difficulty spikes and unbalances here and there make the journey a bit rougher, and the meta progression element ends up being a detractor to the overall experience, so I'd honestly recommend you cheat in enough gold to unlock the characters and a handful of items, and then worry less about having to collect and save gold without completely taking it out of the game.
If you've played Slay the Spire and want a similar experience, albeit lesser in almost every regard, then the game's worth getting, otherwise, safe to skip.
"Reinforcements" arrive seemingly at random, adding new enemies to the fight, this is interesting but sometimes can seem unfair. You can spam cards that lower monster attack until the boss (yes, you can do this to bosses) deals 0 damage. The strategy aspect was unsatisfying. Better off playing Slay The Spire or one of the dozens of F2P CCGs on Steam.
The one upside is that the game is 75mb.
Reinforcements aren't random either, they turn up after a set number of turns. Also, a lot of the debuff cards explicitly state they can't be used on bosses. The only one I can recall you being able to use on bosses is the Torch card, and you shouldn't have more than a couple of those in your deck anyway. If a boss has low enough attack power that a Torch or two can reduce it to zero, then that boss's attack power is secondary, and probably has other mechanics that you have to deal with - Mr. Mirror, The Mad Mage etc.
thanky
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