Incorrect slope calculation on chutes & belts when no ramp scaffold present (using just terrain) was causing items to sometimes accelerate uphill
Upgrading a belt or rail would not immediately affect the speed of the units on the path
Items being deposited onto chutes or belts would not reflect the correct speed of the target path, especially when being deposited by a worker standing on a road or foot path
Pipe items would not always deposit correctly if the pipe length was 2
Minecarts were disregarding Signal Tags
Fixed bug: Copy selected object was only working properly if the mouse was also hovering over the selected object
Items traveling on a belt or chute are no longer obstructed on a path based on the full block above it. For example, a regular scaffold block can be used above a belt instead of needing an arch
Items rolling downhill on a wooden conveyor belt will slightly speed up, but will slowly decelerate to normal wooden belt speed on flat terrain
Can use combination tags (“A,B” = tag A or tag B) on rail cars
Signal Tags can now be triggered based on tag existing on train cars, not just the locomotive
Changed Field Of View to make the game look more isometric
Item Filter and Text Input panels are now resizable
Improved visual display of belts to remove gaps on ramps
Improved visual display of chutes
Game will no longer automatically minimize when it loses focus
New Interface option: Run In Background. Keeps the game running when it does not have focus
Build Menu search is more forgiving (e.g. “Wooden Rail” will be a match for search text “Wood Rail”)
Balance Changes
Fish Oil recipe now only requires 1 Fish instead of 2 Fish
Bug Fixes
Pipe items would sometimes get stuck if you created a pipe crossing over an existing one that contained items
Automatically placed Rail Transfer blocks were not having Fuel transfer option checked on by default as intended
Plant Dragon Fruit was linked to a requirement of Farming instead of Forestry
Steep paths were not always connecting to neighbors if placed individually
Some Traditional Chinese characters were not displaying
“Supply X” localization error in European Portuguese
It can sometimes be posible to play on 32 when it say 64 but its more likely to must be 64 (im 2 grade in elecroniks? im not from England nor america so i dont know how you cal it eletronicks High Schoull?
That's not how it works. If the program is specifically made for 64-bit systems, it will never run on any 32-bit system. It does work the other way, 32-bit programs can reliably run on 64-bit systems, there may be issues which can easily be resolved with Windows' compatibility settings. So, no, a 64-bit application cannot "sometimes play" on a 32-bit system.
He never said 64-bit application could be run on 32-bit system, he said applications that say they need 64-bit can sometimes be run on 32-bit systems. Just like you mentioned, 64-bit systems can run 32-bit apps fine so devs without a 32-bit system might not want to bother making sure whether their game does or doesn't work in 32-bit so they just say it needs 64-bits.
sometimes u can run it if you do some tweeks to the config but most of the time they say 64 bit cauze 32 doesnt support more then 2gb ram but if u cn tweek it and it takes less then 2gb ram u can run it
No, you can't. Ever. A 64-bit program will never work in a 32-bit operating system, and no, a 'tweak' to the .exe or game configurations won't solve anything because x64 programs uses a different API than their 32-bit counterpart, considering that it's made for an entirely different architecture. If your hardware is inherently outdated (not 64-bit capable), that means you can't even use virtual machines to trick the program into thinking you're running a 64-bit system because running a 64-bit virtual system on a 32-bit host system still requires a processor that supports 64-bit operations. And if your hardware is not outdated, then why bother looking for alternative solutions? Just upgrade your operating system.
Once again its not always the case cauze the reason why developers say 64 bit most of the time is becauze 32 bit does not support the minimum required hardware most of the times they try to make it on 32 aswel but becauze of the problems they wont officially release a 32bit , so most of the times its about the specs of the machine and a 32bit machine dont support high specs so , if u want proof look at alot of 64bitgames with a default instalation folder in 32bit cauze its support 32bit only they dont want alot of people complaining on the internet about problems while they have low end pc's thats solved by saying its 64bit that way if a user gets a error on 32bit machine its his problem 99% thats the case, ur talking in theoretical form and u are right but this is not a theoretical world
That's still not how it works. We're talking about a 64-bit exclusive game, which means it is made to function only on 64-bit systems and it's impossible to run on 32-bit machines no matter what you said. If the program supports both 32-bit and 64-bit, then the program will come with a separate executable file for each version, not a one-size-fits-all executable. If you want to know why developers include separate executable files for each version, try running the 64-bit executable on a 32-bit system and tell me if it works. Hint: it won't.
...if you want proof, look at a lot of 64-bit games with a default installation folder in 32-bit... Installation folders aren't affected by hardware architecture nor does it affect the program itself. Install directories doesn't mean anything, I can always install a 64-bit program into the Program Files x86 folder and it still wont run on 32-bit systems.
...they don't want a lot of people complaining on the internet about problems while they have low end PCs [...] by saying it's 64-bit, that way if a user gets an error on [his] 32-bit machine, it's his problem. 99% that's the case... I don't even know what to say, this is just wrong. Avoiding complaints is not why developers label their executable files as x64, who knows why? Maybe they do so to help users identify that it's specifically made to run on a 64-bit system? Those with 32-bit systems won't even get a chance to complain about errors or poor performance considering the fact that they wouldn't even be able to run it in the first place. I'm not replying further, this is common knowledge that apparently isn't that common to some people.
the game says 64bit don't it? I know how you feel i only got a 64bit this past christmas before i used to play on 32bit you have about 2 more years and i think that's it you wont see any more 32bit everything is changing to 64bit now good luck to you!
thats a difficult topic, but still lets say I have old pc out there sitting in storage and the new one breaks, Im gonna use that old one, it does meet this game requirements, except for windows, it still runs on windows xp :D, well maybe could be possible to install some win 7 basic edition or use a linux.
so i opened the game and this message popped-up Switching to resolution 1360x768 failed, trying lower one Switching to resolution 1360x768 failed, trying lower one All resolution switches have failed Screen: DX11 could not switch resolution (1360x768 fs=1 hz=0) i don't know why, i updated my drivers (i'm using intel and nvidia at the same time) pls help me
It happened to me with a steam game a few days ago. Tried compatibility mode win 8 and check option to never go full screen or go windowed also start with 640x480. The game entered in 640x480 resolution. Then logged out uncheck the resolution box. And was good to go. That was my solution..
megaupload suck it stop right where 40% not even lets me download full game it there an way to download unlimite download this suck some other link slow as hell
Holy crap you guys are on a roll with these updates. The new ones (102 & 103) both add some really useful features, namely the option to change conveyer belt animation to reduce lag, and also the ability to move buildings. Hope to see these sometime on IGG! Thanks for all the hard work!
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date august 8 2020
checked 5:51 PM (GMT+8)
I love you guys.
So, no, a 64-bit application cannot "sometimes play" on a 32-bit system.
A 64-bit program will never work in a 32-bit operating system, and no, a 'tweak' to the .exe or game configurations won't solve anything because x64 programs uses a different API than their 32-bit counterpart, considering that it's made for an entirely different architecture.
If your hardware is inherently outdated (not 64-bit capable), that means you can't even use virtual machines to trick the program into thinking you're running a 64-bit system because running a 64-bit virtual system on a 32-bit host system still requires a processor that supports 64-bit operations.
And if your hardware is not outdated, then why bother looking for alternative solutions? Just upgrade your operating system.
If the program supports both 32-bit and 64-bit, then the program will come with a separate executable file for each version, not a one-size-fits-all executable. If you want to know why developers include separate executable files for each version, try running the 64-bit executable on a 32-bit system and tell me if it works. Hint: it won't.
...if you want proof, look at a lot of 64-bit games with a default installation folder in 32-bit...
Installation folders aren't affected by hardware architecture nor does it affect the program itself. Install directories doesn't mean anything, I can always install a 64-bit program into the Program Files x86 folder and it still wont run on 32-bit systems.
...they don't want a lot of people complaining on the internet about problems while they have low end PCs [...] by saying it's 64-bit, that way if a user gets an error on [his] 32-bit machine, it's his problem. 99% that's the case...
I don't even know what to say, this is just wrong. Avoiding complaints is not why developers label their executable files as x64, who knows why? Maybe they do so to help users identify that it's specifically made to run on a 64-bit system?
Those with 32-bit systems won't even get a chance to complain about errors or poor performance considering the fact that they wouldn't even be able to run it in the first place.
I'm not replying further, this is common knowledge that apparently isn't that common to some people.
Switching to resolution 1360x768 failed, trying lower one
Switching to resolution 1360x768 failed, trying lower one
All resolution switches have failed
Screen: DX11 could not switch resolution (1360x768 fs=1 hz=0)
i don't know why, i updated my drivers (i'm using intel and nvidia at the same time)
pls help me
Factory Town Cheat Engine Unlimited Gold Resources
The new ones (102 & 103) both add some really useful features, namely the option to change conveyer belt animation to reduce lag, and also the ability to move buildings.
Hope to see these sometime on IGG! Thanks for all the hard work!